Prime Junta
Guest
What specifically was wrong how Obsidian did "Evil" in say NWN2 or Mask of the Betrayer then?
Well, let's take MotB for example.
- there is no consistency; you can do all the good choices and then end up getting the ultimate evil ending that is completely opposite to the character you've played until then
- there is no real justification. In the ending slides you hunt down all those who've wronged you... but who are they exactly? Path of "justified" vengeance and refusal to turn the other cheek would be good ways of gradually turning to evil. Not to mention they would be hard choices (it isn't easy to forgive)
- character reactions to your choices are very poor. "You've triggered the attack flag, now I will deliver two lines of cringeworthy dialogue and force you to kill me
- the most "evil" things happen in the ending slides, outside of your control
In general, the whole idea of "succumbing to your hunger" is not that appealing to me. The "evil" in you is literally an external force you can master, not a product of your choices and who your character truly is.
Did you even play it?