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Obsidian and inXile acquired by Microsoft

MRY

Wormwood Studios
Developer
Joined
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Messages
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California
There's obviously something to be said for maintaining the freedom of self-ownership, but there are other kinds of freedoms that they get by having Microsoft's resources behind them. Aside from that, this is the kind of end-of-the-Candyland-board that every startup is playing for. It's a huge payday for the folks who hazarded going out on their own, which in turn is a powerful incentive for others to try the same thing. There's no way inXile could've done this 10 years ago. A lot of success just depends on keeping your feet under you and not quitting -- and whatever you may think about Brian, he's someone who has gone the distance.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
261
Fabulously optimistic scenario: inXile and Obsidian get unlimited creative freedom forever.

Edgy and pessimistic scenario: It's pure 100% Xbox and Windows Store-exclusive popamole from this point on.

Actually most likely scenario: Relative creative freedom for the time being, but at some point management will change and the hammer will drop. Make the most of it!
Even if fabulously optimistic scenario happens, it's still going to be games fundamentally designed around console input and console limitations and their shitty walled garden which extends to PC as well.

Suppose that means the turn based Pillars Josh pitched is likely to happen then.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
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DX12 to Vulkan (vkd3d) is already in a functioning state. UWP apps and dependencies will likely be figured out and functional in the next 12-24 months.

vkd3d barely works currently. "functioning state" is a wild exagerration.

As for UWP on WINE? LOL. You really believe they are going to be functional in the next 12-24 months? I don't think this is ever going to happen, and if it does happen, certainly not in 1-2 years... The worst part about UWP is the drm, we are obviously going to rely on cracked versions of the games, and even cracked versions may have trouble running on Linux. Denuvo cracks also do not work with WINE, i have tried...
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,187
Fabulously optimistic scenario: inXile and Obsidian get unlimited creative freedom forever.

Edgy and pessimistic scenario: It's pure 100% Xbox and Windows Store-exclusive popamole from this point on.

Actually most likely scenario: Relative creative freedom for the time being, but at some point management will change and the hammer will drop. Make the most of it!

I'd say the possibility of fabulously optimistic scenario weighs entirely on whether MS can make GamePass a success and catch up to Sony with the next-gen consoles.

If GamePass ends up being a smash hit, commercial performance of individual games is less relevant. They're not selling games, they're selling a service that relies on offering wide variety of content. In that scenario InXile and OE can keep producing decent RPGs, since they occupy a niche that Microsoft needs to fill.

But if GamePass bombs, I expect them to release 1-2 half-assed efforts and then either get scraped or turned into popamole factory.
 

glass blackbird

Learned
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PC RPG Website of the Year, 2015
Probably at least nice for the employees to have a bit more security. Working for Brian's house of cards bullshit company is probably pretty fucking stressful
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Messages
28,035
There's obviously something to be said for maintaining the freedom of self-ownership, but there are other kinds of freedoms that they get by having Microsoft's resources behind them.
There's only one true freedom - not having to answer to anyone. The rest is make-believe. All that stuff about being autonomous, it's bullshit and we both know it. Sure, it's good business for both Feargus and Fargo, a reward for the long game well played, but making RPGs was never about good business, was it?
 

TemplarGR

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All we can hope for is after Anthem inevitable flops hard and EA decides to send Bioware to the chopping block, Microsoft is going to bid to buy Bioware and merge them with Obsidian and inXile. The new company would be called "Interplay game studios - we are back babay" and 95% of the codex are going to die happy from a heart attack!
 

glass blackbird

Learned
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PC RPG Website of the Year, 2015
Guess we don't know whether Microsoft also bought Dark Rock Industries (owner of Pillars IP)?
I don't know, but seeing as it's owned by the management and they're still going to BE management, I would assume Obsidian can make a Pillars 3 if they are insane enough
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
Damn. I REALLY want to know what MS paid for all this.

I'm guessing inXile got tossed in for about $500K and a nice dinner.
that's pretty pessimistic. I'm sure Brian Fargo didn't have to buy them dinner.
 

Kyl Von Kull

The Night Tripper
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
There's obviously something to be said for maintaining the freedom of self-ownership, but there are other kinds of freedoms that they get by having Microsoft's resources behind them.
There's only one true freedom - not having to answer to anyone. The rest is make-believe. All that stuff about being autonomous, it's bullshit and we both know it. Sure, it's good business for both Feargus and Fargo, a reward for the long game well played, but making RPGs was never about good business, was it?

You can’t have creative freedom if you don’t have any money. The freedom they’re sacrificing here is the freedom to go bankrupt.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
There's obviously something to be said for maintaining the freedom of self-ownership, but there are other kinds of freedoms that they get by having Microsoft's resources behind them.
There's only one true freedom - not having to answer to anyone. The rest is make-believe. All that stuff about being autonomous, it's bullshit and we both know it. Sure, it's good business for both Feargus and Fargo, a reward for the long game well played, but making RPGs was never about good business, was it?

You can’t have creative freedom if you don’t have any money. The freedom they’re sacrificing here is the freedom to go bankrupt.
Look at what small indie studios have done with 1% of Obsidian or inXile budgets. Take Battle Brothers, for example.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,664
You can’t have creative freedom if you don’t have any money. The freedom they’re sacrificing here is the freedom to go bankrupt.

This.

Moreover, if your dream, your idea, is to make big budget RPGs, then you will have way more creative freedom working with Microsoft than you ever will making low budget RPGs, by virtue of actually being able to making something close to your idea.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,717
Location
California
There's obviously something to be said for maintaining the freedom of self-ownership, but there are other kinds of freedoms that they get by having Microsoft's resources behind them.
There's only one true freedom - not having to answer to anyone. The rest is make-believe. All that stuff about being autonomous, it's bullshit and we both know it. Sure, it's good business for both Feargus and Fargo, a reward for the long game well played, but making RPGs was never about good business, was it?
Except that they do have to answer to all sorts of people, up and down the line. The non-owners are working for the man no matter what. And the owners are constrained by the morale and competence of their employees, and hedged in by the expectations of their customer-investors. They are further constrained by what they can afford to buy in terms of intellectual property, tools, etc. Of course there are great games made for much less money, but they're (generally) not the same kind of game.

To analogize to law, a solo practitioner can take whatever case he wants that is offered to him, but he also needs to worry about managing staff, paying bills, getting enough work to survive, etc. And most cases he wants may never be offered to him because he lacks the resources to take them on. A lawyer at a law firm is constrained in the work he can do, but he is less constrained by those structural challenges.

Unless you think that the games inXile and Obsidian have made are exactly the games the owners wanted to make, you have to recognize that something was constraining their freedom of action. It may simply have been their own fears and doubts. But I would say other things were at play, too. I'm not sure they'll make exactly the games they want now, either -- but maybe it'll be closer. (Or maybe not. Who knows?)

Plus, the huge pile of money, the famous f-you kind of wealth, that the Obsidian owners now have entails its own kind of freedom.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Lots of companies don't want to be indie, they want to have 200+ employees, a corporate leisure floor, regular cover features on GameInformer, and a chance to make the Witcher 3 killer. Battle Brothers devs will never have that :negative:
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,470
Location
Polish-Lithuanian Commonwealth
One could say that Fargo is inevitably successful in all circumstances.

The Fargo Always Wins.

fXxHRSs.png
 

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