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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Endemic

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Judging by those requirements, even my ancient laptop from 2006 can play the game.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
On other boards do they talk specifically about how this is going to be different from Dragon Age: Origins, because I've been playing DA:O for the first time just recently and it seems like exactly the same thing as the PoE pitch? Just not having '90s Cinemax sex cutscenes to hammer esc during? No EA buyout midproduction making them do stuff like whore masses of shamelessly overpowered/p2w DLC?

I was amazed by the amount of mutually exclusive C&C DAO is able/willing to do even with low end 2009 AAAish production values including full NPC voice acting; seemed like a much bigger mass of stuff than 4mil could buy of Obsidian even just with BG2 dialog. Just the origin stuff by itself was pretty damn expansive.
What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.
 

Nihiliste

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I don't really believe those system requirements considering this is a Unity game and its still too early for everything to be optimized but if they are real then I am impressed.

As for the space discussion, 20GB as a % of modern storage drives is much, much less than the IE games as a % of typical consumer drives circa 98-00.
 

Spockrock

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Hardware Requirements: Pentium 4 2.6 GHz, 2 GB RAM, Graphic Card 128 MB (GeForce 6600 GT or better), 20 GB HDD, Windows XP/Vista/7/8
Guys, I don't get it. Is this funny because it's unrealistically too high or unrealistically to low? I really fucking hope it's the former.
You can barely run a modern browser on that computer let alone an Unity game
I have a spare PC (with Win XP for writing shit in Assembly 16) with pretty much the exact same specs (3 GB of RAM instead of 2 and a worse GFX card). it runs Arma 2 Combined Ops. not to mention my lighting fast Mozilla Firefox (or maybe Firefox isn't modern enough?) :obviously:

although, I keep hearing Unity is very resource intensive, so that could be a problem.
 

Gozma

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What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.

On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.

And to my low-exposure eyes DAO is the same kind of ostensibly smartened-up Orc-Dwarf-Elf fantasy. It's PC-centric. It's huge and has BG2-style tons of content (more than I thought you could really even do with full NPC voicing, honestly) and RTw/P. And it was made right at the end of 2009. It seems like a natural point of highly specific comparison.
 

Athelas

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What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.

On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.
Exceptions exist to prove the rule. :M
 

Deleted member 7219

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What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.

On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.

And to my low-exposure eyes DAO is the same kind of ostensibly smartened-up Orc-Dwarf-Elf fantasy. It's PC-centric. It's huge and has BG2-style tons of content (more than I thought you could really even do with full NPC voicing, honestly) and RTw/P. And it was made right at the end of 2009. It seems like a natural point of highly specific comparison.

You think NWN2 is an example of Obsidian writing? I think KOTOR 2, MotB and Fallout: New Vegas are much better examples.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.

And to my low-exposure eyes DAO is the same kind of ostensibly smartened-up Orc-Dwarf-Elf fantasy. It's PC-centric. It's huge and has BG2-style tons of content (more than I thought you could really even do with full NPC voicing, honestly) and RTw/P. And it was made right at the end of 2009. It seems like a natural point of highly specific comparison.
You are describing DA:O, but I'm not sure what that has to do with PoE.

Anyways they are both billed as spiritual successors to BG, so yes there are some similarities. This is sort of akin to asking how PoE will be different from NWN2 or how DA:O would be different from NWN2. They're like totally different games man.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
tuluse You're talking to somebody whose opinion of games featuring "real time with elves"...tends to discourage a close examination of the fine differences between them.

That said, it's probably not inaccurate to say that Dragon Age and Pillars of Eternity are both attempts by two different companies in very different circumstances to go in a similar direction with regard to world design. Call it convergent evolution.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.

That said, anyone who cared about anything non-casual has probably long since left the company.
 

Martius

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I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.

That said, anyone who cared about anything non-casual has probably long since left the company.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.
 

Abelian

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Exceptions exist to prove the rule. :M
There are two theories on the origin of the phrase:
1. "prove" is used with the older sense of "test" (ex. bulletproof or 70% proof alcohol), so exceptions can be used to test a rule and show it false. Ex. an ostrich tests the rule that "birds can fly"
2. exceptions cases can show that there is a stronger rule in effect. In other words, the exceptions mean that save for those specific cases, the rule applies by default. Ex. a building with a designated smoking area shows that with the exception of that area, smoking is not allowed.

In the context of Aristotelian (binary) logic, if you have a rule R: "all elements of set S have property p" it is sufficient to show "there exists element e of set S that does not have property p" is true in order to disprove R. In other words, the exception disproves the rule.
I know you wrote that as a sarcastic/witty remark but misuse of "the exception prooves the rule" quotation is a pet peeve of mine. :M
 

Semper

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MCA Project: Eternity
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.

afaik it was set right in the dragon age featuring massive battles in a world uninhabitated by dwarfs and elves. there was also word about a separated multiplayer campaign and similar support like nwn, but then decline struck. i still remember those screens of the bridge with an army on the ground and something that looked like a greek temple.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.

That said, anyone who cared about anything non-casual has probably long since left the company.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.

http://web.archive.org/web/20041229041122/http://www.bioware.com/games/dragon_age/

Try having a look on there. I remember that they were going to only have rare consumables and no health regen and stuff like that. Yeah how that changed.
 

nikolokolus

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I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.

That said, anyone who cared about anything non-casual has probably long since left the company.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.

http://web.archive.org/web/20041229041122/http://www.bioware.com/games/dragon_age/

Try having a look on there. I remember that they were going to only have rare consumables and no health regen and stuff like that. Yeah how that changed.

Yup. I distinctly remember being excited about being able to (hopefully) port the persistent server I helped build/run over to the new game and toolset. Of course then Elevation sold out to EA and they cut off any balls the game might have had and turned into a bog standard elfs-dwarfs-hoomins-orks fantasy RPG and gutted anything that looked even remotely original.

I still remember the denial on the Bioware boards, that EA wouldn't actually dare to interfere with the game's development. "This time it's going to be different - honest injun"
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.

That said, anyone who cared about anything non-casual has probably long since left the company.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.

http://web.archive.org/web/20041229041122/http://www.bioware.com/games/dragon_age/

Try having a look on there. I remember that they were going to only have rare consumables and no health regen and stuff like that. Yeah how that changed.
Man, I remember how excited I was when I read that for the first time. I still subscribed to vide game magazines at the time. I remember wishing that the game would release the year after. How things changed.
 

Roguey

Codex Staff
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i still remember those screens of the bridge with an army on the ground and something that looked like a greek temple.
That was fake crap built with the NWN editor. :M

I still remember the denial on the Bioware boards, that EA wouldn't actually dare to interfere with the game's development. "This time it's going to be different - honest injun"
They didn't. Everything Bioware does is the result of Bioware's decisions.

Granted, they have to make decisions to maximize ROI, but that's not too different from post-KOTOR Bioware anyway. Jeez, the "Bioware was good until EA!!!!!!!!!" nonsense completely ignores that game, Jade Empire, and Mass Effect.
 

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