ZagorTeNej
Arcane
- Joined
- Dec 10, 2012
- Messages
- 1,980
Well, like you said, talents and skills, and more generally, different "roles" - melee rogue vs ranged rogue vs crit rogue etc. (I guess you could try to specialize the core classes into different "roles" in the D&D games too, but they probably weren't nearly as flexible)
Could work (though I'd prefer if stats had a greater impact), problem is we know next to nothing (or atleast I know next to nothing) about how combat skills(are there weapon skills, will there be a synergy between them etc.) and abilities selection will work, will every class automatically get some (class-specific) abilities on level up and choose from a pool of all-class usable/general abilities for example or will it be handed differently.
I mean if I want to specialize my char for say ranged combat and the difference between 10 dexterity and 18 dexterity is barely noticeable in practice, how will I go about doing that?