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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

J_C

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Dammit, I want a meaty kickstarter update with all this pictures and information and more.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
There'll probably be a few more slowpokes to come as well. Strange that RPS didn't cover it. Perhaps NG plans to visit the studio instead. Also Angry Joe hasn't posted his video, he's going by votes and guess what, PE came dead last out of all the interviews he did :smug:
 

J_C

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Also Angry Joe hasn't posted his video, he's going by votes and guess what, PE came dead last out of all the interviews he did :smug:
That's pretty much shows what is his audiance like. He is the bro-dude's voice. (even if he likes some PC games)
 

Volourn

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"He said he wasn't worried—different audiences."

This isn't true. Obsidian's fanbase is basically a 'subset' of BIO's fanbase. Give or take a few, most of the people who buy an Obsidian game will likely buy a BIO game as well. They have the same audiences - RPGs. An,d it'll be proven when this game sells a mil+ mininum. Why do people bash Obsidian so much?
 

Athelas

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The idea of Obsidian as some more sophisticated version of Bioware pretty much only exists on forums like these. They have very little name recognition (they've mostly made sequels or worked with licensed properties and I don't think their name even appears on the box art of their games). It's rather telling that their Kickstarter focused more on their Black Isle history. PoE may be too niche of a game to attract the built-in Bioware fanbase that benefited Kotor 2 and NWN2.
 
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Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Another german preview with new info: http://www.pcgames.de/Pillars-of-Et...llars-of-Eternity-in-der-E3-Vorschau-1125801/

pop up menu for enemies with information like health, defenses, dt etc. (we know this already)

skuldr were enemies in the cave

There is a xaurip in the ruin(He was described as xaurip imp)

there are three ways to escape the ruin:

solve floor puzzle

destroy a wall(e.g. with items or with enough might)

get the help of the xaurip ( You must get him some food)
 

Decado

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This game is going to be way too difficult for the modern Biodrone. Content-wise, there are no romances, no awesome buttans@@!!!, and no half-naked pirate ladies doing backflips in high heels to challenge your notion of gender roles.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I doubt it will be much harder than Dragon Age, don't fool yourself

According to J.E. Sawyer, the game is being balanced to be as difficult as Baldur's Gate 2 and Icewind Dale when in its normal difficulty. Do you consider those to be as hard or slightly harder than Dragon Age?
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://forums.obsidian.net/topic/66344-level-of-epicness/

Hello, I want to ask a question about the levels in the game and its compliance with the levels of games based on the D&D. As we know, in games like Baldur's Gate, Neverwinter Nights, etc.levels 1 to 10 were considered low-level, from 10 to 20 classic heroic adventure with dragons and princesses, and all above - it is gods, plains, epic. In Pillars of Eternity only 12 levels, and I do not understand how these levels are taken. So, the question itself - Pillars of Eternity is a low-level adventure in the style of Baldur's Gate 1, midrange as Baldur's Gate 2, or epic as Throne of Bhaal or Mask of the Betrayer? My question concerns the type of enemies, the ability to influence events in a particular country or the whole world, the possibility to switch to another plane of existence, and so on.

Josh Sawyer said:
It should feel like BG + ToSC or maybe IWD minus a few levels. It's not as high-powered as BG2.
 

Decado

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I doubt it will be much harder than Dragon Age, don't fool yourself

For you and I sure, because we are super cool dudes. But there are plenty of Biodorks who found DA "hard" because they suck at the vidya games. If Sawyer is to be believed (and I believe him, so far) the game will be difficult. Not Dark Souls difficult, but still.

Remember that whole Hepler debacle? That crowd of shitheads is really bad at video games. They don't want to be challenged.
 
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Roguey

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It's two months after. I think it will be fine.
Feargus Urquhart doesn't want to release it in December. It'll be October or November.

Same level to me if you exclude the cheap trial and error shit (That PE won't have anyway).
It also won't have (m)any of the exploits D&D has. The limit on resting supplies hypothetically puts an end to getting by with lazy tactics.

Josh-quote tyme:
Josh said:
rope kid how much dialogue is voice acted?
percentage-wise, about as much as BG2.

Josh said:
toee is too low level
meh by the end of the game -- if you go for one of the better endings -- you'll have fought the avatar of a god and a balor + his cronies, it ain't that low level
the start is the least fun part of the game. after you hit 3rd level and/or get out of hommlet it's great.
Liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiies. I wrote a large post about this. Josh is too forgiving.

Josh said:
4th-12th level is the most fun range of levels in pre-4E editions of A/D&D imo. i love pool of radiance but curse of the azure bonds is a better/more fun game overall. secret of the silver blades+ flies off into silly territory.

Josh said:
why dont you guys just play second eiditon
thumbs-down-emoticon
Now there's the Josh I prefer.
 

Osvir

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There'll probably be a few more slowpokes to come as well. Strange that RPS didn't cover it. Perhaps NG plans to visit the studio instead. Also Angry Joe hasn't posted his video, he's going by votes and guess what, PE came dead last out of all the interviews he did :smug:

Which is only a good thing, if you're an optimist like me. Coming in last people will remember it more too I believe than if it would've been in the middle, at least for people who follow Joe on a day-to-day basis. It'll be the last they see in chronological and current order, possibly easier to memorize~
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
An important quote:

J.E. Sawyer said:
A few comments to various questions and concerns:

* Treasure/unique item distribution will be IWD1/BG2-ish overall.

* Treasure is sometimes randomly selected from a list, but no items are created randomly.

* Weapons/shields/armor have a general bonus value generated by their quality (Standard/Fine/Exceptional/Superb) and by magical properties they may have. This value roughly correlates to where we place them in the game relative to the expected level for characters in that area. There is no other "player-facing" stratification of items like you might find in Diablo II/III or World of Warcraft.

* The crit path is not the most difficult content in the game, so the most powerful items of any given type are generally not on the crit path.

* We have a few "quest-made" items.

* We have class-specific items. However, class-specific items are not weapons because, in my experience, players tend to have very strong feelings on what weapons they want their specific character to use most of the time. If the "best" class-specific item for them is a weapon that goes against that concept, it can generate Bad Feels™. A minor concern, but worth considering.

* Several companions have unique items that come with them (e.g. Pallegina's breastplate). The player is not prevented from taking those items and/or enchanting/modifying them.

* You can add enchantments to unique items that you find.
 

Merlkir

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It's alright. Guy's enthusiastic enough, but there are a few mistakes. (implying there are more 15 floor dungeons than one, calling Adam "Hannecke"...)
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
This one is also really good:

PCGames.de

http://www.pcgames.de/Pillars-of-Et...llars-of-Eternity-in-der-E3-Vorschau-1125801/

It's alright. Guy's enthusiastic enough, but there are a few mistakes. (implying there are more 15 floor dungeons than one, calling Adam "Hannecke"...)

I found that one to be one of the clearest ones regarding what they saw in the demo. I don't think many others mentioned the machine was outside or that another person was sick (some mentioned that it was the PC) and they asked some good questions as well.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
An important quote:

J.E. Sawyer said:
* Several companions have unique items that come with them (e.g. Pallegina's breastplate). The player is not prevented from taking those items and/or enchanting/modifying them.

.
I hope this doesn't mean that I have to stick to those items. If I find a better breastplate than Pallegina's, I want to change them.
 

Duraframe300

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An important quote:

J.E. Sawyer said:
* Several companions have unique items that come with them (e.g. Pallegina's breastplate). The player is NOT prevented from taking those items and/or enchanting/modifying them.

.
I hope this doesn't mean that I have to stick to those items. If I find a better breastplate than Pallegina's, I want to change them.
 

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