What would the alternative meaning be?
I went with other train of thought. It can be only 3rd person view.What would the alternative meaning be?
Systems Designer
Obsidian Entertainment
May 2016 – Present (9 months)Irvine, CA
Worked on:
Tyranny - Systems Designer
Unannounced Title - Systems Designer
They made enough money from 2D PC RPGs to make a prototype of their console UE4 project, and it will be Alpha Protocol all over again.
Looks like badler might be the Systems Designer on the Cain/Boyarsky game: https://www.linkedin.com/in/brandon-adler-0aa6b83?authType=name&authToken=IqHf&trk=prof-proj-cc-name
Systems Designer
Obsidian Entertainment
May 2016 – Present (9 months)Irvine, CA
Worked on:
Tyranny - Systems Designer
Unannounced Title - Systems Designer
CEO Fergus Urquhart, who worked on a number of classic role-playing games, including the early Fallout titles and the Baldur's Gate series at Black Isle Studios, has come forward to shed light on a third Fallout game that was never released.
Different things, but the "first Fallout 3" never made it out of pre-production because of the engine thing, I believe. One of the old BIS stories is that Feargus is responsible for FO3 having multiple false starts, so that must've been one of them.Or maybe that's just two descriptions for the same thing?
Even back then he was already convinced that turn-based games don't sell.As for Fallout 3. You guys don't need to worry, it's going to be cool. It's not going to be the same game that the original Fallout's were, but I think that is a good thing. We've learned a lot about making games in the past few years, and we are going to apply that to the Fallout series. Is it going to be a little more faster paced in combat - of course, it has to be because we can't make a solely turn based game anymore. But, we talk all the time about how to keep it from becoming a Diablo type game as well. That is not to say that we've started making Fallout 3, it's just something that we talk about a lot.
[...]
I guess lastly, my hope is that we create a true Fallout game. The Lead Designer, most likely, will be Chris Avellone, who was the Lead Designer on Torment and the twisted mind behind New Reno in Fallout 2. If there is anyone outside of Chris Taylor who understand the Fallout universe it is him. He certainly isn't going to let us make an unFallout game. I was just reading a fifty page document today about the Fallout world timeline, and his thoughts on keeping the world continuum going.
GP: Changing the subject, since you headed both Fallout 1 and 2, do you have any thoughts on Bethesda taking on Fallout 3?
FU: I'm cool with it. I mean that's why I didn't want to leave Black Isle for so long because I wanted to make the next Fallout, and knew if I left that I couldn't make Fallout. It's one of those things that I want to wish them the best of luck--Fallout fans are the worst fans there are. I'd still like to make another Fallout, but something that worries me is whether or not making another Fallout makes sense. It was cool and a lot of fun seven years ago, but is it pertinent anymore? Both of those games sold about 500-750,000 games--it's not a blockbuster, but still pretty good for a game like that--would still that many people buy it? It's a different market now--that was around the last time that people can ship sleeper hits--it's hard to have a sleeper hit now because if something doesn't sell in two weeks Walmart wants its shelf space back. I think it's tough. My personal opinion is I don't think that Bethesda will make a game that's like a Fallout 3. I had an argument on some forum recently and said that having another Fallout game in another way of playing would be great. I don't think Interplay's game--I haven't played it so I can't say--but the reviews weren't that great. Would I like to make another Fallout? Yes, but I don't go out and search for it.
Not at the same time, but yeah. BIS only got involved in FO2, and that game had even more M-rated stuff, so it's probably something Feargus wanted for FO3.So Feargus was in Steve Jackson's corner, eh?
Fallout had a violence slider, you could have a completely bloodless game if you wanted to (I always turned it down to the second-highest setting once I acquired the pulse rifle because sifting through ashes for loot isn't fun).
We are definitely talking with Paradox. The one thing we are thinking about is becoming more of a publisher ourselves, the way CD Projekt as evolved over the years, which I've been really impressed with. So, that means we might self-publish Deadfire, or play more of a role in publishing it.
I do think about having us "re-do" PoE 1 in the PoE 2 engine, but I have a feeling that is farther down the road.
I do think about having us "re-do" PoE 1 in the PoE 2 engine, but I have a feeling that is farther down the road.
If Deadfire does extremly well after launch, PoE Director Cut could happen.