I wonder if MCA will come back as a stretch goal for PoE 2
I think Fenstermaker did a good job overall with limited time and budget resulting in the second half being gimped. But a few standout characters like Durance and Grieving Mother makes a big difference in making the setting feel less 'plain'.
Case in point, we only have those two standouts because of a writer no longer with the company...
Well, I was singling them out
because they were written by MCA. I liked Thaos a lot as a villain. I like most of the companions, they're just all played very straight (with the notable exception of Hravius, who was also one of my favorites). I think that was probably a design decision, that maybe didn't jive with MCA given Durance and GM's cut content. Hopefully Sawyer and Fenstermaker will see how much people liked Durance and let the designers get a little weirder on PoE2.
I liked that they were all so down-to-earth, I just would have liked them even more if they had more of an impact on the storyline.
I know this was a conscious design decision - no NPC should be vital to the story, it's the PCs show, not theirs - but they could have interwoven them better in the plot.
If you compare PoE's NPCs with the ones from F:NV, it becomes even more apparent. I was especially disappointed that there was no difference (except the ending slides) to the resolution of their personal quests - no new abilities, no gear, nothing. They tried to rectify this a bit with the White March NPCs, those ones at least get something out of their quests apart from
piece of mind, but all the other ones still not getting anything is a major letdown.