quasimodo
Augur
- Joined
- Oct 11, 2006
- Messages
- 372
I dunno. RTwP has never really managed to be done well because there are so few games that have actually been built with it in mind from the ground up. Baldur's Gate and all other Infinity Engine games were always a mishmash of D&D rules held together by a lot of compromises and changes. I think you could have much more success with RTwP by actually designing interactions, skills, timing, etc. with the temporal element in mind, rather than abstracting "turns" as X seconds or simultaneous rounds or whatever.RTwP was the first step down the slipperly slope of decline that lead to the current state of RPGs being FPP or OTS RT games.
I might buy and enjoy the game if the writings good (and it probably will be), but I will not pay anyone to create the clusterfuck of RTwP combat.
I played a lot of RTwP games over the years, IE games, NWN2, After*games, BE5, and they all would have been vastly better with TB combat. I really don't think Obsidian is finally going to figure out how to keep RTwP from sucking.