Excidium II
Self-Ejected
From roxor's review for those who forgot:That was it. So deep."What if we can be assured of nothing?"
From roxor's review for those who forgot:That was it. So deep."What if we can be assured of nothing?"
You say that like it was just a fancy scene and not a major theme in the game.I'm obviously talking about retro story-driven RPGs, not Kickstarters in general.
That was it. So deep."What if we can be assured of nothing?"
Again, nah, not what I'm talking about. I think if Obsidian had wanted to make that into a memetic mantra, they would have hammered it into your head with a cutscene just like PS:T did.
That said, I'm not sure what you're giggling at. It's not really any more pretentious-sounding than PS:T's line is
Saturday 02/27:
Getting Into the Games Industry
Antony Reed (Game Developers' Association of Australia)
David Gaider (Beamdog)
Manveer Heir (EA BioWare)
Chris Avellone (Independent)
Lisy Kane (League of Geeks)
Tim Cain (Obsidian Entertainment)
Presented by CG Spectrum, join our panel of industry experts and learn how to join the videogame industry.
Big Head Mode Presents: The Art of the RPG
Ben O'Brien (Big Head Mode, Insert Coin)
Rae Johnson (Gizmodo Australia, Bonus Stage)
Carlo Ritchie (Big Head Mode)
Tim Cain (Obsidian Entertainment)
Manveer Heir (Bioware)
David Gaider (Beamdog)
Chris Avellone
From distant, medieval lands to the far reaches of outer space, RPG's give players the choice and freedom to shape the characters, stories and worlds they find themselves in. We've all been captivated by these games, poured countless hours into their immersive worlds, completed every sidequest or read every lore book. But where does that process begin? How does a world as vast and complex as Thedas go from being notes on a whiteboard to being in the hands of a gamer? Big Head Mode will sit down with three titans of the RPG world and over the course of an hour, learn the secrets, the triumphs and the challenges of creating a world from nothing. But it wouldn't be a Big Head Mode panel without a few little surprises along the way...
It stops and comes back at the very end. There are a lot of visions in Twin Elms.They could have easily added something subtle to indicate the PC was going bonkers. When the game first starts out, you see the souls of dying and tortured people all the time. And then it just stops.
Let's be frank here, the gods and their creation are the biggest oddities of the PoE setting so far. Physical gods, "IRL" gods, gods which serve a vital role but whose existence can be temporary, gods which are made "real" by the faith of their followers, all those I've seen plenty of in fantasy stories. But completely artificial gods, immensely powerful AI which act like archetypal gods and aren't interested in the destruction of humanity (hi Shodan!), created as a result of an entire civilization's crisis of faith, that's rare. I've seen it a few times in science fiction games, like Deus Ex, but even that was a possible ending rather than a part of the setting.My opinion they ought to hav had a first game that stuck to themes an oddities o Poe gameworld like a fuckin leech, make it distinct an personal rather than epic an world changin. The god business were too big a thing to use in an introduction, first you get players used to whats different, rather than changing up shit straight away.
For you maybe. Personally I liked the gameplay in Alpha Protocol and a few other of their games.I get your point but your argument also suffers from a lack of perspective in its own way. For years, Obsidian's only saving grace was their top notch writing.
They could have easily added something subtle to indicate the PC was going bonkers. When the game first starts out, you see the souls of dying and tortured people all the time. And then it just stops.
It stops and comes back at the very end. There are a lot of visions in Twin Elms.
Let's be frank here, the gods and their creation are the biggest oddities of the PoE setting so far. Physical gods, "IRL" gods, gods which serve a vital role but whose existence can be temporary, gods which are made "real" by the faith of their followers, all those I've seen plenty of in fantasy stories. But completely artificial gods, immensely powerful AI which act like archetypal gods and aren't interested in the destruction of humanity (hi Shodan!), created as a result of an entire civilization's crisis of faith, that's rare. I've seen it a few times in science fiction games, like Deus Ex, but even that was a possible ending rather than a part of the setting.
Did Obsidian produce anything memorable on their own? Seems like they only produce expansions for well known ip's.
I still don't get why people whine about PoE's lack of XP rewards for combat. Every fucking rpg should reward you only for achieving your goals, allowing players to roleplay their characters the way they want instead of encouraging the slaughter of every NPCs to get more XPs.
It would work even better in a game with less unavoidable fights, but it should be the base for every rpg of their name, not something to criticize.
I agree that it would've been better if there were some less trash mobs in the game, and I've even said as much in my previous post, but it doesn't mean that the system itself is flawed.I still don't get why people whine about PoE's lack of XP rewards for combat. Every fucking rpg should reward you only for achieving your goals, allowing players to roleplay their characters the way they want instead of encouraging the slaughter of every NPCs to get more XPs.
It would work even better in a game with less unavoidable fights, but it should be the base for every rpg of their name, not something to criticize.
I think it has something to do with pointless trash mob packs in random Forest 3B not really delivering on the "Objective Based XP System" we were promised. Many people assumed from the start that this Objective based system was gonna be a flop and when we were proven right during beta - the sawyer solution was Lock pick / trap XP..
Something that should have never existed.
You can't really avoid many battles though.
probably because combat in PoE is meaninglessI'm actually thinking primarily about enemy-bypassing shortcut routes in dungeons. My impression is that PoE is more deliberate about including these compared to the old games
Eh. That's still just skipping content. PoE doesn't have a problem with letting players skip content and miss out on XP, so I don't see that as a valid defense. I'm talking about ways to complete content without fighting. There are only a few parts that have actual diplomatic/stealth alternative routes. Temple of Woedica is the most significant I can remember.AN4RCHID I'm actually thinking primarily about enemy-bypassing shortcut routes in dungeons. My impression is that PoE is more deliberate about including these compared to the old games.