Good news, you can ignore the pause in favor of slowing down time.I'd take actual real time over it.
Yeah, I've always found the "RTwP sucks but just real-time is okay" thing to be bizarre.
I think what the people who say that actually mean is that they'd be okay with a sophisticated action-RPG where you control one character only (eg, Gothic, Dark Souls) or with a turn-based traditional CRPG with full party control, but not with a real-time traditional CRPG with full party control. Not sure, though.
In real time I have control over my character's movement
How are they not real time?
did browsing these forums ever turn out to be useful, in any way?Thanks. I have followed The Codex off and on over the years, but never posted. I just wanted to let you guys know that we do have people that pay attention to these threads, even if we are just quietly lurking most of the time.Assuming, you are the real Brandon Adler, welcome to The Codex!
You are complaining about pathfinding issues, which are minimized in my RTSs because the paths themselves are fewer and generally much wider. Whenever the width is cut, however, the pathfinding issues you can get from those put BG's to shame.In real time I have control over my character's movement, in turn based I have control over the whole party's movement, in real time with pause I can only vaguely direct the general direction of the entire party's movement and hope they do it right. Not a hard problem to understand.
You complaint has nothing to do with the ability to pause the game, that's why it's confusing.Both are real time. Say to use something more specific, not that isn't somehow real time.
I for one enjoy Pallegina and Cadegund. Bland tastes at Obsidian Entertainment.Josh said:some designers get mad at me when i give characters names that aren't two syllable first name + one syllable last name and/or anything that isn't super obvious to pronounce i.e. common english/scottish/irish/welsh surnames found in america.
The things we do for balance.bug: paladin's "flames of devotion" ability adds +10000% damage instead of +100%. *hand quivers as cursor passes over "request waive"*
did browsing these forums ever turn out to be useful, in any way?Thanks. I have followed The Codex off and on over the years, but never posted. I just wanted to let you guys know that we do have people that pay attention to these threads, even if we are just quietly lurking most of the time.Assuming, you are the real Brandon Adler, welcome to The Codex!
Depends on what you mean, I guess. I don't think there has ever been a moment where we saw a post (or collection of posts) and immediately changed what we were doing, but sometimes seeing those posts can be the catalyst for a conversation.
There are cooldowns in Baldur's Gate.
It's kind of true in a very broad sense of there being a cooldown between spell castings, which could be eliminated by the Improved Alacrity spell.There are cooldowns in Baldur's Gate.
?
There aren't actually spell cooldowns in Pillars of Eternity...
Yay?Sawyer said:There will be an update tomorrow morning.