Even the one with lizard head?Every single one in the concept art is sexy
Obsidian has another new Concept Artist
http://www.williamnichols.portfoliobox.me/
Now we have 3 ex-Lucasfilm concept artists that worked on Clone Wars.
Obsidian has another new Concept Artist
http://www.williamnichols.portfoliobox.me/
Now we have 3 ex-Lucasfilm concept artists that worked on Clone Wars.
Do you know which project he is on?
Wasnt that like the very worst part of the game? well, besides animations.Programmer Andrew Klinzing has rejoined Obsidian Entertainment. Andrew worked from 2006-2009 at Obsidian on Alpha Protocol.
Wasnt that like the very worst part of the game? well, besides animations.Programmer Andrew Klinzing has rejoined Obsidian Entertainment. Andrew worked from 2006-2009 at Obsidian on Alpha Protocol.
Literary stitched together. Keeping track of clean code there is insane. That the game came out as clean as it did and didn,t end up NWN2/F:NV is actually commendable.
Yup, on my first playtrough i had a glitch on the graphics and had to play it completely with black spots on the faces. But i didnt give a shit, i enjoyed it anyway, so much that it granted a replay on the same day i finished it,Literary stitched together. Keeping track of clean code there is insane. That the game came out as clean as it did and didn,t end up NWN2/F:NV is actually commendable.
It was worse than NV. Way worse.
Literary stitched together. Keeping track of clean code there is insane. That the game came out as clean as it did and didn,t end up NWN2/F:NV is actually commendable.
It was worse than NV. Way worse.
Yup, on my first playtrough i had a glitch on the graphics and had to play it completely with black spots on the faces. But i didnt give a shit, i enjoyed it anyway, so much that it granted a replay on the same day i finished it,Literary stitched together. Keeping track of clean code there is insane. That the game came out as clean as it did and didn,t end up NWN2/F:NV is actually commendable.
It was worse than NV. Way worse.
I love AP, flawed as it is.
I don't think I've ever had a major bug in NV. The very occasional crash or freeze, but nothing else.
I don't think I've ever had a major bug in NV. The very occasional crash or freeze, but nothing else.
When I played AP, I literally wanted to bash my fucking monitor sometimes.
Sega stopped funding shortly before October 2009 when it was originally supposed to be released. Everyone thought it was delayed to get more polish, and Sega even said as much.It's very weird that while AP feels very rushed and unpolished, MCA says that it was ready for release earlier, and that the publishers made them wait to build up some hype...
http://multiplayerblog.mtv.com/2010/02/05/sega-on-alpha-protocol-delay-whats-been-changed/
Not mentioned: Lighting tweaks and inventory comparison were the only things done during those months"We had a few reasons for doing it. One: We wanted to position it better, give it a lot of time. The main reason: We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game.
"We added a couple of other things. Tweaks in lighting here and there, added the inventory comparison screen so you can compare what you're buying to what you have equipped. Just bringing the whole quality level up."
There was an anonymous post somewhere on the net claiming to be from a developer who said that Sega were constantly sticking their nose in and asking for changes from a non-developer perspective.