Diogo Ribeiro
Erudite
Sarvis said:I disagree here. First person is just more natural for games involving guns, and frankly everything else you guys loved about Fallout could just be expressed in an FPS model.
Well, you're right about that. Everything else... But the roleplaying.
Chefe said:Now, Roleplayer, that isn't entirely true. Games like Arena, Daggerfall, and Arx Fatalis, to name a few, pulled off being first person games just fine, without having to rely on extreme player reflexes.
You are correct in saying that in those cases there is not an extreme focus on player reflexes, as they rely on both player reflexes and character skill, but the resulting end combination of both of these elements into the same model more often than not present an unsatisfying, if not counterintuitive, hybrid. They fall pretty much into the same line as Deus Ex and Vampire: Bloodlines, with combat being a combination of the player aiming and firing quickly but still failing because of a number that sits in the background telling you what, and how you can hit. The firstperson perspective associated with realtime, while not necessarily making a firstperson shooter, still carries some of the expectations and gameplay issues of what one would expect from playing such a game.
On one hand, adepts of firstperson, realtime combat will feel dissatisfied with the system because it simultaneously asks for their quick input but does not take it into full account; while people more accostumed to RPGs will feel dissatisfied with the system because it simultaneously relies on their character's skill... But only if they're quick enough to aim and hit in the first place.