tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
That seems like a really super specific complaint to have.
Still the portrait better double as a health bar
That seems like a really super specific complaint to have.
We have a ToEE-style grid for customizing your party formations.
I like developing currencies to help with world building but mechanically it can frustrate some people. I think our approach should work well because if you loot a dead Vailian you'll probably find some lusce or suole and a Glanfathan chest will be full of awlds but all standard transactions in stores are simply conducted in "cp" (copper pieces) represented as a single total value in your inventory (as in the IE games).
Guns and arbalests are both pretty slow. I'll be tuning the damage down a bit because their "alpha strike" capability is too dominant right now even with the low RoF. They'll still be pretty darn good weapons.
We use "townsfolk" for reactivity and general chatter. In all communities there are a fair number of townsfolk going about their background activities (not like Ultima "scheduled" behavior, but idles like warming their hands by a fire, smoking a pipe, talking with someone, sitting in a chair and drinking, etc.). Also, every town/city map has a bunch of individual named NPCs, usually with quests, who are out and about as well. They aren't Assassin's Creed crowds but they're on par with (maybe a little higher than) the IE games.
Is this guy a former obsidian employee?
Obsidian, Sawyer and Chris Keenan are following him.
By the way, what happened to the generic quote button?
Josh said:s/x/he's right.Movement in 4th edition is basically pretty stupid. Characters by default can move diagonally without cost and AoEs are giant squares. If you move 6 squares west, there are 13 different squares you can end up in and 729 possible paths you could take. This spectacular degree of options doesn't make movement tactically deep, it makes things extremely shallow. If there's some enemy between you and where you want to go, you can just go around them, usually at no cost. If there's a lava pit or a column of stone, you can just go around it. For all of 4th editions extremely numerous piles of pushing and hopping and shifting, it doesn't usually make fuck all difference because basically people can go wherever they want and being a few squares north or south doesn't actually matter. The DMG2 addresses this in two sections back to back, which are about "Creating Movement" and "Terrain" respectively. Basically this can be summed up with the idea that by having a ludicrously cluttered battlefield that has a bunch of extremely narrow choke points on it, that you can force peoples' movement to actually matter.
hexes forever.
Josh said:idk but when i ran pathfinder for while i just used hexes for everything. it doesn't really take much modification if the hexes are still at the same scale. if something has a range or radius in squares you just use the same distance/size in hexes. i never ran into a situation where the group thought oh man this was designed for squares and totally doesn't work for hexes.are ther eofficial hex rules for 4th ed? i know there are some in 3.5 unearthed arcana
Our artists are making a lot of the unique armors and outfits right now. Personally, I like the variety we've developed. JD Cerince is currently building the appearance for a unique suit of mail that has a silver tree and falling leaves wrapping around the torso built into the links. James Chea just finished all of our unique brigandine armors. I'm a big fan of brigandine in our game because its protection is just below plate, the speed reduction is better, and the canvas + rivet look is cool, IMO.
Update 79 said:Because we want to include you in the experience, we will be taking photos at the booth, and in a future update we will be sharing more screenshots from the demo.
I hope the JES game is a turn based tactical RPG with hexes
I hope the JES game is a turn based tactical RPG with hexes
I'll suddenly become straight before that happens. There is NO way Feargus would allow them to do a turn based game.
The Kickstarter launched in september 2012, so It's actually closer to 21 months.