Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
From Designer to Lead Designer. He worked as designer on DtU and ST, and also several PnP modules before joining Interplay. Also, Lead Designer is very far from being the head of the entire RPG division.It's about as plausible as from "Headlines and Factoids" writer to Lead Designer in 2 years. Young industry, faster promotion.
It can be a problem, and it most certainly was in Interplay's case.Yeah, think about what you're saying here. They took a chance on a guy with litttle management experience but who was actually a gamer, and that's somehow a problem?
Very few studios have done that, even public companies.Nowadays instead of promoting from within, they'd hire an outsider with MBA who only ever played Angry Birds on his phone.
That's the case with BioWare, Bethesda and CDPR, the most successful RPG developers.I think you need both, someone who knows the industry and has good knowledge of the type of games they're doing and they are good at managing and production stuff. Probably not easy to find such a combination.
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