hiver
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Maybe some Lore name would be good. But they probably dont have any specific one.
It's pretty unlikely that a single character will be rendered useless fresh out of the day's first fight, but the reason why things like health (vs. stamina), maiming, and per-rest abilities exist aren't for tactical reasons (well, a little bit) but for strategic reasons. Adversity causes a player to consider alternate tactics and strategies. Without adversity, there is no reason to do anything differently from one fight to the next. If the composition of enemies changes or if the battlefield changes, those can promote tactical shifts. If the capabilities of the party members change, that can promote both strategic and tactical shifts.
If one party member uses all of his or her per-rest abilities in a big fight, the player may have to rely on per-encounter abilities, standard attacks, and items for that character. If one party member suffers a lot of health damage, the player may shift that character's position in the party and change how he or she uses that character. In the example Gfted1 quoted, that character was not useless, but was vulnerable. I did position him differently, I stuck to using ranged spells, and I moved him or ran defensive interception when enemies were swarming. Even a maimed character is not useless, but they are much less effective.
In contrast to the IE games, PoE is much more forgiving when it comes to raw luck and the long-term effects of individual combats. But yes, the expenditures and losses of one combat do roll over into subsequent combats if you don't rest. Even so, personal resource management is also much more forgiving in PoE than it was in the IE games due to the high number of per-encounter abilities and the function of our stamina mechanics.
Motherless and xhamster is better than pornhub!
Just sayin'
Plz like my game, Gfted1, please!
Gifted1 is ironically the opposite of gifted. I don't really understand why he or any of the other prominent Obsidian mods were considered mod material.
Gifted1 is ironically the opposite of gifted. I don't really understand why he or any of the other prominent Obsidian mods were considered mod material.
I don't like his opinions on Obsidian-related matters and I've noticed all the various snide remarks he's made at or about me.
Sawyer loves quoting Gfted1 - his target audience!
Face it - you are just jealous he gets more attention from Sawyer than you.I don't like his opinions on Obsidian-related matters and I've noticed all the various snide remarks he's made at or about me.
His first game was Icewind Dale. IWD2 was the first time he had a leadership position and only for the first six or so months.By the way, I am not really interested in combat mechanics, but I wonder how PE will play compared to Icewind Dale 2 - Sawyer's first game.
It had some some bad encounter design dwarfed by a lot of great encounter design.What I remember from IWD 2 is terrible encounter design, not unlike one in Dragon Age 2, where you have enemies appearing from nowhere in the middle of the fight.
Josh is aware that the quality of IWD2 was hurt by the quantity they felt required to make. They expected it'd end up as a 30 hour game at best and ended up with 60+.Will it be the same in PE?
He never considered those areas fun.Also, those trials in the ice temple and in the monastery - does Sawyer still consider things like this to be 'fun'? And the forest, ffs I wish this game was erased from my memory forever...
That was Legacy of Kain.The latest Update is the games name will be changed to "Pillars of eternal decline" to honour the Codex.
Face it - you are just jealous he gets more attention from Sawyer than you.I don't like his opinions on Obsidian-related matters and I've noticed all the various snide remarks he's made at or about me.
Sawyer loves quoting Gfted1 - his target audience!
Plz like my game, Gfted1, please!
Josh said:I did. Targeting Rogues and Monks with Fireballs: How It's Meant to Be Played™Who was responsible for the 'use the thief with improved evasion as fireball bait' tip because that has gotten me through most of the tough fights in the game so far. Additionally my fighter now grabbed that feat so I drop a haste + protection from fire and have him charge blindly past everything to the spell caster followed by fireballs (please include such shenanigans in PoE).
Josh said:In my last Pathfinder campaign I just removed the Standard action from Haste. There was no change in how frequently it was used. It's just that good.2e designers had some problems but they recognised how broken Haste could be in the wrong hands much more successfully than the 3e ones did.
Josh said:BioWare included a lot of hard counter defensive spells in BG2. There's also an extreme metagaming aspect that gets introduced into a save-and-reload environment when you have spells like Contingency and Spell Immunity at the player's disposal. Those are cool spells in tabletop because, short of careful planning and divination, you're guessing and hypothesizing. BG2's caster fights are tuned for very specific counters and tactics that depend heavily on trial and error. Technically yes, those spells are part of AD&D, but caster battles typically did not go that way in any 1st or 2nd Ed. campaigns I ever played or DMed. The only way you could be prepared for all of those hard counters is through prescience.You are playing the game wrong basically. High level D&D is utterly dominated by spell casters. It's always been that way.Having played the shit out of Icewind Dale 2 and now replaying BG2EE, I am really disappointed with BG2EE. It feels like 90% of encounters include hostile mages that have Contingency: Stoneskin + Mirror Image + Protection from missiles + protection from normal weapons + some other bullshit, and all they cast are Hold, Confusion, Dominination, or Stun Spells that work on 4 or 5 of your party members each time. That or incredibly tough and hard to hit creatures that have hold and/or disease on hit, and hit with their first attack every time. I've game'd my main character's defense to -8 (negative 8 (aka really damn good)) as a Fighter wielding a two handed sword, and Vampires hit on their first swing (draining two levels each time!) Every Single Time They Attack Me. I've been such a bitch about abusing quicksave and I'm still poor as shit curing diseases and restoring levels, and as you can tell from this ranty post, am really losing my patience for it. And annoyed that I need to abuse quicksave rather than just playing the game.
IWD2 was so much fun and does not have any of this cheesey "difficulty".
Jocelyn Eric