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Besides Death Stranding, designers also commonly point to the 'Soulsborne' games when discussing novel ways of approaching encumbrance. This is because these games typically deviate from the norm by only counting the items you have equipped rather than the contents of your entire inventory. This way the games prioritize the choices that are the most compelling to make, such as what weapon or armor you want to equip, rather than whether you have room to carry whatever will be dropped next.
Dene Carter is the co-creator of Fable and is currently working on a retro, tile-based RPG called Moonring, that borrows this approach. For him, Bloodborne and Dark Souls are some of the few games that get encumbrance right.
Bloodborne doesn't use encumbrance at all. There are item stack limits though.
Was that one of those god challenges in PoE2?
https://www.pcinvasion.com/wp-content/uploads/2015/03/pillars-of-eternity-04.png "Don't restrict stash"