I said poor management should bring the company down at some point
And Obsidian is still around, so by your own logic they don't have poor management, and yet you keep saying they do have poor management.
The concept of poor management keeps changing in your hands, entirely based on your
feelings. You're butthurt about Avellone leaving, so Feargus is poor manager. You're not butthurt about CDP so they have good management. What are you, twelve?
I said "should bring
the company", as in CDPR, not "
a company". Cyberpunk and The Witcher projects are expensive and ambitious enough that poor management would be disastrous. Poor management doesn't necessarily lead every studio to bankruptcy, at least not right away. It's why Tim Schafer and Double Fine are still around. Speaking of which, DF's KS is the only reason Obsidian itself didn't go bankrupt.
Also, I never said CDPR has good management. I said they're one of the most successful, and they are. I said they
could have poor management as you claim, but it's not because of shitty working conditions, which applies to almost every big studio out there. You keep reading what you want to read, yet you claim I'm the one twisting things because of an agenda.
They've had all the market advantages - a publishing business as a foundation, low barrier of entry, potato wages, and ability to have their own IP.
I wonder how they would do if they had to start in volatile and ultra-competive Western market that Feargus had to deal with for 20 years.
Obsidian being more attractive is an advantage for them, and they always had better opportunities and better talent available.
Obsidian had Star Wars, an amazing opportunity to make their mark as their first project, but Feargus blew it with a verbal agreement that got them shafted.
Obsidian and CDPR both made a licensed fantasy RPG around the same time, using the same engine and published by the same company (NWN2 x TW1). How did each series turn out for them? The guy Feargus put in charge of the project bailed months before release, and the (mediocre) game cemented their Bugsdian reputation.
What about Alpha Protocol? By far the best opportunity they ever had. 4 years with a large team, blank slate for a new IP. Feargus put Chris Parker (who had 0 experience as a designer and hadn't worked on a game since BIS) in charge and it quickly fell in development hell. 2 years into the project and they had to go back to the drawing board and bring people in to save it.
In 2008-2011 they had the best RPG designers and writers in the industry by a long shot, and 4 great opportunities: Aliens, Dungeon Siege, Fallout and their own IP. They blew 3, and the only hit didn't make them any more money because of yet another bad deal.
I'll give him credit for getting these projects in the first place (except KOTOR2, which was thanks to the BioWare docs), but all of them were wasted opportunities, and none of these publishers gave them another project.
Most of their best talent is gone, and the company is a shadow of its former self, which is why Tyranny was another failure.