funkbutter
Novice
- Joined
- Jan 26, 2006
- Messages
- 17
Pfft.
Sorry, I couldn't find a thread titled "Bryce777's views on why Oblivion is the worst game in history (Even though it hasn't come out yet)". Maybe the search function isn't working?
People who are bitching about Oblivion being "Dumbed down" and mainstreamed so that 12 year olds can play it incense me. These people use Morrowind as the basis for their arguments saying that it's not mainstream and it was what OB should have built off of; however, they fail to realize that an even greater volume of bitching flowed through the forums before Morrowind's release saying that it was being dumbed down after Daggerfall. But Morrowind was NOT mainstream. Despite the fact that combat isn't turn based, doesn't rely 100% on your character skills (even though it's still 90% character skill) and has good graphics, Oblivion is still so far from being a mainstream "RPG" like Fable it's not even funny.
THIS IS NOT D&D. GO PLAY BALDUR'S GATE 2.
Vault Dweller:
What this is is the future of real, single player RPG's. Radiant AI is "Unimpressive", a "cheap gimmick"? Radiant AI is the future... The future of games, not just RPG's, is Radiant AI. To say it's "Unimpressive" is as silly as comparing Oblivion to something like the Diablo series, Fable, or a D&D game.
Physics are useless in RPG's? It's the physic's system that allows for smart, tactical gameply as evidenced by the springing of a trap in the demo video. Traditionally good RPG's have required thought to master challenges and this takes the necessity of problem solving and thought to a new level. Saying that it makes this game mainstream is silly. Mainstream adventure games and other games like Half-Life 2 that make use of physics do so because that's the sole thing those games are about. The physics system in Ob. just adds to the immersion. Hey, there's a funny word, IMMERSION. This is the single definetive measuring stick by which an RPG should be measured, how immersive is it? That's the point of an RPG isn't it? To immerse you in a different world.
The combat is arcade? The fact that you have to block with your keyboard (If you think this is a "twitch" skill... seriously holding down control? How hard is that?) and you always hit when you swing doesn't make combat arcade. The damage you do and whether or not your block actually does anything is still dependent on your character just like good ole' D&D games. It just adds to immersion when you have more realistic combat. The blood on the sword doesn't hurt either.
Graphics. I'm not big on graphics, it's the last thing that I look at when I go to play a game. If they're good, which they are in Oblivion, great. If not... It doesn't affect immersion as much as gameplay and sound do so.. Oh well. I play WoW currently and the laughably cartoonish graphics don't phase me at all. I'm not saying WoW is an awsome game, RPG, or MMO.. It's mediocre in most areas (ESP. PVP), I'm just saying it's shesity graphics don't bother me. Again though, Oblivions graphics, which are far more than decent, I'd even say they're as quality as the graphics of other games' cinematics, just add to the immersion factor.
The persuasion system sucks? Just because it's not D&D where you click PERSUADE and hope you roll a good number doesn't mean it sucks, dear. I think it's the most intuitive system I've seen in a game yet. And again, IT'S STILL SKILL BASED. If your character sucks at it, it's not going to work... The system it uses, however, just furthers the immersion.
Finally... I wouldn't care if your character was static from the beginning and you couldn't even change your race/sex/class, the world Oblivion features is the most non-linear, immersive, roleplaying haven of a gameworld ever created, EVER, PERIOD. That's what this game does that no other game in history has done. Esp. D&D games. D&D games have pretty scenery, but the invisible walls and the fact that you can't traverse steep hills or logs in the way are by no means a posative quality of those games.
So.. the question for Bryce777 still stands: What do you, personally, think makes Oblivion a bad/pseudo-RPG, and what would you offer as an example of a good RPG?
Sorry, I couldn't find a thread titled "Bryce777's views on why Oblivion is the worst game in history (Even though it hasn't come out yet)". Maybe the search function isn't working?
People who are bitching about Oblivion being "Dumbed down" and mainstreamed so that 12 year olds can play it incense me. These people use Morrowind as the basis for their arguments saying that it's not mainstream and it was what OB should have built off of; however, they fail to realize that an even greater volume of bitching flowed through the forums before Morrowind's release saying that it was being dumbed down after Daggerfall. But Morrowind was NOT mainstream. Despite the fact that combat isn't turn based, doesn't rely 100% on your character skills (even though it's still 90% character skill) and has good graphics, Oblivion is still so far from being a mainstream "RPG" like Fable it's not even funny.
THIS IS NOT D&D. GO PLAY BALDUR'S GATE 2.
Vault Dweller:
What this is is the future of real, single player RPG's. Radiant AI is "Unimpressive", a "cheap gimmick"? Radiant AI is the future... The future of games, not just RPG's, is Radiant AI. To say it's "Unimpressive" is as silly as comparing Oblivion to something like the Diablo series, Fable, or a D&D game.
Physics are useless in RPG's? It's the physic's system that allows for smart, tactical gameply as evidenced by the springing of a trap in the demo video. Traditionally good RPG's have required thought to master challenges and this takes the necessity of problem solving and thought to a new level. Saying that it makes this game mainstream is silly. Mainstream adventure games and other games like Half-Life 2 that make use of physics do so because that's the sole thing those games are about. The physics system in Ob. just adds to the immersion. Hey, there's a funny word, IMMERSION. This is the single definetive measuring stick by which an RPG should be measured, how immersive is it? That's the point of an RPG isn't it? To immerse you in a different world.
The combat is arcade? The fact that you have to block with your keyboard (If you think this is a "twitch" skill... seriously holding down control? How hard is that?) and you always hit when you swing doesn't make combat arcade. The damage you do and whether or not your block actually does anything is still dependent on your character just like good ole' D&D games. It just adds to immersion when you have more realistic combat. The blood on the sword doesn't hurt either.
Graphics. I'm not big on graphics, it's the last thing that I look at when I go to play a game. If they're good, which they are in Oblivion, great. If not... It doesn't affect immersion as much as gameplay and sound do so.. Oh well. I play WoW currently and the laughably cartoonish graphics don't phase me at all. I'm not saying WoW is an awsome game, RPG, or MMO.. It's mediocre in most areas (ESP. PVP), I'm just saying it's shesity graphics don't bother me. Again though, Oblivions graphics, which are far more than decent, I'd even say they're as quality as the graphics of other games' cinematics, just add to the immersion factor.
The persuasion system sucks? Just because it's not D&D where you click PERSUADE and hope you roll a good number doesn't mean it sucks, dear. I think it's the most intuitive system I've seen in a game yet. And again, IT'S STILL SKILL BASED. If your character sucks at it, it's not going to work... The system it uses, however, just furthers the immersion.
Finally... I wouldn't care if your character was static from the beginning and you couldn't even change your race/sex/class, the world Oblivion features is the most non-linear, immersive, roleplaying haven of a gameworld ever created, EVER, PERIOD. That's what this game does that no other game in history has done. Esp. D&D games. D&D games have pretty scenery, but the invisible walls and the fact that you can't traverse steep hills or logs in the way are by no means a posative quality of those games.
So.. the question for Bryce777 still stands: What do you, personally, think makes Oblivion a bad/pseudo-RPG, and what would you offer as an example of a good RPG?