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Interview Oblivion tit for tat at GameCloud

Discussion in 'News & Content Feedback' started by Saint_Proverbius, Sep 26, 2005.

  1. GhanBuriGhan Erudite

    GhanBuriGhan
    Joined:
    Aug 8, 2005
    Messages:
    1,170
    Bet with Gebeldir was fun, and the Huleens hut quest was interesting in a way. Most others were run of the mill quests, though. although I kind of liked the "archeology" type quests for some reason, although they wer just FedEx at their core.
     
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  2. Pr()ZaC Scholar

    Pr()ZaC
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    Sep 16, 2005
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    431
    It's a great feature indeed but I wonder how much control will be given to the end user (TESCS/HAVOK lite SDK?) to modify physics.
     
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  3. kathode Novice Developer

    kathode
    Joined:
    Jul 13, 2004
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    76
    Not in the slightest! Reviled or not, Oblivion is the most popular subject around here. There is only one thing in the world worse than being talked about, and that is not being talked about. If we fed you everything you wanted to know, you might start to ignore us ;)
     
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  4. Psilon Erudite

    Psilon
    Joined:
    Feb 15, 2003
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    2,018
    Location:
    Codex retirement
    OK, point for the Oscar Wilde reference. No doubt if we called you guys a streak of bat's piss, you'd say it's because you shine out like a shaft of gold when all around is dark.

    Seriously, though, the Oblivion threads would become a lot more interesting if you just "leaked" something new. Aren't you tired by now of soil erosion jokes?
     
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  5. Chefe Erudite

    Chefe
    Joined:
    Feb 26, 2005
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    4,731
    I'd like to add on the Imperial Cult quests which, in my humble opinion, were the greatest quests in the whole game. I actually had fun while doing them. The Temple would be my número dos, but still up there. The Temple contained both extremities in the world of Morrowind questing: some sucked ass completely and were boring beyond all reason, and others were pretty damn good.

    What I find amusing, is the two guilds that were arguably the best in Morrowind (not to mention the religious quests were some of the best in Daggerfall) are being done with completely. Now we only have the typical shitty stereotypical Fighter, Mage, Thief guilds. The Arena and the Dark Brotherhood are the only two original guilds in the whole game.
     
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  6. Pr()ZaC Scholar

    Pr()ZaC
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    431
    RPG Codex getting exclusive attention AND leaked infos? That would make console fanbois in the TES forums commit mass suicide... :cry:
     
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  7. TheGreatGodPan Arbiter

    TheGreatGodPan
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    Jul 21, 2005
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    1,762
    It seems like we get more information than them anyways, because they don't care as much about the stuff we want to know.
     
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  8. Chefe Erudite

    Chefe
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    Feb 26, 2005
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    4,731
    Well, granted, many of us are past TES fans. Not to mention that there aren't any other RPGs (or psuedo-RPGs for that matter) out or coming out soon besides DS2 and Fable. If everyone talked about how much of a step back your game is going to be, and how disappointing it is, and no one buys it... well, that's not good, right? You wouldn't rather have constructive criticism of what features your are implementing (real features, no more Patrick Stewart soil erosion bullshit, or how RAI is going to "revolushunize" without giving any gameplay examples) and have people go buy the game, but talk about it less because they are playing? Then giving more criticism which you can use to improve your next title?

    In a game that's going to be released in a few months, we know absolutley SHIT about gameplay. You know, gameplay, that little thing that makes a game a... uh.... game... and more than just a giant landmass to explore and get bored in? And the only things we have heard about gameplay are things that are going to be removed. Beautiful, chico. Just beautiful.

    We do know that there's not going to be any demo. Do you guys think you're the fucking Pentagon or something, with all your secrecy? Another forum I frequent, the AOE3 Heaven forum, the developers tell people about the game. They have fixed things that people complained about (like the UI being too obtrusive). You guys have been listening to your fans complaining for a year, and you've done nothing about it (even if they are a bunch of little bastards, a few of them do occasionally bring up good points). I've been occasinally following the ES forum for some time and ever since Oblivion was first announced last summer the topics haven't changed at all. You can't tell me that in an entire year you couldn't implement one of the following: Nine Divines, Crossbows, Throwing Stars, Mounted Combat, More Skills, Staff Weapons, Dual Wielding, Mercenaries (which really sucks for the priest I was going to make, thanks guys!), or Werewolves... ?
     
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  9. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    If only.
     
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  10. MrSmileyFaceDude Bethesda Game Studios Developer

    MrSmileyFaceDude
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    Sep 24, 2004
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    716
    You know a lot about combat -- that's a pretty important facet of gameplay.
     
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  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Jan 7, 2003
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    27,722
    As long as it's not the only one
     
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  12. Chefe Erudite

    Chefe
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    Feb 26, 2005
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    4,731
    Combat doesn't make an RPG. And it's not even the whole enchilada, it's just hand combat. Nothing about magic other than we can cast while having a sword drawn.

    Not to mention that it's really not that important for my priest and merchant prince characters.

    Is there anything else other than combat that makes up the gameplay?
     
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  13. Fodel Novice

    Fodel
    Joined:
    May 20, 2005
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    49
    Location:
    Spain
    Oblivion will be a TES game, so his gameplay and his roleplay options will be the lore and the world, as usual :D , if somebody want play with a crossbow, Dungeon Siege 2 has a lot of them. :roll:

    The lack of a religion facction is very dissapointing for a TES game. :evil:
     
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  14. Balor Arcane

    Balor
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    Dec 29, 2004
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    5,182
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    Russia
    Yea, really.
    No targets for wanton destruction and humiliation :twisted:.
     
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  15. fnordcircle Liturgist

    fnordcircle
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    Location:
    Frowning at my monitor as I read your dumb post.
    There's a Bethesda employee on another board I frequent, different username but who knows if it is MSFD/Kathode. Anyways he or she did just that, and let a little something slide and apparently got in hot water over it to the point that he or she will never do that again.

    Whoever narced that Bethesda employee out is a jackass if it was a forum-goer.
     
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  16. Pr()ZaC Scholar

    Pr()ZaC
    Joined:
    Sep 16, 2005
    Messages:
    431
    Tell me about that "something".
     
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  17. Sarvis Erudite

    Sarvis
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    5,050
    Location:
    Buffalo, NY
    I still think MSFD needs to let us know if dual wielding is in...

    I mean, how can you roleplay a Drizzt clone without it!?!

    Half kidding, I do like dual wielding...
     
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  18. GhanBuriGhan Erudite

    GhanBuriGhan
    Joined:
    Aug 8, 2005
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    1,170
    Dual wielding is out, that's been known for a while. That and a lot of the things we know about gameplay are found here:
    http://www.waiting4oblivion.com/faq.html

    While I agree that there is a certain lack of PR on the RPG side of Oblivion, I would argue that there are few games that have as much info out as this one. See above link and
    http://www.waiting4oblivion.com/developer_quotes.html
    and the team diaries.
    Maybe come up with a more specific question than "we want to know about gameplay"...?
    I for example would like to know what the average length of a typical guild or side quest is, how many of them are actually "branching" (have different endings, or divergent paths).
    I would also like to know to what extent they have tried to make your actions have consequences in the game world beyond what we saw in Morrowind (which basically came down to your reputation being modified for dialogue, that was it).
     
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  19. Chefe Erudite

    Chefe
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    I want to know what they've done to address the issues of lifeless NPCs in Morrowind, and also how they made those forests look so purty.
     
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  20. Tetragrammaton Novice

    Tetragrammaton
    Joined:
    Aug 30, 2005
    Messages:
    63
    Oh, don't spoil yourselves. People like me stalk the Oblivion threads here in case of new info, and you guys have gotten plenty of details that guys at the TES forums don't know. When MSFD mentioned that Blunt was a skill, I passed it on to TES forums. There, people calculated that this meant that Spear was gone, causing a huge kerfuffle for a few days.
     
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  21. triCritical Erudite

    triCritical
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    1,329
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    Colorado Springs
    St. had a perfect quote. I have not played Oblivion, obviously, however, in Morrowind, hits were anything but that. I think it would have been physically impossible for a tall character to even hit something like a mudcrab. Moreover, I have been hit by a mudcrab 5 feet away, slight exaggeration.

    So what is a to hit? It would have been nice if Hines could have compared and constrasted the combat from MW to Oblivion, that way what he said would have been sooooo vague. Not to mention that completely disagree with Hines' logic. You countrol a mouse view and click a button, how does that equate to more realistic and natural fencing then a roll? Thats absurd!!! The reality is that its more natural to an XBOX gamer who thinks that action games are the only kind of game there is.
     
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  22. Tintin Arbiter

    Tintin
    Joined:
    Jun 28, 2005
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    1,480
    So then I guess all games are equally unrealistic.

    You aim properly and your sword will always hit if you are within distance and that sword would hit him in real life.

    = more realistic than watching the sword go through your opponent.
     
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  23. Chefe Erudite

    Chefe
    Joined:
    Feb 26, 2005
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    4,731
    I thought we already covered the "dodge" animation subject.
     
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  24. Tintin Arbiter

    Tintin
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    Jun 28, 2005
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    1,480
    Yeah...and? NPCs will dodge in Oblivion.
     
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