Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
New Vegas man...obsidian needs to do a few things to continue to exist/survive, in my opinion:
3- If they want to make a Skyrim-like, they need the expertise for it and I don't think they have it. Beth has been making sandbox games for decades. They started with Arena and they've always made these kinds of games. Obsidian hasn't. It never has. If Obsidian wants to make a sandbox game that's huge like Beth, they need to learn the techniques, bring in people who have that experience, and develop the tools that will help them with it. Obsidian's tools currently lie in dialogue creation, characterization. They need to develop that expertise slowly before they publish a Skyrim-like. If they want to learn it while doing it, it'll end up like Alpha Protocol: a great, but highly flawed game.
I'll admit I haven't played FO:NV yet,
They both look really similar to me, popamole action games where you kill stuff, explore stuff, loot stuff and see nice graphics. The difference is that NV was made by people who know how to write and aren't six year old.I also haven't played Skyrim either, but I think quite a few people wouldn't call that game an RPG and rather a "hiking simulator." I wonder if that's why people like that game so much: because of its immersiveness and atmosphere. I would argue that because Obsidian makes RPGs, this is why they can't make Skyrim currently: They're two different genres.
What are you waiting for? go do it.I haven't played FO:NV.
I hope he was just being polite in regards to Brandon Sanderson (guy who finished the Wheel of Time series with help from Jordan), because that last book is shite. I'm sure he was constrained by Jordan's dying wishes etc, but it's not a good read. Don't get me wrong, Jordan is obviously a shit writer (he was better at the start, past book 3 is questionable), but the meticulous cataloging of unit movement combined with the cavalier resolution of multiple open plot threads (Fain especially) made me no fan of Mr. Sanderson's style. I can believe that Jordan ordained the resolution of these plot threads, but the manner in which they were carried out leaves much to be desired.
but it's the ultimate slamdunkFeargus just will not stop with the goddamn Star Wars.
You could also stop right there, and still be right.An RTwP game inspired by the IE games would be cool.
3- If they want to make a Skyrim-like, they need the expertise for it and I don't think they have it. Beth has been making sandbox games for decades. They started with Arena and they've always made these kinds of games. Obsidian hasn't. It never has. If Obsidian wants to make a sandbox game that's huge like Beth, they need to learn the techniques, bring in people who have that experience, and develop the tools that will help them with it. Obsidian's tools currently lie in dialogue creation, characterization. They need to develop that expertise slowly before they publish a Skyrim-like. If they want to learn it while doing it, it'll end up like Alpha Protocol: a great, but highly flawed game.
I'll admit I haven't played FO:NV yet, so I'm basing what I'm saying from things I've read online. I can't properly argue my point further than what I know about the opinions of other players.
I also haven't played Skyrim either, but I think quite a few people wouldn't call that game an RPG and rather a "hiking simulator." I wonder if that's why people like that game so much: because of its immersiveness and atmosphere. I would argue that because Obsidian makes RPGs, this is why they can't make Skyrim currently: They're two different genres.
Urquhart already pitched this.An RTwP Star Wars game inspired by the IE games would be cool. No one wants to admit it.
I don't like the idea because Star Wars's existing RPG ruleset and setting aren't suited for balance."I always thought - and everyone just looks at me strangely when I say this - it would be cool to do a Star Wars Pillars of Eternity-style game, where you had a little party, a droid and a... whatever. That would be super-cool. I'd buy it!
"But that's a hard [sell]... That's not SWTOR and that's not KOTOR and that's not Battlefront and that's not that. I don't know - I'm probably going to take a stab at that and see if anybody has any interest, but I don't know - we'll see."
All the more reason to like it.I don't like the idea because Star Wars's existing RPG ruleset and setting aren't suited for balance.
Josh's response would possibly be setting the game between RotS and ANH or during the original trilogy. No Jedi solves the balance problem, then it's a question of making blaster-and-grenade combat interesting.All the more reason to like it.
Plus Sawyer getting an aneurysm when he is told to do an unbalaced game...
Josh's response would possibly be setting the game between RotS and ANH or during the original trilogy. No Jedi solves the balance problem, then it's a question of making blaster-and-grenade combat interesting.All the more reason to like it.
Plus Sawyer getting an aneurysm when he is told to do an unbalaced game...