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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
Though the lore would suggest there aren't that many of them. :M
Yeah, it's the same problem as with those 'soulless child' monsters earlier. A cool concept, but one (either undead or a child monster) would be created very rarely. I mean, how many rich people strike deals with animancers per day/week/month/year? How many undead are there in the world?

Cool update, btw.


There can always be some progressive scientists maniac magi(animencer in PoE?) who will mass experiment on such things. Youth hides the key to salvation.
 

hiver

Guest
Yeah, it's the same problem as with those 'soulless child' monsters earlier. A cool concept, but one (either undead or a child monster) would be created very rarely. I mean, how many rich people strike deals with animancers per day/week/month/year? How many undead are there in the world?

Cool update, btw.
Why the hell would this be a problem?

You want them jumping out of any box and crate? What sense would that make? You want hordes of undead? another zombie game? what?

Did anyone say this specific animancy procedure is the ONLY way to create undead?

Do you all have to go totally stupid because moron like roquey made a post? is it contagious?
 

hiver

Guest
They dont need to be very rare or abundant. The answer does not need to 1 or 0 only.

And Eric, while explaining how that specific kind of undead came to be said/used "for example -".
 
Last edited by a moderator:

Kanedias

Savant
Joined
Sep 29, 2013
Messages
574
The implication is that undead are formed when the soul doesn't leave the body after death, for whatever reason. This doesn't have to be the work of an animancer, you can make a ton of excuses for the number of undead.
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
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New Vegas
For fuck's sake this thread is impossible to follow, it's like rush hour in every major city all at once 24 hours a fucking day up in here.

On topic: Obsidian is cool, can't wait for game, environments look kind of bland, etc.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
I dunno, all those 'grass and bushes' areas shown before looked sorta bland to me. Of course, they're not done yet.

So in this update they asked people to post about some of their favorite companions:
Up to this day Bastila from The Knight of the old Republik is one of my most memorable companions. Thanks to her I actually had my first "real" emotional moment in a pc game.

In my first playthrough I was (of course) being a good and shiny hero. So we bonded and everything was going fine until she was captured by this sucker Malak. And he started turturing her. That mofo! I was really sitting at my desk in anger and sweared to kill him for killing my beloved Bastila! Imagine my pure joy when I landed on some port and saw her in the distance! Alive and as beautyful as ever! Wohooo! So I ran to her and was totally and utterly shocked to discover that she had turned to the dark side! That is until today one of the most impressive moments a PC game created for me. Eventhough I was well aware that it was just a game and that I was just following a storyline on the cognitive level it got me deeply involved on an emotional level and for the rest of the game I desperately tried to "save" her.

In contrast on my second playthrough as The Lord of Evil I was happy to have a pretty chick beside me that I could rule the universe with.

I also still remember Mafia (the good 1st part) when I was walking home Sarah and in this dark alley we were approached by this bunch of thugs. I was not only beating them up, because the game mechanics wanted me to. I was beating them up to protect her.

So I guess what is working for me very strongly to get involved is to appeal to my protective instinct.
:lol:
 

MicoSelva

backlog digger
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Up to this day Bastila from The Knight of the old Republik is one of my most memorable companions. Thanks to her I actually had my first "real" emotional moment in a pc game.

In my first playthrough I was (of course) being a good and shiny hero. So we bonded and everything was going fine until she was captured by this sucker Malak. And he started turturing her. That mofo! I was really sitting at my desk in anger and sweared to kill him for killing my beloved Bastila! Imagine my pure joy when I landed on some port and saw her in the distance! Alive and as beautyful as ever! Wohooo! So I ran to her and was totally and utterly shocked to discover that she had turned to the dark side! That is until today one of the most impressive moments a PC game created for me. Eventhough I was well aware that it was just a game and that I was just following a storyline on the cognitive level it got me deeply involved on an emotional level and for the rest of the game I desperately tried to "save" her.

In contrast on my second playthrough as The Lord of Evil I was happy to have a pretty chick beside me that I could rule the universe with.

I also still remember Mafia (the good 1st part) when I was walking home Sarah and in this dark alley we were approached by this bunch of thugs. I was not only beating them up, because the game mechanics wanted me to. I was beating them up to protect her.

So I guess what is working for me very strongly to get involved is to appeal to my protective instinct.
Holy shit.

BTW: My first ever RPG-companion-emotional-moment was when I retrieved Morte from Lothar and it turned out all his gear is gone. I raged pretty fucking hard at that.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Mine was Ian shooting me in the back.

Followed by Ian being roasted by a flamethrower wielding Supermutant :(
 
Joined
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Messages
997
Location
Dreams, where I'm a viking.
Project: Eternity Torment: Tides of Numenera
Mine was Ian shooting me in the back.

Followed by Ian being roasted by a flamethrower wielding Supermutant :(
Forgot about Fallout (how could I). Poor, poor dogmeat. Those forcefields were merciless. I wasted more than thirty stimpacks to keep him alive.

Anyone who thought that Portal's companion cube was innovative never took dogmeat into the military base.
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
For me, it was losing all the lewt stashed in the Slums when I imported the party in TOB.

:troll:
But seriously, I had to travel all the way back to Athkatla, get all the crafted items, then fight Irenicus again.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
ITT: people complain about "too many monsters = trash mobs" at the same time, they complain about "too few monsters because the lore won't allow it."
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
ITT: people complain about "too many monsters = trash mobs" at the same time, they complain about "too few monsters because the lore won't allow it."
It's me, I'm Goldilocks.
6fsni.jpg
 

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