How about Gotterdamerung?Why do I have the feeling that he was the one that pressed the idea for Fallout to be real time in the wake of Diablo?
And by the way, nothing beats the "Veil of steel" as an item name in quality.
https://twitter.com/adam_brennecke/status/477100429911019521That must be their version of the BG2 health display, I'll ask on SA about it
Probably something like a Health bar over their heads from mobas etc, except incremental (Uninjured, Barely Injured, Injured, Badly Injured etc)
I had a feeling they'd do something like that, but I hope we can disable the fuck out of all of that shit.
It's just these little things that are kind of annoying. I really like the BG2 parchment mouse over.
@austinat @dphanto ah! We have the option to toggle the dots off and have old school "injured" text instead. 5 Dots are tied to these states
Iirc, Josh did say something about the Beta being similar to the BG demo that went around or so years ago. I might misremember.Well, I'm not sure how extensive it'll be, but they are very wary about spoiling anything about the game.
That's the jokeYour last two posts completely contradict each other, by the way.
Well... i remember it being about that big, yeah.I didn't hear anything about that (I'm usually pretty bang on with the rope kid quots) but is that BG demo you're referring to called "Baldur's Gate: Chapter I & II" ?
WTF at some of these backer item names
Dandy Hat of the Diseased Yak
Dandy Hat of the Diseased Yak
Hey my item is in there! Wooo! >_>
Which is yours, sir?
The majority of AAA games use threading in some way shape or form. It doesn't necessarily need to be used for the core systems (AI, pathfinding, detection) but, you can always use threads to start a load of something (like data for a new level for example) and then let the main thread continue running the primary portion of the game. Most games also have one thread handling the rendering side of the game while the main thread handles all the computation for everything else.
If done in the right places and the right way, threads can be be pretty helpful without adding much programming time or effort. Yes, threads can cause bugs and locks, but, the way we typically use them they aren't that much of a problem given the benefits.
Because of the scope of Eternity, this game won't require threads as much as other games. But just as a tidbit of info, one thing in Eternity that uses another thread is the fog of war processing (determining if a given spot is revealed [clear], explored [transparent black], or unexplored [black]). All that can be done while updating everything else in the game and keep it running smooth. Doesn't require much thread management either since that system works on its own for the most part from the rest of the game logic.