Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Eric does his twitter account justice.
Don't ask the audience, that path leads to another fucking Minsc.I'd be interested to hear, what do all of you think? Not so much specific characterizations, but more, what are the abstract qualities that make you enjoy and remember a companion? (e.g. They made you laugh, they seemed like a real person, their quest was engrossing, etc.)
I wonder how liches and ghosts fit in; if they exist in the setting, that is (i.e. are liches restricted to fampyrs and darguls).
Also, having a disclaimer "these names are not different-for-the-sake-of-different" does not make it untrue. It's their setting, so they can come up with whatever names they want, but they still chose ones that are close to the English equivalents.
Other than that minor quibble, I find the rationalization interesting.
Though the lore would suggest there aren't that many of them.
If fampyr = vampire and gul = ghoul, what's a 'dargul'? It must rhyme with something that you call a zombie-like creature...
Roquey doesnt really exist. its just a figment of your imagination. Psychotic imagination.Skeleton warriors don't have to be flimsy trash mobs, just look at the final fight in Jason and the Argonauts.
Anybody have any ideas? I'm assuming it has to be an interplay title.Tim Cain said:I worked on a game in the 90's that I actually had my name removed from its credits. Good luck finding that one, though.
Draugr.If fampyr = vampire and gul = ghoul, what's a 'dargul'? It must rhyme with something that you call a zombie-like creature...
Tim Cain said:I could easily see extending our systems. Some of them, such as the cipher, could already be in a sci-fi game, and most of the basic rules for abilities and combat would make sense in any setting.
Adam Brennecke said:I don't see a reason why the rules couldn't be applied to another setting.
Brandon Adler said:Yeah, the rules are pretty flexible.
I wonder if Urquhart doesn't get trotted out for interviews just to feed misinformation.I'm slightly less pessimistic about Obsidian's next Kickstarter project. I'm sure some people will be very upset about their sticking with rtwp.
Yeah, it's the same problem as with those 'soulless child' monsters earlier. A cool concept, but one (either undead or a child monster) would be created very rarely. I mean, how many rich people strike deals with animancers per day/week/month/year? How many undead are there in the world?Though the lore would suggest there aren't that many of them.
Clearly, the Fampyr will be the distraught new team member whose daughter disappeared.I dig the concept. Plenty of room for fampyrs hidden among us quests.
My money's on one where we investigate why peasant children are disappearing only to find out the fampyr is the person we would least suspect. If they are going traditional, it will be the "nice" aristocrat who thinks peasants are human. If they are going subversive, they will know we expect the one to be the villain, so they'll make it the asshole who thinks peasants are animals.