How long has this been in development now? I've been hearing about this game for >4 years.24. Missouri - Josh Sawyer Non-Violent Historical RPG
How long has this been in development now? I've been hearing about this game for >4 years.24. Missouri - Josh Sawyer Non-Violent Historical RPG
I think it's something he's been chawing on for a long time, but it didn't start until 2019.How long has this been in development now? I've been hearing about this game for >4 years.24. Missouri - Josh Sawyer Non-Violent Historical RPG
I think it's something he's been chawing on for a long time, but it didn't start until 2019.How long has this been in development now? I've been hearing about this game for >4 years.24. Missouri - Josh Sawyer Non-Violent Historical RPG
He was the Studio Audio Director and Composer. They have 2 new Audio Directors at Obsidian though, so they should be fine. His departure was always a matter of time since has been talked down of leaving multiple times (afaik).
He was the Studio Audio Director and Composer. They have 2 new Audio Directors at Obsidian though, so they should be fine. His departure was always a matter of time since has been talked down of leaving multiple times (afaik).
I'd probably quit too if there was two other audio directors, I don't know how much weight the 'studio' audio director has.
I don't have enough of an ear for music to know if Bell is any good or not, so I don't know if this is a good thing or a bad thing. I hope he is going on to good things, regardless.
I'd probably quit too if there was two other audio directors, I don't know how much weight the 'studio' audio director has.
I don't have enough of an ear for music to know if Bell is any good or not, so I don't know if this is a good thing or a bad thing. I hope he is going on to good things, regardless.
This name requires triple brackets(Gene Rozenberg)
I think the 2nd one (Gene Rozenberg) was hired because they knew Bell is leaving, since he was just quite recently hired. They hired one Audio Director to help Bell out initially (sometime last summer). They do after all have multiple projects and a huge bunch of audio guys. There was no way Bell was going to be able to micromanage all of that on his own. If I remember correctly he was still leading the whole damn thing though and the audio directors worked "for him" rather than just doing what they damn please.
Do you have info on the state of Avowed ? Who is the design lead ? Patel was the sole director on the project ?
They do seem to be wrong about some things, though, so citation needed. For example, people seemed to insist Tim Cain was retiring, but there's no evidence of that.
Breaking Design Bottlenecks with Dialogue Stubbing
Carrie Patel (Senior Narrative Designer & Writer, Obsidian Entertainment)
Authoring polished dialogue is a time-consuming process that may require weeks of work from writers. An efficient dialogue stubbing workflow can help the design team get content to a progressible state early, facilitate the eventual writing pass, and signal the size and complexity of a conversation.
However, while a good dialogue stub can streamline design and writing, a weak stub can hamstring these processes. This talk will explain what a dialogue stub is, including the information that does (and does not) belong in it. It will cover best practices for stubbing as well as the pitfalls that arise from uninformative or overly detailed stubs.
By the end, attendees will understand how to get the most from dialogue stubbing workflows on their own teams.
Takeaway
Attendees will understand how a good stubbing workflow can facilitate the process of authoring dialogue and will learn how to implement this process on their own teams.
Intended Audience
This talk is primarily intended for writers and designers who work on dialogue-heavy games and for producers who want to understand how to schedule teams with narrative elements more efficiently. The information in this talk is non-technical and will be of use to novices as well as experienced developers.
Feargus the fat corporate pig happened.I unironically like a lot of the Pillars music, even pre-WM. I don't know what the hell happened with Deadfire though.
Irony is that sawyer too stupid to realise that he jkust said that non whites would be less capable of creating rpg game lolI got probably 5 minutes in. They spent more time talking about their pronouns than about RPGs.
Feargus the fat corporate pig happened.
Translation: be competent and have a work ethic."be white and a guy."
- Josh Sawyer on how to get into the gaming industry
Translation: be competent and have a work ethic."be white and a guy."
- Josh Sawyer on how to get into the gaming industry
how to get your resume thrown in the trashbin by the HR landwhales*"be white and a guy."
- Josh Sawyer on how to get into the gaming industry
someone send him this plsI think it's time he gives up his job and give room to POCs. I'm sure he can use his "luck" elsewhere and get by.
Mismanagment is his fault and parkers.Why would bell recycle 80% from poe 1 into poe 2.Feargus the fat corporate pig happened.
I thought Slam Dunk Ferg was only responsible for enforcing the voice acting part.
And ship combat?
I imagine he knows and would argue that doing so would be ineffective because Obsidian middle management is only interested in promoting the people they like regardless of ability.