Arulan
Cipher
- Joined
- Feb 13, 2014
- Messages
- 315
I've always wondered if games should limit the player's ability to reload and avoid the consequences of their choices. Perhaps it could be argued that the player already has the choice not to reload, and therefore only affects those who do not care. Either way, I feel it ruins the experience.
As to the petrification effect, a perceived permanent effect could be interesting. Essentially allow the player to believe it is permanent and give them post-petrification options such as burial, attempts at chiseling, or other options which may result in permament death all the while a rare form of dispelling the effect exists.
As to the petrification effect, a perceived permanent effect could be interesting. Essentially allow the player to believe it is permanent and give them post-petrification options such as burial, attempts at chiseling, or other options which may result in permament death all the while a rare form of dispelling the effect exists.