"Recently acquired studio accuses parent company of tyranical management, regrets buyout"
- Thing that never happened
I have to call bullshit, no way Microsoft would buy them without a big AAA exclusive planned. They might have a lot of latitude about the themes and setting of that game, but you could never convince me MS would let them just make stuff like Tyranny and PoE2 forever.
They could ALSO do smaller stuff though, so one wonders if PoE3 is a side project or if they're taking PoE to Skyrim town.
skyrim clone is happeningExperience animating first-person melee combat.
10 years later...skyrim clone is happeningExperience animating first-person melee combat.
why?Josh definitely isn't involved if they're doing first person melee.
why?Josh definitely isn't involved if they're doing first person melee.
JE Sawyer said:I feel that a 1st person perspective will always handicap melee. The biggest problems are low situational awareness (due to the proximity of enemies and the limitations of FoV -- in fact the DMoMM designer admitted that enemies effectively hold back when out of view to deal with this problem), poor readability of your own character's attacks (for the same reason), and poor depth perception (a DMoMM designer admitted that their hit detection effectively "cheats" to help the player).
I sort of view first-person melee like turbine-powered motorcycles. You can make a well-executed turbine-powered motorcycle. Unfortunately, turbines are poorly suited for the sort of use that motorcycles actually see in most applications. DMoMM was the most viscerally satisfying first-person melee I've seen yet, but I found it frustrating to actually play.
what if Sawyer is like "challenge accepted"?why?Josh definitely isn't involved if they're doing first person melee.JE Sawyer said:I feel that a 1st person perspective will always handicap melee. The biggest problems are low situational awareness (due to the proximity of enemies and the limitations of FoV -- in fact the DMoMM designer admitted that enemies effectively hold back when out of view to deal with this problem), poor readability of your own character's attacks (for the same reason), and poor depth perception (a DMoMM designer admitted that their hit detection effectively "cheats" to help the player).
I sort of view first-person melee like turbine-powered motorcycles. You can make a well-executed turbine-powered motorcycle. Unfortunately, turbines are poorly suited for the sort of use that motorcycles actually see in most applications. DMoMM was the most viscerally satisfying first-person melee I've seen yet, but I found it frustrating to actually play.
So let me get this straight:why?Josh definitely isn't involved if they're doing first person melee.JE Sawyer said:I feel that a 1st person perspective will always handicap melee. The biggest problems are low situational awareness (due to the proximity of enemies and the limitations of FoV -- in fact the DMoMM designer admitted that enemies effectively hold back when out of view to deal with this problem), poor readability of your own character's attacks (for the same reason), and poor depth perception (a DMoMM designer admitted that their hit detection effectively "cheats" to help the player).
I sort of view first-person melee like turbine-powered motorcycles. You can make a well-executed turbine-powered motorcycle. Unfortunately, turbines are poorly suited for the sort of use that motorcycles actually see in most applications. DMoMM was the most viscerally satisfying first-person melee I've seen yet, but I found it frustrating to actually play.
Of course Fairfax can post a badgame quote where he admits he's bad at them.
he played it was for researchBut he also has a billion hours in Skyrim, a first-person RPG with vastly inferior melee combat, ranged combat, stealth, magic and pretty much anything gameplay-related compared to Dark Messiah.
So he's basically become Obshitian's new MCA?You probably haven't been here long enough to know that Roguey puts way too much stock in ancient quotes drudged up from the archives.
BTW in the Digital Dragons talk Josh says he's still not working on any particular project atm.
But he also has a billion hours in Skyrim, a first-person RPG with vastly inferior melee combat, ranged combat, stealth, magic and pretty much anything gameplay-related compared to Dark Messiah.
Of course Fairfax can post a badgame quote where he admits he's bad at them.
i’m insanely bad at this game but lmaoed when a guy taunted me w/ the arms wide open pose and i killed him mid pose with a throwing axe.
i'm still in the 1:2 k:d range
That's a budget problem, which in theory ObsdiRim wouldn't have (And given how many people are upset there is no third-person view in TOW or Cyberpunk 2077, it would be on the top of the list.)The Outer Worlds hasn't, so I doubt that.
Thank God Microsoft bought these people out.
Have a free rant. How can you actually go from making one of the greatest games in the history of man to this?
Kickstarted some of the worst games I've ever played, brought shame to the isometric genre with some of the most boring quests I've ever seen and gary-sue characters, shoehorned wayyy to much fat disgusting characters making each game uglier than the next, writing in every game is a large wall of text that clearly didn't go through an editor, and piggybacking on baldur's gate to sell to fans of a cult classic you will never be able to top.
Most games might as well be abandonware considering the bugs these guys never got around to fixing and obviously never will.
Hopefully Microsoft will imprison them into publisher slavery where these people belong.