IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
I've met homeless hobos who looked more professional and respectable than this person. WTF?
why does game design attract those who should never have been born?
To add something other than hairstyle commentary,
War is nice cure for progress mate,they do happen from time to time. Plague also is nice a antibiotic.People are going to people, future generations are going to keep pushing boundaries, and what qualifies as professional or even acceptable demeanor will change accordingly. My parents used to tell me I'd never get a job that allowed me to have long hair and not wear a suit, because that was their reality. These days, I look at millennials in my workplace, who often seem to barely remember to shower, let alone find clean clothes to wear, (let alone focus on tasks for longer than ten minutes at a time), and wonder why they think that's acceptable. In ~5-10 years, it'll be them getting mad or annoyed by the newer generation, and in a few lifetimes, we'll all be fat blobs of flesh carried around on robot wheelchairs like in Wall-E.
Progress, in other words.
It's fair to say they don't.I don't think FO3/FNV qualifies as RTwP. Why are you inserting them in that category?
ME brings up a specific interface for issuing commands while combat is paused. How is it not RTwP?I don't think I'd consider ME, FO3 or FNV RTwP, when the only way to pause was to bring up the menu or (in fallout's case) enter VATS. Those are all RT games. Or am I missing something?
Sounds like every fucking job with an advanced degree.To add something other than hairstyle commentary, I think she makes very good points about the nature of working in the games industry. Programming roles are highly sought after, but finding good people is hard because of the degree of specialization needed. Everybody wants to be a game designer or concept artist, but many don't have the talent for it. Emphasizes the importance of self-training and building a good resume & portfolio tailored to the specific role you are after. Emphasizes the importance of taking feedback gracefully. Mentions that pay is shit and people are routinely overworked. Talks about the various different roles on a development team at a high level.
A lot of this info might be obvious to folks who have been around the block, but it's good advice for inexperienced people and the delusional "idea guy" types.
Sounds like every fucking job with an advanced degree.To add something other than hairstyle commentary, I think she makes very good points about the nature of working in the games industry. Programming roles are highly sought after, but finding good people is hard because of the degree of specialization needed. Everybody wants to be a game designer or concept artist, but many don't have the talent for it. Emphasizes the importance of self-training and building a good resume & portfolio tailored to the specific role you are after. Emphasizes the importance of taking feedback gracefully. Mentions that pay is shit and people are routinely overworked. Talks about the various different roles on a development team at a high level.
A lot of this info might be obvious to folks who have been around the block, but it's good advice for inexperienced people and the delusional "idea guy" types.
Jason Lewis, senior environment artist who led the Mos Eisley project, started another (presumably personal) Star Wars fan project: a remake of the first level from Dark Forces: https://www.artstation.com/artwork/5lerE
Dark Forces Remake - Phase 4
Here are some more updates to my Star Wars Dark Forces Level 1 remake project. I have been plugging away at the level here and there. It goes slower than I would like as I don't have a lot of free time these days, but I have managed to make some progress. The level is now fully traversable from start to finish, and I am now going to take a pass at setting up some scripting to make the door triggers and locks work properly as well as fixing some weird level streaming bugs I currently have. Also, now that the level is fully blocked out there were a few of you who had earlier expressed interest in helping out with this project, so I am finally at a point were coordinating that help is possible, so if you expressed interest before and I have failed to get back to you, please hit me up again as there is Lots of neat stuff to build if you would like to pitch in and attach your name to this project. As always, critiques and comments are always welcome. Thanks!
That was a teaser for Puyo Puyo Tetris release on Steam.
That entire consulting thing sounds like the biggest waste of money. I'm surprised at the figures these motherfuckers bring in. They probably make more than most scientists.Sounds like every fucking job with an advanced degree.To add something other than hairstyle commentary, I think she makes very good points about the nature of working in the games industry. Programming roles are highly sought after, but finding good people is hard because of the degree of specialization needed. Everybody wants to be a game designer or concept artist, but many don't have the talent for it. Emphasizes the importance of self-training and building a good resume & portfolio tailored to the specific role you are after. Emphasizes the importance of taking feedback gracefully. Mentions that pay is shit and people are routinely overworked. Talks about the various different roles on a development team at a high level.
A lot of this info might be obvious to folks who have been around the block, but it's good advice for inexperienced people and the delusional "idea guy" types.
People are generally overworked in my industry (management consulting) but they are also overpaid, go figure. Game development genuinely seems like the worst industry, by far, you could seek out as a programmer. I mean, we work A LOT but Game development seems like a neverending horror story by comparison.
Did some programming work for fin-tech and banks a few years back, now that was a cushy job!
That entire consulting thing sounds like the biggest waste of money. I'm surprised at the figures these motherfuckers bring in. They probably make more than most scientists.Sounds like every fucking job with an advanced degree.To add something other than hairstyle commentary, I think she makes very good points about the nature of working in the games industry. Programming roles are highly sought after, but finding good people is hard because of the degree of specialization needed. Everybody wants to be a game designer or concept artist, but many don't have the talent for it. Emphasizes the importance of self-training and building a good resume & portfolio tailored to the specific role you are after. Emphasizes the importance of taking feedback gracefully. Mentions that pay is shit and people are routinely overworked. Talks about the various different roles on a development team at a high level.
A lot of this info might be obvious to folks who have been around the block, but it's good advice for inexperienced people and the delusional "idea guy" types.
People are generally overworked in my industry (management consulting) but they are also overpaid, go figure. Game development genuinely seems like the worst industry, by far, you could seek out as a programmer. I mean, we work A LOT but Game development seems like a neverending horror story by comparison.
Did some programming work for fin-tech and banks a few years back, now that was a cushy job!