Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian General Discussion Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I was promised a libertarian paradise and this did not deliver.

You can PLAY it as a libertarian, which is what matters. I'm playing a ruthless mercenary now because the setting begs for it. I'm fine with the game world pushing a particular view as long as I can roleplay someone at odds with it.
I can't buy a recreational nuke.
 

Prime Junta

Guest
Hey Prime Junta, how does Tyranny fit in with your chronology of Obsidian decline?

In retrospect some signs of rot are there, but in toto it's still classic Obsidian. Exciting and novel premise, some really cool stuff, faceplants in a critical area. Could've been a classic if it wasn't for the, uh, game part of the game.

I went back to it a few months ago and played some way into act 2 and it has held up surprisingly well, except for the parts that never worked to start with.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Hey Prime Junta, how does Tyranny fit in with your chronology of Obsidian decline?

In retrospect some signs of rot are there, but in toto it's still classic Obsidian. Exciting and novel premise, some really cool stuff, faceplants in a critical area. Could've been a classic if it wasn't for the, uh, game part of the game.

I went back to it a few months ago and played some way into act 2 and it has held up surprisingly well, except for the parts that never worked to start with.
Matt MacLean was the lead writer on Tyranny, he was the very last 2000s/Old Obsidian writer still working there before he left a year or two ago. Don't think it was ever specified why, he never even updated his LinkedIn.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The game has dialogue options where you can endlessly drone on about how you hate taxes and the government, while also complaining that the government isn't doing more about those nasty SJWs that threaten your freedom of speech?

The game definitely has a weird political theory at its core. That uber-capitalism is very similar to a communist regime. If they went full fascism it would make more sense, but the game actively seems to argue against capitalism by using communist historical examples instead. It feels very confused.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,615
The game has dialogue options where you can endlessly drone on about how you hate taxes and the government, while also complaining that the government isn't doing more about those nasty SJWs that threaten your freedom of speech?

The game definitely has a weird political theory at its core. That uber-capitalism is very similar to a communist regime. If they went full fascism it would make more sense, but the game actively seems to argue against capitalism by using communist historical examples instead. It feels very confused.
Just like the brain of your average Californian self-proclaimed leftist.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Last edited by a moderator:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Carrie Patel at GDC next year (March 16-20): https://schedule.gdconf.com/session/breaking-design-bottlenecks-with-dialogue-stubbing/869120

Breaking Design Bottlenecks with Dialogue Stubbing
Carrie Patel (Senior Narrative Designer & Writer, Obsidian Entertainment)

Authoring polished dialogue is a time-consuming process that may require weeks of work from writers. An efficient dialogue stubbing workflow can help the design team get content to a progressible state early, facilitate the eventual writing pass, and signal the size and complexity of a conversation.

However, while a good dialogue stub can streamline design and writing, a weak stub can hamstring these processes. This talk will explain what a dialogue stub is, including the information that does (and does not) belong in it. It will cover best practices for stubbing as well as the pitfalls that arise from uninformative or overly detailed stubs.

By the end, attendees will understand how to get the most from dialogue stubbing workflows on their own teams.

Takeaway
Attendees will understand how a good stubbing workflow can facilitate the process of authoring dialogue and will learn how to implement this process on their own teams.

Intended Audience
This talk is primarily intended for writers and designers who work on dialogue-heavy games and for producers who want to understand how to schedule teams with narrative elements more efficiently. The information in this talk is non-technical and will be of use to novices as well as experienced developers.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I was honestly looking forward to Obsidian making a big "AAA" RPG for Microsoft but after The Outer Worlds... not so sure. The writing/quest design was always what saved Obsidian from their gameplay issues, but in TOW... I'm just bored of the dialog most of the time. I think maybe "it's dead, Jim."
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,758
"Of course, I had already buckled and bought the game - on the Epic Games store nonetheless - so I have no use for this key. Maybe you do! I imagine it'll be gone moments after posting this, so enjoy. Challenge completed.

This game is amazing!"

reads like shilling to me. Who talks like this?

As a refresher, actual definition of a shill:
a person who poses as a customer in order to decoy others into participating, as at a gambling house, auction, confidence game, etc. a person who publicizes or praises something or someone for reasons of self-interest, personal profit, or friendship or loyalty.
 
Joined
Dec 12, 2013
Messages
4,336
"Of course, I had already buckled and bought the game - on the Epic Games store nonetheless - so I have no use for this key. Maybe you do! I imagine it'll be gone moments after posting this, so enjoy. Challenge completed.

This game is amazing!"

reads like shilling to me. Who talks like this?

As a refresher, actual definition of a shill:
a person who poses as a customer in order to decoy others into participating, as at a gambling house, auction, confidence game, etc. a person who publicizes or praises something or someone for reasons of self-interest, personal profit, or friendship or loyalty.

I give 95% probability it is a shill. Don't underestimate how many comments on the internet are "sponsored".
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
If only Obsidian was as great at making games and writing as it suddenly became at making people like them and cashing in on fails of other studios.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Of course it's a shill, did you guys forget who owns Obsidian now?
Account history on Reddit means nothing. Astroturfers buy old accounts to appear more legitimate.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom