rusty_shackleford
Arcane
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Older writers were informed by novels, cinema, history, life experience, etc and came up with something new and fresh rather than only relying on established genre tropes.
99% of books and films are just as terribly written as 99% of video games, the only difference is that some of those video games have other features that save it from poor writing
Video games with actual writers didn't even start appearing until the late 90s sans a few outliers. You can't compare the raw number of well written films/books to the raw number of well written video games.99% of books and films are just as terribly written as 99% of video games, the only difference is that some of those video games have other features that save it from poor writing
Depends on how you look at it. On the surface level, that seems like a sensible statement, but I'm not sure that it is correct. I've read tons of great novels that contains excellent prose and have watched countless movies with interesting dialogues, but I can only think of two games that are genuinely well written (maybe more if I sit down and really think about it). All mediums have their trashy underbelly, but I think it's hard to argue that video games have just as much well-written games as there are well-written books and movies.
I obviously agree that games have much more to offer and I encourage all games to stop replicating storytelling mechanics from Hollywood movies.
A game with bad storytelling is not the worst thing in the world honestly. What ruins the experience is when you're constantly forced to slog through that bad storytelling or when that storytelling is constantly forced upon you. So many games just have shitty storytelling with no effort but still include it "because that's what's expected". If you don't have anything interesting to say, don't bother me with it. Just let me play your game instead.
Going to disagree here, Avellone is probably one of the few people I think didn't see a huge decline in the quality of his work.modern games were touched by Avellone and Mitsoda aren't exactly spectacular either.
I expected to see John Gonzales' name in place of Avellone one, to be honest. Because John came p. late in development of Horizon: Zero Dawn so I don't know if it's fair to judge writing in this Witcher 3 knock-off (I can't because I haven't played it yet)...Going to disagree here, Avellone is probably one of the few people I think didn't see a huge decline in the quality of his work.
Probably because it's one of the few video game genres with an emphasis put on the writing?This retardation with the writing only exists in niche places like tha RPGCodex
Translation: I play a lot of walking simulators and actively avoid the content.Writing is overrated. This retardation with the writing only exists in niche places like tha RPGCodex. Writing is only 0.5%-1% of a video game. I really don't understand why the spergs here focus so much into that. Is it the fluoride into murican water?
Probably because it's one of the few video game genres with an emphasis put on the writing?
Translation: I play a lot of walking simulators and actively avoid the content.
This applies to a different more complex topic - the whole horrible state of RPG writing of today.There needs to be a greater literature movement before writing can truly ascend in gaming and RPGs in particular. You see, many people that creatively write these days are intensely shit at it but they can easily trick lesser minds into thinking they're reading something very profound or deep or erudite. It'll be weird phrasing, thesaurus scoured wordplay, flat and predictable characters or plots that have nonsensical twists in an attempt to subvert the reader, and so on. A lot of young people that go into writing are like this and women in particular are very prominent when it comes to retardedly flowery prose. It is the worst thing to read because you tend to zone out and lose all interest.
We're in the phase where most professors in colleges or universities are nice guys and don't have the heart to tell someone their writing and stories are godawful. Because that is "stifling" their imagination or something, or they'll say how it's all art at the end of the day. There's no firmness and while that leads to hundreds of starving wannabe authors, it also means you get hundreds of them applying for things like RPG writing and why they never shook those bad habits while bringing them (and their social/political views) along for one terrible ride.
This applies to a different more complex topic - the whole horrible state of RPG writing of today.
I find it troubling that I unironically agree with TemplarGR.The emphasis is on gameplay, like in every genre. The emphasis on writing is only for visual novels and books. If the game does not have good gameplay, you can take the writing and throw it into the trashbin. Like your favourite numanuma, no one wanted to play that shit. Same as planescape, a video game that no one really gives a fuck about outside the codex, the vast majority of people don't even know it exists. Everyone knows Skyrim though.
No, the real translation is that i am a gamer, not a b-rate fantasy novel reader.
IMO the big problem is that the "creative" elements of a setting are, generally speaking, left off-screen. The reason I like Fallout is that the lore of the games was pretty simple and mostly seen in the games, instead of heard of from NPCs. e.g. instead of hearing about two-headed cows with a brownish color, you see the damn Brahmin. And that's it, a picture says more than a thousand words, and it certainly is more memorable than anything I've ever read in a TES in-game book.
Writing is overrated. This retardation with the writing only exists in niche places like tha RPGCodex. Writing is only 0.5%-1% of a video game. I really don't understand why the spergs here focus so much into that. Is it the fluoride into murican water?
There needs to be a greater literature movement before writing can truly ascend in gaming and RPGs in particular. You see, many people that creatively write these days are intensely shit at it but they can easily trick lesser minds into thinking they're reading something very profound or deep or erudite. It'll be weird phrasing, thesaurus scoured wordplay, flat and predictable characters or plots that have nonsensical twists in an attempt to subvert the reader, and so on. A lot of young people that go into writing are like this and women in particular are very prominent when it comes to retardedly flowery prose. It is the worst thing to read because you tend to zone out and lose all interest.
We're in the phase where most professors in colleges or universities are nice guys and don't have the heart to tell someone their writing and stories are godawful. Because that is "stifling" their imagination or something, or they'll say how it's all art at the end of the day. There's no firmness and while that leads to hundreds of starving wannabe authors, it also means you get hundreds of them applying for things like RPG writing and why they never shook those bad habits while bringing them (and their social/political views) along for one terrible ride.
Reading people's comments about the game, I take it that TOW simply wasn't a memorable game. It's nothing special.
That was the last good thing he made that I am aware of, maybe Fallout NV if you are into 3D fallout, but I just could not get into it much, but I will give that to him I guess.Some good people left and those remain learned from their past "mistakes" and try to do all the "safe" things.
I think I died a little inside when I read Sawyer boasting about how he shuts down ideas from young people whenever he thinks it would be cumbersome to implement. "You like Beyond the Beef? But you see that kind of quest is too much effort, I am too fucking experienced now to make that mistake again LOL."
Sounds like Josh still has some PTSD from the Icewind Dale II dev cycle.