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Oblivion skill list?

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
http://www.elderscrolls.com/forums/inde ... pic=160778

COMBAT

Blade STR / SPD cover short/long/possibly 2 handers
Block Agi
Heavy Armor End
Armorer Str
Blunt Str cover axes also and probably spears ?
Athletics Spd
Hand to Hand Spd (only place left to put it)

MAGIC

Alteration Will
Destruction Will
Illusion Per
Restoration Will End
Conjuation Int
Mysticism Will
Alchemy Int


STEALTH

Marksman Agi
Mercantile Per
Light Armor Agi End
Acrobatics Str
Security Int
Diplomacy Per (renamed from speechcraft)
Sneak Agi

And remember folks, modders cannot fix with the CS.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Wow, that skill list sucks nuts.

I'm not saying that because I dont like Elder Scrolls games, but damn, it sucks.

There's not enough detail in it. It doesnt help that you dont gain special abilities from skills, too. You just get better at swinging the same swing.
 

Athame

Novice
Joined
Sep 15, 2005
Messages
72
Location
Phoenix, AZ
LlamaGod said:
Wow, that skill list sucks nuts.

I'm not saying that because I dont like Elder Scrolls games, but damn, it sucks.

There's not enough detail in it. It doesnt help that you dont gain special abilities from skills, too. You just get better at swinging the same swing.

Indeed. Not enough detail by far. You're right it does suck and I'm saying that because I DO love Elder Scrolls games. For us to have gone from Daggerfall to this is simply deplorable. :(
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
It's a shame to see all the possibilities of language skills ditched.

As for combat, you have to wonder why they didn't make skill perks weapon and spell specific (ie one blade skill, but use a claymore a lot and you get new attacks etc for two-handers only). Is that because encouraging the player to make more decisions isn't what they want?
 

Dark Elf

Erudite
Joined
Mar 3, 2004
Messages
1,617
Location
Sweden
I always considered spears blunt weapons. Good they're finally doing something about that.
 

Zli

Novice
Joined
Aug 30, 2005
Messages
93
Location
BG, Serbia
Twinfalls said:
It's a shame to see all the possibilities of language skills ditched.
Well, they should either have lumped them all into a Beastmaster skill (not as good), or stopped calling them skills but kept the same functionality. I don't think anyone ever put something like Dragonish as their primary or secondary skill in DF, but it was still nice to see that your language skill had increased after fighting that type of a monster. It would've made sense that the more creatures/humanoids you killed the lesser the odds of them attacking you again would be.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Makes sense to me for Athletics and Marksman to trade places.
Agree wholeheartely.
After all, it's not 'Heavy athletics', and shooting a bow (since, heh, we don't have anything else, like throwing stars or something) is indeed not for the faint of heart (and arms).
Gotta remeber that. Fortunately, changing was easy enough in MW... unless they dumbed it down too.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
LlamaGod said:
It doesnt help that you dont gain special abilities from skills, too.

Actually, you do gain special abilities as your skills advance. There are 5 skill levels that you can attain as you progress through each skill from 0-100: Novice, Apprentice, Journeyman, Expert, and Master (Master of a skill has 100 points in the skill). At each skill level, there are perks you earn that are appropriate to the skill. For the melee combat skills, for example, they mostly involve new power attacks that give you additional damage, and later, the chance to disarm or even temporarily paralyze your opponent. There are perks for all 5 levels of each skill.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
- which are skill specific, not weapon or spell specific. So, to draw out the old example yet again, getting special attacks from using a dagger yields you special attacks for a claymore which you have never even picked up.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
Twinfalls, that's a separate issue that's not relevant to LlamaGod's complaint or my response to it.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
I'm glad they have less skills, so stupid people like me don't have to worry about what weapon to pick... it's either just Blade or Blunt. I hate roleplaying, and I want to just pick up a claymore and use it like a pro despite having used nothing but a dagger for the whole game. Less skills also means less choices, which is good because with me being only 12 years old and having an under developed brain, it's easier for me to pick skills. Personally, I would have liked all hand combat to be classified under one "WEPAN" skill, but oh well. Maybe TESV! :D
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
MrSmileyFaceDude said:
Twinfalls, that's a separate issue that's not relevant to LlamaGod's complaint or my response to it.

Fair enough. Just a lost opportunity to encourage specialisation and decision making.

Hopefully the combination that you mentioned - player speed and defence attributes, along with weapon speed, will be enough to create real specialisation decision-making. We'll wait and see I guess....
 

Athame

Novice
Joined
Sep 15, 2005
Messages
72
Location
Phoenix, AZ
MSFD, has the name of the skill with axe and maces in it been changed yet or are you still going with "blunt weapon" skill?
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Yea, again, 'Hafted weapons' are much better.
On the other hand, it may confuse dead-braned console crowd, right?
Cannot have that.
On the other hand, they are bound to be confused when they'll pick up an axe and found it to be Blunt.
Prepare for a lot of questions on the forums, like:
"My axe is blunt! How can I sharpen it?!1"
 

Pr()ZaC

Scholar
Joined
Sep 16, 2005
Messages
431
angler said:
I'm glad they have less skills, so stupid people like me don't have to worry about what weapon to pick... it's either just Blade or Blunt. I hate roleplaying, and I want to just pick up a claymore and use it like a pro despite having used nothing but a dagger for the whole game. Less skills also means less choices, which is good because with me being only 12 years old and having an under developed brain, it's easier for me to pick skills. Personally, I would have liked all hand combat to be classified under one "WEPAN" skill, but oh well. Maybe TESV! :D
Post of the day. Now, where's Caius again?
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
Balor said:
Yea, again, 'Hafted weapons' are much better.
On the other hand, it may confuse dead-braned console crowd, right?
Cannot have that.
On the other hand, they are bound to be confused when they'll pick up an axe and found it to be Blunt.
Prepare for a lot of questions on the forums, like:
"My axe is blunt! How can I sharpen it?!1"

"Haft" simply means "the handle of a weapon or tool." As such it encompasses bladed weapons, and so it really isn't any more descriptive of the skill.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Not exactly.
Haft - means LONG handle.
Hafts are on maces, axes, etc - which describes the skillset perfectly, right? Anyway, it cannot get any more stupid then blunt.
And for bladed weapons - sorry, what we have there is HILT.
And spears/halbers are POLE-arms.
Now, I hope, it makes sense now?
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
MrSmileyFaceDude said:
"Haft" simply means "the handle of a weapon or tool." As such it encompasses bladed weapons, and so it really isn't any more descriptive of the skill.

Balor said:
Not exactly.
Haft - means LONG handle.
Hafts are on maces, axes, etc - which describes the skillset perfectly, right? Anyway, it cannot get any more stupid then blunt.
And for bladed weapons - sorry, what we have there is HILT.
And spears/halbers are POLE-arms.
Now, I hope, it makes sense now?

Two sides of an argument, but who to believe?

I'm assembling a crack team to investigate!
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
MrSmileyFaceDude said:
Balor said:
Yea, again, 'Hafted weapons' are much better.
On the other hand, it may confuse dead-braned console crowd, right?
Cannot have that.
On the other hand, they are bound to be confused when they'll pick up an axe and found it to be Blunt.
Prepare for a lot of questions on the forums, like:
"My axe is blunt! How can I sharpen it?!1"

"Haft" simply means "the handle of a weapon or tool." As such it encompasses bladed weapons, and so it really isn't any more descriptive of the skill.

Even if that were true (I'm no expert, but Balor has questioned this), surely it's better to use a term that most people wont know exactly what it means - so then you can tell them axe, spear, mace, etc. They will look for a definition.

If, however, you do go with blunt, just about everyone who plays it will assume that axe's and spears are not covered by it - they wont be going looking for your definition mouseover (or whatever) because who doesn't know what the word blunt means? So, be prepared for lots of players asking where the axe/spear skill is at. Then when they are told or figure it out they're gonna think it's pretty stupid.

Well that's my take on it. I think hafted is the best term I've heard so far, and it's a lot easier than adding in the missing weapon skills.

I would have liked to have seen 4 categories of skills in Oblivion: fighting, magic, stealth, diplomatic/misc/non-combat. But there you are.

H.
 

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