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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Duraframe300

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Eric does his twitter account justice.
 

Athelas

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If fampyr = vampire and gul = ghoul, what's a 'dargul'? It must rhyme with something that you call a zombie-like creature... :eek:
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
I'd be interested to hear, what do all of you think? Not so much specific characterizations, but more, what are the abstract qualities that make you enjoy and remember a companion? (e.g. They made you laugh, they seemed like a real person, their quest was engrossing, etc.)
Don't ask the audience, that path leads to another fucking Minsc.

Can't wait for the wizard and druid update, I've been looking forward to more druid info for awhile.
 

Roguey

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The undead are pretty sick. :cool:

Though the lore would suggest there aren't that many of them. :M
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Comparison:

http://www.rpgcodex.net/gallery.php?image=10566
10566.jpg


https://www.kickstarter.com/projects/obsidian/project-eternity/posts/759232
pe-hh.jpg
 

Abelian

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I wonder how liches and ghosts fit in; if they exist in the setting, that is (i.e. are liches restricted to fampyrs and darguls).

Also, having a disclaimer "these names are not different-for-the-sake-of-different" does not make it untrue. It's their setting, so they can come up with whatever names they want, but they still chose ones that are close to the English equivalents.

Other than that minor quibble, I find the rationalization interesting.
 

Duraframe300

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I wonder how liches and ghosts fit in; if they exist in the setting, that is (i.e. are liches restricted to fampyrs and darguls).

Also, having a disclaimer "these names are not different-for-the-sake-of-different" does not make it untrue. It's their setting, so they can come up with whatever names they want, but they still chose ones that are close to the English equivalents.

Other than that minor quibble, I find the rationalization interesting.

I think you're missing the point there. They are MEANT to be their englisch equivalents. The reason they are a bit different is because of how they built up the linguistic specifics.
 

hiver

Guest
They obviously did it to remain in the familiar, easily recognizable territory.

Good update, like his style.

I am generally fed up with undead, but it seems they are integrated into the lore and reality of the setting/world in seemingly better ways then DnD ever did.
 

agentorange

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Though the lore would suggest there aren't that many of them. :M

Yeah. I wonder how they'll handle that. I wouldn't mind lesser amounts of, but more powerful undead. Skeleton warriors don't have to be flimsy trash mobs, just look at the final fight in Jason and the Argonauts.

If fampyr = vampire and gul = ghoul, what's a 'dargul'? It must rhyme with something that you call a zombie-like creature... :eek:

I don't know the proper term for it is, but it seems like one of the lower forms of a vampire, vampire slave or w/e, not yet rotting bodily but mentally.
 
Joined
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Dreams, where I'm a viking.
Project: Eternity Torment: Tides of Numenera
I dig the concept. Plenty of room for fampyrs hidden among us quests.

My money's on one where we investigate why peasant children are disappearing only to find out the fampyr is the person we would least suspect. If they are going traditional, it will be the "nice" aristocrat who thinks peasants are human. If they are going subversive, they will know we expect the one to be the villain, so they'll make it the asshole who thinks peasants are animals.
 

hiver

Guest
Skeleton warriors don't have to be flimsy trash mobs, just look at the final fight in Jason and the Argonauts.
Roquey doesnt really exist. its just a figment of your imagination. Psychotic imagination.

Jason and the Argonauts was a glorious old movie... probably the first time i saw skeleton warriors as a kid. (warriors impotently stabbing the laughing skellies - i was a kid damnit!)
But there is no one who can convince me they would be any kind of serious danger to any kind of basic fighter or warrior - unless there is some kind of magic (plot armor) enhancements to that physique.

Lesser is better of course with these kinds of retarded concepts. Simply because if there is too many of them then they become too familiar to everyone - meaning everyone learns how to destroy them easily - which makes the whole idea idiotic.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Tim Cain said:
I worked on a game in the 90's that I actually had my name removed from its credits. Good luck finding that one, though.
Anybody have any ideas? I'm assuming it has to be an interplay title.
 

Roguey

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Tim Cain said:
I could easily see extending our systems. Some of them, such as the cipher, could already be in a sci-fi game, and most of the basic rules for abilities and combat would make sense in any setting.

Adam Brennecke said:
I don't see a reason why the rules couldn't be applied to another setting.

Brandon Adler said:
Yeah, the rules are pretty flexible.

I'm slightly less pessimistic about Obsidian's next Kickstarter project. I'm sure some people will be very upset about their sticking with rtwp.
 

Zed

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Codex USB, 2014
I really liked this update and also the Reddit thingy (and not just cuz I got special lovin' from Adam).

I'm really happy Eric Fenstermaker is on the project. He seems to have a really good mindset about most things regarding PoE and IE and stuff.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm slightly less pessimistic about Obsidian's next Kickstarter project. I'm sure some people will be very upset about their sticking with rtwp.
I wonder if Urquhart doesn't get trotted out for interviews just to feed misinformation.

I know guys, this time I'll tell them we want to make an episodic Skyrim.

C'mon Fergie no one will believe that.

No, it's cool. It's an interview with Grayson, his pretension lends gravity to anything said.
 

Space Satan

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Welp, nothing new about undead. Just adding a progression but it's the same old zombies and ghouls. Which is not a bad thing. I just hope they'll add more than two endings for each companion. FNV had this "talk with companions several times and a choose a companion bonus" thing but with isometric RPG without VO they surely could do better.
 

MicoSelva

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Though the lore would suggest there aren't that many of them. :M
Yeah, it's the same problem as with those 'soulless child' monsters earlier. A cool concept, but one (either undead or a child monster) would be created very rarely. I mean, how many rich people strike deals with animancers per day/week/month/year? How many undead are there in the world?

Cool update, btw.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I dig the concept. Plenty of room for fampyrs hidden among us quests.

My money's on one where we investigate why peasant children are disappearing only to find out the fampyr is the person we would least suspect. If they are going traditional, it will be the "nice" aristocrat who thinks peasants are human. If they are going subversive, they will know we expect the one to be the villain, so they'll make it the asshole who thinks peasants are animals.
Clearly, the Fampyr will be the distraught new team member whose daughter disappeared.
 

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