nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
Paizo fucking loved it . . .And 4E would have been better still, right?
Paizo fucking loved it . . .And 4E would have been better still, right?
Yeah, I've seen that post. It shows a lot of what's wrong with his attitude and design philosophy, with the defensiveness and adjective-as-arguments as bonus. It also shows he is (or at least was) in denial about the game's legacy. He even comforts himself later in that thread:https://forums.obsidian.net/topic/49192-iwd2s-use-of-3e-was-a-mistake/It was a bad decision. Even if you don't think 3E is decline, the switch had a high opportunity cost and didn't help the game's reception or sales. Sawyer thought it was necessary to compete with NWN, and the idea that it could turned out to be a joke.
Bring on the autism ratings.If you think it would have been better to stick with 2nd Ed. than to change the engine as we did, I cannot disagree with you more strongly. There's stuff that BioWare never got working even according to 2nd Ed. rules (and, in fact, would have been very difficult to change given the code base) that we got working properly according to 3E rules for IWD2. For example: multiclassing. On a personal level, I feel the incomplete 3E in IWD2 was still better than the incomplete 2nd Ed. in the other IE games. Based on the reviews that sites and individuals gave to IWD2, I think that the general consensus was that the use of 3E was one of the things that made IWD2 very appealing to many people.
Our content in IWD2 was very uneven, but I feel that the gameplay was great, and our implementation of 3E was a huge part of that. ToEE got 3.x gameplay as good as it can get (though again, some bad content). NWN and IWD2 both really had good 3E gameplay (though I am biased toward IWD2)
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Fundamentally, the things from 3E that we did put into IWD2 made it a lot better (in my opinion) than if we had just rolled on with the IE's 2nd Ed. implementation, which was still lacking in a lot of areas -- both from a general system perspective and an implementation perspective. That is, 2nd Ed. was terrible and stupid compared to 3E AND ALSO, the way that some of those 2nd Ed. elements were integrated in the IE was terrible
Icewind Dale 2 did review 3.8% lower than IWD (according to Game Rankings), but that never really surprised me. It was the eighth title to use the Infinity Engine (BG, BG:TotSC, BG2, BG2:ToB, IWD, IWD:HoW, PS:T), and it came out right after Neverwinter Nights.
Fuck Phil Spencer with a glass shard encrusted splintered wooden dildo. Fuck him to death! For what he has done to Battletech, there is nothing in this mortal existence that is suitable as punishment, but that will have to suffice.Hands off my boy Phil, heathens. He is a good dude and a rare breed of exec who actually seems to understand games not just numbers on a spreadsheet. And If I'm not mistaken he got a bump up the ladder recently and reports directly to the CEO instead of having 3 layers of corporate paper pushers above him, so that should bode well for the future.
If he was the dude who kicked Mechwarrior to PGI he has my undying enmity.
Arcanum's art style reminds me of Pagan...Improved. By a lot. Yeah, right:
You also won't find anything like that in Fallout, so I would argue about art.
Improved in other genres, not necessarily RPGs which have always lagged behind other 3D games until recently.
Additionally, Arcanum looks like this
And this is certainly easier on the eyes.
I thought harebrained's battletech was good, no? Haven't played it myself.This is how little Microsoft gives a fuck about stompy shooty robots.
I thought harebrained's battletech was good, no? Haven't played it myself.This is how little Microsoft gives a fuck about stompy shooty robots.
I agree, Arcanum's art quality is terrible on a theological level.Aesthetics are subjective thing,both art/level design catch the atmosphere of the games they represent. It is stupid to compare them and say which one is better.
Even if this perfect world scenario starts: I don't see Obs developing 4 different games simultaneously. Current Cainarsky game + maybe 2 games at most, tho only 1 more likely. Everybody on the list seems to wanna do different things(tho not sure about about what badler wants), even if they attempt they'd fail hard with favoritism and shit down the line if MCA has been truthful with us
Where is he btw? MS paid him off/threatened him into silence? :D
JES said:Fundamentally, the things from 3E that we did put into IWD2 made it a lot better (in my opinion) than if we had just rolled on with the IE's 2nd Ed. implementation, which was still lacking in a lot of areas -- both from a general system perspective and an implementation perspective. That is, 2nd Ed. was terrible and stupid compared to 3E AND ALSO, the way that some of those 2nd Ed. elements were integrated in the IE was terrible
Is this the new excuse for why Sawyer does not suck?
He is not a math buff. If anything he understands very little of why D&D pure numbers are better than fractions/percentages. What bothers me is that he started PoE mechanics with the idea to make it less obfuscating than standard D&D and managed to make it even more complicated.
Bring on the autism ratings.
Fallout never had any chance reaching obsidian or inxile before the buyout. If anything, the IP reaching them becomes more conceivable after the buyout, and after the inevitable Fallout 76 disaster.
The bethesdards will show up, I'm pretty sure, although I can already see some of them being disappointed with getting an MMO.Fallout never had any chance reaching obsidian or inxile before the buyout. If anything, the IP reaching them becomes more conceivable after the buyout, and after the inevitable Fallout 76 disaster.
I don't dare to hope for the Fallout 76 disaster, there's so many Bethestards in the world who will buy anything from them. Fallout 4 was a success for goodness sake! I don't even
The "IWD2 shoud have been 2E" thing is dumb IMO. It's adopting the interests of game developers rather than gamers.
RPGDot: First there were the enhancements of BGII planned to go into Icewind Dale II like kits and a few 3rd edition enhancement. Then you made a complete(r) move to 3rd edition. Why did you consider it? Is IWDII in your opinion a better game now?
Dave: I don't want to put words in the mouth of Josh Sawyer, the game's Lead Designer at that point in development and champion of the 2nd edition to 3rd edition switch, but there were a multitude of reasons. We wanted to do something more with the sequel, not just add some more dungeons, kits, and monsters and call it a day. We believed the 3E rules set would provide a better game-play experience, and they seem to be doing that admirably - more balanced, a wider variety of player options, easier for new gamers to understand, and so on. I could go on, but suffice to say that we simply felt the conversion would make Icewind Dale 2 a better game despite the effort it would entail.
And in my opinion, worthless as that may be, yes: I feel the game is much better for it. The poor programmers might protest, bleary-eyed from lack of sleep and well-scarred by the producers' whips as they are, but I'm certainly glad that Josh pushed for the change and that management allowed for it to happen.
RPGDot: As the Infinity Engine never was designed to support 3rd edition rules, there must have been some doubts about the possibility of this all. When or what was the turning point for going full steam ahead with it?
Dave: It was the culmination of a few things, I think. Bits n' pieces of the 3E rules set had been filtering into the game for months. I believe Josh and some others had been asking for a full conversion for some time - there was quite a bit of debate on the matter as no one was so foolish as to take the decision lightly. And then at some point we were blessed with a significant time extension on the project -- big enough to go from "there's no blasted way that we can do this" to "whoah, hey, we can make a really good game here!" -- and BAM!, there it went.
So optimistic.Fuck thats it. Fallout forever in the hands of Bethesda now.
Obsidian and Inxile will be closed within 2-5 years estimated.
And when he discovered the child wasn't his, you cared about it why exactly? Personal preference aside, the whole questline sounds so unepic and unfun, that i can't imagine many people geting excited about it.
This kind of writting is not a bad thing by itself, but i would argue is a bad fit for an adventure in fantasyland in the vein of BG
Reading this interview, I'm thinking of the possibility of such kind of informed questions occurring in the minds of present day journos.https://web.archive.org/web/20021012145714/http://www.rpgdot.com/index.php?hsaction=10053&ID=337
RPGDot: First there were the enhancements of BGII planned to go into Icewind Dale II like kits and a few 3rd edition enhancement. Then you made a complete(r) move to 3rd edition. Why did you consider it? Is IWDII in your opinion a better game now?
Dave: I don't want to put words in the mouth of Josh Sawyer, the game's Lead Designer at that point in development and champion of the 2nd edition to 3rd edition switch, but there were a multitude of reasons. We wanted to do something more with the sequel, not just add some more dungeons, kits, and monsters and call it a day. We believed the 3E rules set would provide a better game-play experience, and they seem to be doing that admirably - more balanced, a wider variety of player options, easier for new gamers to understand, and so on. I could go on, but suffice to say that we simply felt the conversion would make Icewind Dale 2 a better game despite the effort it would entail.
And in my opinion, worthless as that may be, yes: I feel the game is much better for it. The poor programmers might protest, bleary-eyed from lack of sleep and well-scarred by the producers' whips as they are, but I'm certainly glad that Josh pushed for the change and that management allowed for it to happen.
RPGDot: As the Infinity Engine never was designed to support 3rd edition rules, there must have been some doubts about the possibility of this all. When or what was the turning point for going full steam ahead with it?
Dave: It was the culmination of a few things, I think. Bits n' pieces of the 3E rules set had been filtering into the game for months. I believe Josh and some others had been asking for a full conversion for some time - there was quite a bit of debate on the matter as no one was so foolish as to take the decision lightly. And then at some point we were blessed with a significant time extension on the project -- big enough to go from "there's no blasted way that we can do this" to "whoah, hey, we can make a really good game here!" -- and BAM!, there it went.