uaciaut
Augur
- Joined
- Feb 18, 2013
- Messages
- 505
Sigh.
"The way I see it" = I propose such formal system to reflect impact of strength on use of weaponry.
"That's logical" = the system I propose does conform to the effects varying levels of strength have on use of weaponry IRL.
"That's logical" = "the system I propose does conform to the effects varying levels of strength have on use of weaponry IRL." - this is YOUR opinion
"That's logical" = "the stronger you are the more strength you can put behind your swing and the more damage it does" - this conforms to "the varying levels of str have on use of weaponry IRL" in the opinion of someone you call a "simulationist" mostly based on the fact that you think you're right and they're wrong.
Nope. You'd need to prove your claim.I could say "the way i see it strength SHOULD always affect physical stats - combat in particular, that's logical"
Unless you disagree that a person may be too weak to lift and swing something or too weak to do so in a way that owuld make such attack effective, I already have.
Do you know how momentum and force work?
Let me make this easier for you - have you ever played pool? When you take the cue in your hand and you want to fucking hit it do you think "i have enough Str to wield this cue, do i have enough Str to wield it efficiently?".
Or even easier - take "unarmed". Everyone can technically use it, right? What's the minimum requirement for it? What's the threshold to wield it efficiently? Is the current lightweight boxing champion using it efficiently? Are the heavyweight champions using it even MORE efficiently then, or is it with them that the true efficient threshold lies? Or does unarmed function differently than weapons in the "Draq realistic RPG weapon emulating system"(TM)?
There's no fucking magical number that once you pass all extra Strength you may posses becomes completely wasted, there are a lot of physical limitation that would prevent you from say cutting a huge log with single stroke, but that does not mean that a stronger individual would not cut it down faster than a weaker one who could also "wield" it efficiently.
Unless you're saying the "efficient" threshold is the one of the guy who can cut said log the fastest possible, or lies with the heavyweight boxing champions (in the unarmed scenario) but that is exactly the same as saying Str increases damage to a cap that is the Str of the strongest warrior alive, which is determined how? (the whole "threshold" mechanic actually simulates how str increases damage only adding a "hard cap" to it for some reason).
Meanwhile how the fuck can you explain someone being a fucking Einstein being able to wield a fucking club and hit much harder with it than a person of normal intellect and equal strength? Does this go on your "this is how weapons should work irl" list?
You're fucking saying that weapons should work with Str threshold and give simulationist arguments and then mock people saying int shouldn't affect damage with making fun of simulationist arguing, it's fucking retarded.
And again - this doesn't even fucking matter because IT WAS NOT THE POINT I WAS TRYING TO MAKE. How you see the attributes&other shit being simulated in the game is your own fucking OPINION and even if everything i just wrote and all the physics i know is wrong i can still have a different OPINION over how a system should work/be implemented.
What i'm interested in is how a chosen system works and interacts with everything else, that's the main point of what "making sense" is to me, if it's badly designed it will create problems, which is why i don't like this aspect about it.
yet you can just deride that as simulationist crap
You seriously don't even know what you don't know.
I seriously know you're an idiot.
That depends on whether there is a range of weapons that full range of particular Str values desirable.
Having two thresholds - usability and lack of hindrance - certainly helps with that.
So i say Str being used as a threshold only is bad because you should not encourage people to go for a stat only because of an item AND only for a certain ammount, reaching said threshold.
You reply by saying 2 thresholds do what 1 threshold couldn't and it "certainly helps". This smells like a sever case of autism.
Even failing that, Str can be beneficial depending on importance of inventory management, str checks, and possible combat effects like all sorts of weapon locking and ability to stand your ground - depending on what of that is implemented and how.
You may very well need as much strength as possible if you want to be able to tank particular threats and might also need it to wield weapons effective against certain enemies.
A lot of "what if"'s and more threshold related stuff.
How fun would it be for people to be forced to put points into Str to carry their own gear + min ammount of consumable + low ammount of shit they pick up in dungeons. Boy what a fun and useful mechanic would Str be then, right! And once that threshold of items would be reached, what use would it be?
Also what the hell is "stand your ground" and how does it work?
There is two problems here, you see. First, you assume that STR needed for effective wielding of heaviest weapon in game will be below what a character can normally have.Swinging them cattle.
Second, you assume that the biggest cow around will be unconditionally the best weapon of them all.
Third, you don't spell it out, but I'm under impression that you may think in damage/DPS dominant terms (correct me if I'm wrong) which is bloatfaggotry.
1. What does "normally" mean here? Does it mean the max Str you can reach by putting points into it is below the threshold of the biggest weapon and you need to use mage buffs or something else to reach said threshold? That only means you'll have to get [weapon threshold - Str buffs] ammount of Str to be able to wield that weapon, nothing more nothing less.
2. That's NOT what i'm assuming.
I said that there might be good weapons for a fighter that focuses less on Str and more or Int (or some other stat) and there may be good weapons for Str-based dumb warriors. Either way you're focusing your stat around the best weapon of your "type" of warrior. So the second biggest cow being the one that gives better damage milk makes no difference to my point, which makes me think you still don't get what i'm trying to say but just like to ramble on about how the system you think is right is so good.
3. The most efficient weapon is the one that kills my opponent the fastest, if we're talking strictly about combat. Idk what you think bloatfaggotry is if it apparently has something to do with you killing your opponent faster in combat while being a bad thing.