Copper
Savant
- Joined
- Jan 28, 2014
- Messages
- 469
what
I'm kind of bored of standard fantasy settings.
I wouldn't accuse them so much of that, since the ultimate defense is of course that they financed the game by appealing to nostalgia for Standard Grade Fantasy, I mostly dislike how arbitrary/careless they are about basic structural fundamentals and making areas feel plausible. These screenshots are pretty, but still sort of dumb if you want to critique them.
Look at the fence - it has columns breaking it up, but none at the ends, or around the gateways. Speaking of which, nobody has a gate to keep people out of their property, so they were basically asking to get their brains eaten with their decorative folly of a fence. Stuff like the wooden park benches, etc seem really out of place as well, it isn't really a park, or a nice view, or some sort of public amenity like a water fountain (which would be a good, logical feature to have at a junction), etc, and allowing the barely contained mob of an early modern city to chill on the street rings pretty false. Nature is taking over, but in quite a half-hearted way, with no damage to the road, shit climbing on the fences, invasive species sprouting in every nook and cranny, etc, although this can be handwaved by the fact most trees appear to be dead. Also, no keystones at all in arches over doors.
Yeah, these are fairly petty complaints and I'm sure many of these things can/will be tightened up in beta, but I still think they should aim higher at using the environment to subtly show, not tell, how their world functions, how normal people live their lives, etc. For all its flaws, Bioshock did this well, just not in a very subtle way, although my classics are still the first two Thief games there.
Yeah, these are fairly petty complaints and I'm sure many of these things can/will be tightened up in beta, but I still think they should aim higher at using the environment to subtly show, not tell, how their world functions, how normal people live their lives, etc. For all its flaws, Bioshock did this well, just not in a very subtle way, although my classics are still the first two Thief games there.
Obviously I'm far more of an environmental storytelling fag than most, so I don't really expect people to care about it in the end, but