dukeofwhales
Cipher
- Joined
- Nov 13, 2013
- Messages
- 423
Piracy is the only moral choice.
Piracy is the only moral choice.
Piracy is the only moral choice.
I'm having trouble with this because of just how dumb it is. Some thoughts:
- Integrity in games journalism is entirely on the journalists, not on the publishers. If you have an issue with that, don't read those articles and they don't get any revenue out of them. You still don't have a link between "games journalism is corrupt" and "piracy is the only moral way to play games"
- The moral answer to disagreeing with publisher actions is to not play the game, not to pirate it and write long posts on message boards arguing how moral your actions are.
- Those meanie publishers are the ones who front the costs to run developers who make the games. Developers take on no risk, in return for handing over a lot of their profits and some creative control. That's the deal. Developers aren't getting screwed. If they want all the profits, then they have to pay the upfront costs themselves, that is way your precious free market (which you are relying on to bankrupt the publishers) works.
- If something like this does somehow gain momentum, it doesn't mean that publishers go out of business, it means that publishers focus entirely on making FIFA and COD on consoles, because that is what sells. Pirating good games means good games do not get made. Sure, it's like voting - your individual action doesn't matter much - but you're calling for piracy on a large scale because, uh, journalism is corrupt. Or something.
EDIT.. and in case anyone thinks this is some kind of excuse for my own actions, (which TBH I don't give a fuck even if you do) the last AAA title I PLAYED was Castlevania2: LOS (gorgeous fucking game and played really well too) which I bought from Steam along with it's predecessor. when they came out. I buy GOG in general.
Note that I deleted my comment because I decided I couldn't be bothered with this argument (which is why the post has disappeared). I still can't be bothered but suffice to say we obviously disagree with each other and aren't going to be convinced.
I feel like this weird pariah because I've never had significant bug issues with any Obsidian game. I thought that mostly a console reputation.
No, because if I don't delete my post, I would get continually harassed to respond to your bullshit, whereas if I delete it before you saw it, that is no longer a problem. Unfortunately however, you saw it before I managed to delete it.
Indeed.
Brian Fargo confirmed that Bethesda moved the release date up by a few weeks so they'd have to ship an earlier (and buggier) build to reviewers. They knew they had a hit, just needed to bang it up a bit so it wouldn't score too well.
Ah-ha.. one of the lucky ones, yep I do admit exceptions to the rule, but if you've played the majority of then I'd be more than likely to say that you just don't remember them, or that it didn't bother you enough to note, rather than you didn't suffer from them at all.
But I'm certainly not going to call you a liar (not a sarcastic comment.)
Nor did i, but as i generaly play games at least 2 years after release, i just assumed they patched them and at release they were trainwrecks. That's why "buggy reputations" leave me completely indiferent.I feel like this weird pariah because I've never had significant bug issues with any Obsidian game. I thought that mostly a console reputation.
http://www.ripten.com/2012/03/27/br...l-publisher-treatment-and-having-fun-again/3/Brian Fargo confirmed that Bethesda moved the release date up by a few weeks so they'd have to ship an earlier (and buggier) build to reviewers. They knew they had a hit, just needed to bang it up a bit so it wouldn't score too well.
Where is your source for this?
I'm with you with this experience: I don't recall running into any major bugs with Fallout: New Vegas.I played New Vegas and AP right after release and never had any significant bugs or broken quests. I'm as lucky as it gets.
I would agree if Josh was an indie developer controlling every step of making his games. but he's just a designer overlooking the making of a game, naturally he can't make all the calls. expecting him to be entirely pleased with a game as complex as the ones Obsidian makes is rather pointless, I thinkWhen I say stand behind it.. I don't mean fanboys on RpgCodex, I mean that -he- stands behind.
I would agree if Josh was an indie developer controlling every step of making his games. but he's just a designer overlooking the making of a game, naturally he can't make all the calls. expecting him to be entirely pleased with a game as complex as the ones Obsidian makes is rather pointless, I thinkWhen I say stand behind it.. I don't mean fanboys on RpgCodex, I mean that -he- stands behind.
From start to finish I encountered at least few dozen crashes when I played F:NV after I bought it from Halloween Sale. Sure it was annoying, but luckily you are back in game very quickly. If that would have happened while playing game like LOTRO few years back it would have been srs bsns. Those lauching times...Played it 3 years later and i only have one, which isn't gamebreaking.
Sometime, when you launch the game, it crashes if you try to load the very last savegame. You just have to load an old one, and then the very last.
Once you have loaded, you play with no troubles.
Nor did i, but as i generaly play games at least 2 years after release, i just assumed they patched them and at release they were trainwrecks. That's why "buggy reputations" leave me completely indiferent.I feel like this weird pariah because I've never had significant bug issues with any Obsidian game. I thought that mostly a console reputation.
How close to release did you played them?
The people who experience 'game crashing bugs' are typically a very small and vocal minority. Usually (not always though) it has something to with the individual configuration of their own computer since there are almost infinite permutations of how computers can be set up.