Wasn't the worst of journos either. There were ppl who don't even know who Josh is and don't know what to ask him.
That's pretty much shows what is his audiance like. He is the bro-dude's voice. (even if he likes some PC games)Also Angry Joe hasn't posted his video, he's going by votes and guess what, PE came dead last out of all the interviews he did
BIO's fanbase
r00fles!They have the same audiences - RPGs
I doubt it will be much harder than Dragon Age, don't fool yourself
Hello, I want to ask a question about the levels in the game and its compliance with the levels of games based on the D&D. As we know, in games like Baldur's Gate, Neverwinter Nights, etc.levels 1 to 10 were considered low-level, from 10 to 20 classic heroic adventure with dragons and princesses, and all above - it is gods, plains, epic. In Pillars of Eternity only 12 levels, and I do not understand how these levels are taken. So, the question itself - Pillars of Eternity is a low-level adventure in the style of Baldur's Gate 1, midrange as Baldur's Gate 2, or epic as Throne of Bhaal or Mask of the Betrayer? My question concerns the type of enemies, the ability to influence events in a particular country or the whole world, the possibility to switch to another plane of existence, and so on.
Josh Sawyer said:It should feel like BG + ToSC or maybe IWD minus a few levels. It's not as high-powered as BG2.
I doubt it will be much harder than Dragon Age, don't fool yourself
Feargus Urquhart doesn't want to release it in December. It'll be October or November.It's two months after. I think it will be fine.
It also won't have (m)any of the exploits D&D has. The limit on resting supplies hypothetically puts an end to getting by with lazy tactics.Same level to me if you exclude the cheap trial and error shit (That PE won't have anyway).
Josh said:percentage-wise, about as much as BG2.rope kid how much dialogue is voice acted?
Liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiies. I wrote a large post about this. Josh is too forgiving.Josh said:the start is the least fun part of the game. after you hit 3rd level and/or get out of hommlet it's great.meh by the end of the game -- if you go for one of the better endings -- you'll have fought the avatar of a god and a balor + his cronies, it ain't that low leveltoee is too low level
Josh said:4th-12th level is the most fun range of levels in pre-4E editions of A/D&D imo. i love pool of radiance but curse of the azure bonds is a better/more fun game overall. secret of the silver blades+ flies off into silly territory.
Now there's the Josh I prefer.Josh said:thumbs-down-emoticonwhy dont you guys just play second eiditon
There'll probably be a few more slowpokes to come as well. Strange that RPS didn't cover it. Perhaps NG plans to visit the studio instead. Also Angry Joe hasn't posted his video, he's going by votes and guess what, PE came dead last out of all the interviews he did
J.E. Sawyer said:A few comments to various questions and concerns:
* Treasure/unique item distribution will be IWD1/BG2-ish overall.
* Treasure is sometimes randomly selected from a list, but no items are created randomly.
* Weapons/shields/armor have a general bonus value generated by their quality (Standard/Fine/Exceptional/Superb) and by magical properties they may have. This value roughly correlates to where we place them in the game relative to the expected level for characters in that area. There is no other "player-facing" stratification of items like you might find in Diablo II/III or World of Warcraft.
* The crit path is not the most difficult content in the game, so the most powerful items of any given type are generally not on the crit path.
* We have a few "quest-made" items.
* We have class-specific items. However, class-specific items are not weapons because, in my experience, players tend to have very strong feelings on what weapons they want their specific character to use most of the time. If the "best" class-specific item for them is a weapon that goes against that concept, it can generate Bad Feels™. A minor concern, but worth considering.
* Several companions have unique items that come with them (e.g. Pallegina's breastplate). The player is not prevented from taking those items and/or enchanting/modifying them.
* You can add enchantments to unique items that you find.
It's alright. Guy's enthusiastic enough, but there are a few mistakes. (implying there are more 15 floor dungeons than one, calling Adam "Hannecke"...)
I hope this doesn't mean that I have to stick to those items. If I find a better breastplate than Pallegina's, I want to change them.An important quote:
J.E. Sawyer said:* Several companions have unique items that come with them (e.g. Pallegina's breastplate). The player is not prevented from taking those items and/or enchanting/modifying them.
.
I hope this doesn't mean that I have to stick to those items. If I find a better breastplate than Pallegina's, I want to change them.An important quote:
J.E. Sawyer said:* Several companions have unique items that come with them (e.g. Pallegina's breastplate). The player is NOT prevented from taking those items and/or enchanting/modifying them.
.
ThisNothing on that sentence even remotely implies that