Dear Fans,
There is some dissatisfaction with the way the game is turning out to be, and Kickstarter has been overwhelmed with Email requests to withdraw pledges from our project.
I won't lie - this has been pretty devastating. $380k is already gone, and we're trying to get Amazon to stop allowing the pledges to be canceled. Come on guys, it's a pledge! As far as I am concerned, the ability to withdraw pledges is a big problem with Kickstarter as is. Their customer support is way too helpful
Nonetheless, at this point I have a choice: either to continue to support a vision that a minority of hardcore players wants (including myself!), or make something that will allow all of us here to feed our families.
Believe me, this decision didn't come easy to us. Just ask Chris Avellone and his ever-dwindling supply of Xanax
I don't want to beat around the bush. So, let me describe exactly what we're going to do. Like ripping off a band-aid.
First of all, majority of people are concerned with romance options in the game, so we're paying special attention to that. I personally believe it's not really a bad thing, as I always craved more emotional connection with the gameworld. I promise it will be tasteful.
Now, the big whopper is the combat. We've listened to a lot of feedback, and the polls on our forums clearly show that people prefer to have a "visceral oomph" to their battles. After careful consideration, we decided to go with realtime combat. Believe me, all the strategic elements are still there, for those of you as nerdy as I am :D It's still like playing chess, only much faster-paced!
Plus, this gives us a chance to implement a cover system that Fallout never had.
Also, we are implementing in-game housing.
Despite that one poll (you know which one), we are KEEPING the quasi-isometric perspective, guys, because we don't want the game to look exactly like Fallout 3/New Vegas. Wasteland, after all, had its own style.
So, all in all, this may actually be some pretty great changes! I think we've hit the sweet spot with these compromises and it will make everyone happy. I am still enthused about the game and hope you are too!
For Gamers, By Gamers,
Brian Fargo