AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I cared about Eder's quest because I thought he would leave the party unless I get to his son, or whatever the boy was. Now that I see he wouldn't leave, I'm kind of disappointed.
Where is he btw? MS paid him off/threatened him into silence? :D
It isn't a premise nobody will care about. My good buddy Eder wants to look up his old girlfriend and all of a sudden finds out he might be a father. I'm in buddy, let's do itThat's not the same with what VD was talking about though. A quest (and a companion quest to make things worse) with a premise no one will care about isn't good enough. And if this quest is indicative for the writting of the whole game (i haven't played it yet), then the low sale is absolutely deserved
It's really aggravating. Just don't do companion quests if you can't do them right, and have them be more involved in the main quest instead.I agree with what has been said above - what makes companion quests uninteresting is the execution, not the premise itself. Look again at those Josh quotes I posted. They "overcompensated" with simple companion quests. This kind of reasoning gets me crazy. As if they were putting a little less cream on my latte, not doing creative work which should come from inspiration, be attractive and entertaining.
Yeah well a guy makes mistak-The joke's on you. I never fell for this meme.Also he made me buy ELEX the fucker
And when he discovered the child wasn't his, you cared about it why exactly? Personal preference aside, the whole questline sounds so unepic and unfun, that i can't imagine many people geting excited about it.It isn't a premise nobody will care about. My good buddy Eder wants to look up his old girlfriend and all of a sudden finds out he might be a father. I'm in buddy, let's do itThat's not the same with what VD was talking about though. A quest (and a companion quest to make things worse) with a premise no one will care about isn't good enough. And if this quest is indicative for the writting of the whole game (i haven't played it yet), then the low sale is absolutely deserved
As i said i haven't played the game yet so it's very possible i'm taking it out fo context. But the second part of your comment, i found Eder a total bore in the first game, so having an unexciting quest just because i'm supposed to care deeply about this cuck isn't sound reasoning. Preferably the companion questlines should be exciting/interesting enough that they compensate even for characters the player isn't thrilled aboutYeah, people are taking Eder's quest out of context a bit. If that quest was being given by a generic NPC #532, criticism would be valid. But Eder is a returning companion and everyone's favorite bro.
It's interesting that there are two camps with regards to Pillars Of Eternity:
1) They did what they wanted, instead of refining a commercial product with a specific audience in mind
2) They just checked off features and there was no passion put into it
I wonder if these apparently-irreconcilable positions are a result of blind men touching an elephant, or if they can both be true and thus speak to division within the development team
The most obvious example is that Sawyer gave companion writers free choice of companion sexuality.
Doubling and halving, does it ring a bell?I agree with what has been said above - what makes companion quests uninteresting is the execution, not the premise itself. Look again at those Josh quotes I posted. They "overcompensated" with simple companion quests. This kind of reasoning gets me crazy. As if they were putting a little less cream on my latte, not doing creative work which should come from inspiration, be attractive and entertaining.
Improved. By a lot. Yeah, right:
You also won't find anything like that in Fallout, so I would argue about art.
I'm talkin' consoles here.It's actually $45 and had a -10% ($40) discount for several months until the release. And according to SteamSpy they sold 50-100k copies. Clearly it's still overpriced.
And now that you said it I would ask you to link proofs next time you mention prices. I had a feeling you were possibly bullshitting me, but let it slide.
Which only goes to show how clueless they've constantly have been about what works in IE games and what doesn't.
I mean, you've got very little time, and you set your priorities on a complete overhaul of the graphics of what is the best looking IE game (IWD) and systems that while outdated had proved to be hugely successful in BG2. Which doesn't mean that moving to 3.5E is in general a bad idea, but when you are strapped for time you should really think hard about it.
Aesthetics are subjective thing,both art/level design catch the atmosphere of the games they represent. It is stupid to compare them and say which one is better.Improved. By a lot. Yeah, right:
You also won't find anything like that in Fallout, so I would argue about art.
Improved in other genres, not necessarily RPGs which have always lagged behind other 3D games until recently.
Additionally, Arcanum looks like this
And this is certainly easier on the eyes.
Fallout was made with a much larger team than Arcanum, they could afford to make much better art.
I'm talkin' consoles here.It's actually $45 and had a -10% ($40) discount for several months until the release. And according to SteamSpy they sold 50-100k copies. Clearly it's still overpriced.
And now that you said it I would ask you to link proofs next time you mention prices. I had a feeling you were possibly bullshitting me, but let it slide.
https://www.amazon.com/d/Xbox-One-Games/Call-Cthulhu-Xbox-One/B07C5LQ7NT
CoC was never going to be a huge seller, but we'll see if it was enough for Cyanide if Werewolf is still a go (and if it has the same prices).
Which only goes to show how clueless they've constantly have been about what works in IE games and what doesn't.
I mean, you've got very little time, and you set your priorities on a complete overhaul of the graphics of what is the best looking IE game (IWD) and systems that while outdated had proved to be hugely successful in BG2. Which doesn't mean that moving to 3.5E is in general a bad idea, but when you are strapped for time you should really think hard about it.
?? I was talking about Bioware and DAII. IWDII didn't change any graphics other than the UI, they were just rushed when it came to making those levels and the paintover pass. JES was convinced they had to move to 3rd edition and it didn't hurt the game itself.
My bad, I read Obsidian instead of Bioware.?? I was talking about Bioware and DAII. IWDII didn't change any graphics other than the UI, they were just rushed when it came to making those levels and the paintover pass. JES was convinced they had to move to 3rd edition and it didn't hurt the game itself.
Deep.This game was a hollowborn.
It was a bad decision. Even if you don't think 3E is decline, the switch had a high opportunity cost and didn't help the game's reception or sales. Sawyer thought it was necessary to compete with NWN, and the idea that it could turned out to be a joke.JES was convinced they had to move to 3rd edition and it didn't hurt the game itself.
I can agree with that, but that doesn't mean RPGs were suppose to be cheaper: they just had different strengths. However, if you compare games inside the genre, using 3D was a questionable decision at first (not just for RPGs), so I would understand why Arcanum and NWN had the same price.Improved in other genres, not necessarily RPGs which have always lagged behind other 3D games until recently.
Arcanum has much more diversity in the art. Different cities look different (Tarant vs Qintarra vs Tulla). There are various zones, like deserts and tropical islands. It's also twice bigger than Fallout (too big for its own good).Fallout was made with a much larger team than Arcanum, they could afford to make much better art.
Okay. I don't think their care though, as they were consumed by Bigben. It's a problem for Focus Interactive now.I'm talkin' consoles here.
https://www.amazon.com/d/Xbox-One-Games/Call-Cthulhu-Xbox-One/B07C5LQ7NT
CoC was never going to be a huge seller, but we'll see if it was enough for Cyanide if Werewolf is still a go (and if it has the same prices).
https://forums.obsidian.net/topic/49192-iwd2s-use-of-3e-was-a-mistake/It was a bad decision. Even if you don't think 3E is decline, the switch had a high opportunity cost and didn't help the game's reception or sales. Sawyer thought it was necessary to compete with NWN, and the idea that it could turned out to be a joke.
Bring on the autism ratings.If you think it would have been better to stick with 2nd Ed. than to change the engine as we did, I cannot disagree with you more strongly. There's stuff that BioWare never got working even according to 2nd Ed. rules (and, in fact, would have been very difficult to change given the code base) that we got working properly according to 3E rules for IWD2. For example: multiclassing. On a personal level, I feel the incomplete 3E in IWD2 was still better than the incomplete 2nd Ed. in the other IE games. Based on the reviews that sites and individuals gave to IWD2, I think that the general consensus was that the use of 3E was one of the things that made IWD2 very appealing to many people.
Our content in IWD2 was very uneven, but I feel that the gameplay was great, and our implementation of 3E was a huge part of that. ToEE got 3.x gameplay as good as it can get (though again, some bad content). NWN and IWD2 both really had good 3E gameplay (though I am biased toward IWD2)
...
Fundamentally, the things from 3E that we did put into IWD2 made it a lot better (in my opinion) than if we had just rolled on with the IE's 2nd Ed. implementation, which was still lacking in a lot of areas -- both from a general system perspective and an implementation perspective. That is, 2nd Ed. was terrible and stupid compared to 3E AND ALSO, the way that some of those 2nd Ed. elements were integrated in the IE was terrible