http://en.wikipedia.org/wiki/GNS_Theorywhats a simulationist?
Ah, as i thought, some generalistic categorization is taken too literally.http://en.wikipedia.org/wiki/GNS_Theorywhats a simulationist?
Josh does it again. Perhaps the best stealth system in a pseudo-iso-rpg yet.
Eh. Pickpocketing is cool to have, but the way it works in most RPGs is dumb. Get skill -> get reward || get attacked -> reload. I don't think it's worth Obsidian's time to try to go fix it up, you could spend forever on it and still ultimately have pickpocketing failure lead to a world-breaking state. You need real crime & punishment systems and stuff in your game to handle it, and let's face it, most RPGs are not too concerned with simulating that kind of thing.I am annoyed by the lack of systematic pick-pocketing.
uh-huh, especially if we remember how "Pickpocket Failed" resulted in Load Game 99% of times or game over due to killing vital NPC.I am annoyed by the lack of systematic pick-pocketing.
Josh does it again. Perhaps the best stealth system in a pseudo-iso-rpg yet.
It's not perfect. He wanted to create this "stealth circles" minigame and had to implement a somewhat inelegant per-area normalization to get it to work.
The end result is that a highly perceptive elf scout can't see you as well if he's in the same area with twenty blind monks.
uh-huh, especially if we remember how "Pickpocket Failed" resulted in Load Game 99% of times or game over due to killing vital NPC.I am annoyed by the lack of systematic pick-pocketing.
There just is no really good solution to it as long as you can save & reload at any time.
There just is no really good solution to it as long as you can save & reload at any time.
Josh does it again
There just is no really good solution to it as long as you can save & reload at any time.
There's plenty of ways to get around that though. Make it a threshold of your skill versus the perception of the mark and any of his buddies nearby; get a bonus if the mark (and any of his buddies) have their backs turned towards you. Have them turn towards you if they can hear you and don't trust you. And so on.