I kind of looked at all the RPGs I had played up to that point, and identified all the things I was tired of seeing in those RPGs, and just looked for new ways to get around them. It just seemed like loading your game up after death was a huge waste of time. Ideally you just want the player to play until they feel like quitting, and so it occurred to me that if I made an immortal character, and made death a part of the game and mechanics, that it would be a more enjoyable experience for players instead of the standard save, die, and reload. I thought it would also be kinda cool if there were instances where dying allowed you to solve certain puzzles. I was also sick of seeing elves and dwarves and all of the standard fantasy races, and thought: "Aren't people ready for something new?" And this just seemed to be a good platform to explore the so many other good options out there for people to latch onto.