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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
That (lack of incentive to rescue Imoen and exploring the world and solving the side quests instead) could have been solved with a bit of consequence revolving around Imoen NPC implementation. Be late in rescuing Imoen and find her half deranged (with her own Slayer shapeshift - attack at random times), fully deranged (automatically activating the Imoen incest mod for the Biowhores' pleasure) or dead.
I think his problem was more the "what if i don't give a shit about Imoen?" The game gave you the options to say something about don't caring for Imoen and wanting revenge, but it's a half hearted attempt at best,
and it get's thrown out of the window as soon as you arrive at Spellhold, where you are forced to say that you came to save her. So while your suggestion is a good one, it would still need an altarnate motive/questline for the player to find himself in Spellhold.
 

hiver

Guest
yeah, but it obviously wasnt that kind of a game, though i suppose some mod could have added that more or less easily.

they didnt wnat to burden the players with being forced to do all that, on every replay and so on.
so they added a quick option to just put it aside and continue whacking around.
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
That (lack of incentive to rescue Imoen and exploring the world and solving the side quests instead) could have been solved with a bit of consequence revolving around Imoen NPC implementation. Be late in rescuing Imoen and find her half deranged (with her own Slayer shapeshift - attack at random times), fully deranged (automatically activating the Imoen incest mod for the Biowhores' pleasure) or dead.


Also, you could stretch side quests across chapters as well, making it so that you could only do parts in one chapter and later parts only after you do certain things. That would be really cool actually.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
That (lack of incentive to rescue Imoen and exploring the world and solving the side quests instead) could have been solved with a bit of consequence revolving around Imoen NPC implementation. Be late in rescuing Imoen and find her half deranged (with her own Slayer shapeshift - attack at random times), fully deranged (automatically activating the Imoen incest mod for the Biowhores' pleasure) or dead.

How does that convince you to get Imoen if you think of her as just another NPC who you can dump right after you continue the plot without any consequence?

Also how would they implement what you suggested to motivate you? Would there be some kind of vision showing you what's happening to her like Hakunin's visions in F2? It's not like Irenicus is gonna give you an ETA on your appointment.

The main motivator for advancing the plot isn't only Imoen, it's Irenicus and his promise of power for the main character as well, that's what the whole dream sequences are about and how they somewhat "shape" what you role-play as - someone righteous who wants to get Imoen or someone evil who wants to see what Irenicus knows about his power.


I do agree it's a pretty weak catalyst for furthering the plot but given how big Chapter 2 is they probably didn't want to give the players something that would rush them. It didn't really bother me that much overall.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I do agree it's a pretty weak catalyst for furthering the plot but given how big Chapter 2 is they probably didn't want to give the players something that would rush them. It didn't really bother me that much overall.
Actually, it's more that they had no clue how big chapter 2 was. They thought that people would only do the stronghold quest for their own class, at best, and that almost all of those quests would be done in chapter 6 after underdark.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,304
Location
Terra da Garoa
From Sawyer's twitter:

SF5qYZh.jpg
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Why is it cape and not back? Also rings and not fingers?

Good to see somebody is still making more than one or two armor slots. Too bad it's that kind of game where wearing gloves protects your head.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,487
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Too bad it's that kind of game where wearing gloves protects your head.

Dunno what you're talking about, mundane gloves traditionally do not have any effect on AC in D&D-like games. They provide magical bonuses if they're magical.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
A neck slot, how ultima. Rings keep on annoying me though. I'd also like a 'clothing' slot, besides armor but whatever.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
I wonder if this is the UI for setting up what the enemies use.

I assume recipes is for crafting.

Anyone know what the persistence script would do?

Anyone have a clue what this actually is?
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,406
Location
Space Hell
I look forward to afflictions. Hope it's not just effects of wounds but various diseases. Come to think of it, ideally, fantasy STD is a great way to ruin romances - retards from BSN demand romances? Fine! Avellone adds mandatory STD to each romancable follower.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,643
its the first step leading to glowing trails to find quest givers, exclamation marks above npcs , and catering to the crowd unable to find caius cosade in morrowind.
They're not doing any of that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,643
Wonderful, the one I'm not interested in watching gets put up for free. :negative:
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
That's something I didn't expect to see.

Yeah, he completely rolled back on the shared inventory. The only thing shared about them now is that they're visually on the same UI screen.

I can take some responsibility: http://new.spring.me/#!/JESawyer/q/460312411778335119

Aww yeah that Q&A response. :kfc:
While what he says is true... that's only because he removed weight limits, inventory size limits and basically anything that might make a player have to make a choice on what to take with them, of course its "busy work" if you make it into a list with no effect on gameplay.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,487
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
While what he says is true... that's only because he removed weight limits, inventory size limits and basically anything that might make a player have to make a choice on what to take with them, of course its "busy work" if you make it into a list with no effect on gameplay.

Eternity never had an unlimited inventory, and anyway the point is the inventory isn't shared now. Watch the end of the presentation.
 

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