- Joined
- Jan 28, 2011
- Messages
- 99,690
It's happening
At Obsidian, there’s the team working on The Outer Worlds, a team that’s working on Pillars, and a team working on another secret thing.
The Obsidian Skyrim clone is real!
Strong understanding of the performance implications of open world development on consoles and PCs
Will Boyarsky work on this new open world IP or will he work on POE III?
Maybe he will work with Sawyer.
Will Boyarsky work on this new open world IP or will he work on POE III?
Maybe he will work with Sawyer.
The open world IP is POE III!
Path of Exile open world RPG HYPE!!
I'm sure EA will think of a way to name another one of their live networking services "Bioware" the same way "Origin Systems" was for Origin.BW needs to reconstruct, to be reborn.
Goddamn PoE, the series so autistic and balanced they created an entire detailed setting from scratch only to have everything be basically generic. Fampyrs...
The SINGLE original idea in the whole setting is the artificial Gods, but they TOTALLY GIMP EVEN THAT by failing to write a specific, compelling motive for the creation of those Gods. Unless I really missed something, the Gods are there merely because of concern that people need Gods in order to be moral. There's logic to that concern, but it's far too subtle for a fantasy computer game. You need to paint in brighter colours. It could've been a good underpinning theme, but it should not have been the surface-level in-universe explanation as well.
If they'd instead had that there are real Gods, but they're Lovecraftian horrors of madness and unreality, and the Engwithans created their artificial Gods to distract people from those real Gods - to spiritually protect them - everything would have felt so much better. That's not a complex idea, it's basically Warhammer 40k's Emperor vs Chaos Gods. It's also a sort of inverse Gnosticism I suppose. It first occurred to me when the entropy God, Rymyrgand, had me thinking at one point in PoE2 that he originated from outside Eora, and could thus not have been made by the Engwithans.
The theme of morality needing religion, or objective truth needing a single truly objective observer (a God), or creation needing an Uncaused Cause (a God) and so on - whatever it was they were aiming for, that would still have been present in the games. But it would've been restricted to the underlying thematic level where it belongs, rather than being explicit. The lovecraftian Gods would've symbolised the atheist's lack of moral foundation, or the chaotic philosophy of the postmodernist, or the decadence of a society with no fear of divine punishment, or primordial chaos that defies causality rather than initiating it - you get the idea.
The antagonist of PoE1, the guy with the antler headdress - he wouldn't be talking about those themes, he'd he talking about evil monstrous Gods and the need to protect those less mentally strong than himself, even if deceit is necessary to do it. You would have an actual moral quandary - have the advanced nations of modern Eora become strong enough to cope with the truth? Instead PoE had a basically pointless lie that can be ended mostly harmlessly, a debate so one-sided they ended up writing Eothas as inevitably settling it in favour of truth in PoE2.
It's like they were close to something very interesting, but they were themselves just too liberal, too estranged from religious attitudes, too agnostic-atheist to get it. And it's ironic, they write this stuff about gods being needed to have meaning or moral motive or whatever, but they themselves couldn't think of a solid, compelling motive for the Engwithans to have made the Gods.
It's the same opinion here on the codex. Cucks gonna cuck.https://www.resetera.com/threads/microsoft-should-buy-bioware-from-ea.144616/
Public opinion of Obsidian still seems to be very positive. People seem convinced that Obsidian still has talented veteran staff and that BioWare no longer does, even though BioWare has way more veteran writers still working there than Obsidian.
Does Obsidian even have any veteran writers left at all? I'm pretty sure all of them that worked on New Vegas and earlier are no longer in the company.
Duraframe300
Mass Effect 1 writers still at BioWare: Lukas Kristjanson, Mac Walters, Patrick Weekes. That's 3/5 of the writers on the team.
Dragon Age Origins writers still at BioWare: Sheryl Chee, Mary Kirby (and Lukas Kristjanson again). 3/8 writers.
Alpha Protocol writers still at Obsidian: N/A. 0/5 writers.
Fallout New Vegas writers still at Obsidian: N/A. 0/6 writers (including those listed under "additional writing").
Left Obsidian. MCA post: https://rpgcodex.net/forums/index.p...tions-and-deadfire.123110/page-5#post-5728891Matt McLean
Did I miss something? What reason would they have for firing them?Also they still haven't gotten rid of Sheryl Chee and Mary Kirby?
Left Obsidian. MCA post: https://rpgcodex.net/forums/index.php?threads/has-your-opinion-of-obsidian-changed-after-avellone’s-revelations-and-deadfire.123110/page-5#post-5728891Matt McLean
Did I miss something? What reason would they have for firing them?Also they still haven't gotten rid of Sheryl Chee and Mary Kirby?
They are both horrible imo. But, ymmv. (Compared to other people that left Bioware)
They are both horrible imo. But, ymmv. (Compared to other people that left Bioware)
What did they do?
Mary is responsible for writing Ser Cauthrien, Sten, and the majority of Loghain Mac Tir. She also wrote the Landsmeet quest line and large sections of the Chant of Light.
In Dragon Age II, she is responsible for writing Merrill[2] and Varric Tethras.
She wrote Vivienne and Varric Tethras in Dragon Age: Inquisition.[3] She also wrote, along with Sylvia Feketekuty, the mutually-exclusive quests In Hushed Whispers and Champions of the Just.[4] Mary wrote In Hushed Whispers.[5]
Sheryl Chee was the writer for Dog, Leliana, Wynne, Oghren and Cullen.[1]
She was also responsible for the Magi Origin, as well as the Broken Circle and Urn of Sacred Ashes quest lines.[2]
Dragon Age: Origins - Awakening
She wrote Oghren, Sigrun, and Velanna.[3]
Dragon Age II
Sheryl Chee was the main writer for Isabela.
Dragon Age: Inquisition
She is the writer for Blackwall and Leliana,[4] as well as for all multiplayer characters.[5]