Sensuki
Arcane
Ahh now the Grunker LoL whiteknighting makes sense, he has it in his task bar.
That's D&D Next, I have the same folder on my desktop. So not Obsidian business, unless they're secretly working on a D&D CRPG.Josh Sawyer's desktop as of yesterday:
Things of interest: 091913 public playtest--define "public"? That's too early for the game journalist thing, possibly a demonstration for the team at Obsidian.
2slowThat's D&D Next, I have the same folder on my desktop. So not Obsidian business, unless they're secretly working on a D&D CRPG.Josh Sawyer's desktop as of yesterday:
Things of interest: 091913 public playtest--define "public"? That's too early for the game journalist thing, possibly a demonstration for the team at Obsidian.
(And in that case he'd probably have the latest internal playtest, not the public one)
Fixed.
I dunno man, heard the library features aren't the best atm and I mostly use it for music.
F:NV didn't support interjections because of the first-person dialogue system that F3 used. PoE already supports interjection and banter.
E: Also, F:NV's companions averaged 591 nodes of dialogue, which is on-par with KotOR2, MotB, BG2, etc.
Like the thing I was talking about!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!on-par with... BG2
Like the thing I was talking about!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!on-par with... BG2
It was in response toWhat, the statement that the amount of text in BG2 is on par with modern console RPGs? Not really - "number of nodes" isn't the same thing as the sheer amount of verbiage within each node.
Plus most characters in BG2 were not Jan Jansen. They even hadI do recall enjoying the companion quests in FO:NV however my only gripe would be that once you had helped them to resolve their issue that was their interaction pretty much over, Presumably the PoE NPCs not being voice acted will have a bit more to say about everything? Including interjections and ideally disagreements with either your course of action or other NPC interjections?
as a rule.Each of the dialogue nodes (dialogue piece) spoken by an NPC should be limited to two lines. Only in VERY RARE circumstances are more than two used.
Plus most characters in BG2 were not Jan Jansen. They even had
as a rule.Each of the dialogue nodes (dialogue piece) spoken by an NPC should be limited to two lines. Only in VERY RARE circumstances are more than two used.
That's not dialogue. That's in-line with what I said about where the majority of text in BG is.Well, judging by the freakout over "word counts" in ToB I suspect they violated that rule frequently in the base game
foobar looks pretty good.foobar for music, vlc for video, notepad for notes, pornhub for porn, photoshop for image editing, reddit for animal pics, windows 7 64bit for OS, nintendo 3ds for console, firefox for browser, bit-hdtv for movie torrents, roxbox for metal torrents, obscure russian malware-infested websites for 60s70s music torrents, flashback for swedish news, rpg codex for everything else
it's that ez man
SA forums seem to be temporarily open forstalkingviewing:
http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=17931
Fighters can knock dudes on their asses, both individually and, at higher levels, in groups. Also they can act like big sheets of burly flypaper and catch scrubs who try to rush by them. Their disengagement attacks are gnarly, they constantly regenerate Stamina, they convert a percentage of Grazes to Hits (this was modified from their earlier Confident Aim ability), they can shield nearby allies, and they get weapon specialization. The specialization damage bonus isn't as flashy as using a paladin's Flames of Devotion, but they gain the damage benefit with every hit forever. They're designed to be reliable, efficient, and nigh-indestructible. They're not the guys you pick to have a single shining moment in the sun before they explode and collapse, but I think they are great characters. Then again, I loved playing a warden in 4E, so I'm biased toward "slow burn" defender types.
On how fighters play:
Fighters can knock dudes on their asses, both individually and, at higher levels, in groups. Also they can act like big sheets of burly flypaper and catch scrubs who try to rush by them. Their disengagement attacks are gnarly, they constantly regenerate Stamina, they convert a percentage of Grazes to Hits (this was modified from their earlier Confident Aim ability), they can shield nearby allies, and they get weapon specialization. The specialization damage bonus isn't as flashy as using a paladin's Flames of Devotion, but they gain the damage benefit with every hit forever. They're designed to be reliable, efficient, and nigh-indestructible. They're not the guys you pick to have a single shining moment in the sun before they explode and collapse, but I think they are great characters. Then again, I loved playing a warden in 4E, so I'm biased toward "slow burn" defender types.
I think they should consider changing the name of the fighter class. For one, fighter is a dumb class name, all classes fight. For two, it makes people think it will play like a dnd fighter, and it doesn't. Something like defender or knight or brawler would communicate what the class's role is better.
On how fighters play:
Fighters can knock dudes on their asses, both individually and, at higher levels, in groups. Also they can act like big sheets of burly flypaper and catch scrubs who try to rush by them. Their disengagement attacks are gnarly, they constantly regenerate Stamina, they convert a percentage of Grazes to Hits (this was modified from their earlier Confident Aim ability), they can shield nearby allies, and they get weapon specialization. The specialization damage bonus isn't as flashy as using a paladin's Flames of Devotion, but they gain the damage benefit with every hit forever. They're designed to be reliable, efficient, and nigh-indestructible. They're not the guys you pick to have a single shining moment in the sun before they explode and collapse, but I think they are great characters. Then again, I loved playing a warden in 4E, so I'm biased toward "slow burn" defender types.
I think they should consider changing the name of the fighter class. For one, fighter is a dumb class name, all classes fight. For two, it makes people think it will play like a dnd fighter, and it doesn't. Something like defender or knight or brawler would communicate what the class's role is better.
Edér is a soldier by profession, but his class is rogue, so that's a no go.On how fighters play:
Fighters can knock dudes on their asses, both individually and, at higher levels, in groups. Also they can act like big sheets of burly flypaper and catch scrubs who try to rush by them. Their disengagement attacks are gnarly, they constantly regenerate Stamina, they convert a percentage of Grazes to Hits (this was modified from their earlier Confident Aim ability), they can shield nearby allies, and they get weapon specialization. The specialization damage bonus isn't as flashy as using a paladin's Flames of Devotion, but they gain the damage benefit with every hit forever. They're designed to be reliable, efficient, and nigh-indestructible. They're not the guys you pick to have a single shining moment in the sun before they explode and collapse, but I think they are great characters. Then again, I loved playing a warden in 4E, so I'm biased toward "slow burn" defender types.
I think they should consider changing the name of the fighter class. For one, fighter is a dumb class name, all classes fight. For two, it makes people think it will play like a dnd fighter, and it doesn't. Something like defender or knight or brawler would communicate what the class's role is better.
Soldier.
If you have a fighter that doesn't play like a fighter it doesn't keep the feel. Saying "there's no more fighter class, but here try these other classes instead" would be more honest.Edér is a soldier by profession, but his class is rogue, so that's a no go.
Besides, the reason the names are mostly DnD stuff is probably all about keeping the 'feel' of IE games, like Josh talked about in that recent presentation.