As far as designers go, Chris Avellone wrote the overall story, most of the companions, Peragus and a chunk of Nar Shaddaa, but we had a number of designers who made the story and the project what it was, Michael Chu (Worlds of Warcraft) was responsible for much of Telos and the lightsaber quest plus some Nar Shaddaa quests, along with Mandalore and Bao-Dur. Kevin Saunders (Zero Hour, Shattered Galaxies) worked on Nar Shaddaa and did much of the game mechanics and workbench design. Tony Evans (Secret Weapons over Normandy) made the prologue kick-ass and helped with four other planets to get them into the shape, including Korriban, Dantooine and Dxun / Onderon). John Morgan just started, going the production route; he did text edits plus many, many lists, and quest design for Nar Shaddaa. Scotty Everts did technical design, and we also had two designers transition off the project. One was Ferret Baudoin (Mechwarrior 4: Mercenaries) who went on to become the lead for Neverwinter Nights after working on Dantooine, Korriban, Dxun / Onderon and mini-games. The other was Dave Maldonado (Dark Alliance 2) who did part of Telos.