FuriousGamer87
Arcane
In short, let's us kept the expectation on balance very very low.
I dunno ...
Everyone can talk big but can anyone walk the talk?
So far I am not impressed with the results with balance that Obsidian come up with
In short, let's us kept the expectation on balance very very low.
I dunno ...
have you played new vegasEveryone can talk big but can anyone walk the talk?
So far I am not impressed with the results with balance that Obsidian come up with
have you played new vegasEveryone can talk big but can anyone walk the talk?
So far I am not impressed with the results with balance that Obsidian come up with
Joined:
Jun 20, 2014
What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.On other boards do they talk specifically about how this is going to be different from Dragon Age: Origins, because I've been playing DA:O for the first time just recently and it seems like exactly the same thing as the PoE pitch? Just not having '90s Cinemax sex cutscenes to hammer esc during? No EA buyout midproduction making them do stuff like whore masses of shamelessly overpowered/p2w DLC?
I was amazed by the amount of mutually exclusive C&C DAO is able/willing to do even with low end 2009 AAAish production values including full NPC voice acting; seemed like a much bigger mass of stuff than 4mil could buy of Obsidian even just with BG2 dialog. Just the origin stuff by itself was pretty damn expansive.
I have a spare PC (with Win XP for writing shit in Assembly 16) with pretty much the exact same specs (3 GB of RAM instead of 2 and a worse GFX card). it runs Arma 2 Combined Ops. not to mention my lighting fast Mozilla Firefox (or maybe Firefox isn't modern enough?)You can barely run a modern browser on that computer let alone an Unity gameGuys, I don't get it. Is this funny because it's unrealistically too high or unrealistically to low? I really fucking hope it's the former.Hardware Requirements: Pentium 4 2.6 GHz, 2 GB RAM, Graphic Card 128 MB (GeForce 6600 GT or better), 20 GB HDD, Windows XP/Vista/7/8
What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.
Exceptions exist to prove the rule.What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.
On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.
What an odd question to ask. The art, world design, level design, mechanics are all going to be completely different. Plus, you know Obsidian writing instead of Bioware.
On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.
And to my low-exposure eyes DAO is the same kind of ostensibly smartened-up Orc-Dwarf-Elf fantasy. It's PC-centric. It's huge and has BG2-style tons of content (more than I thought you could really even do with full NPC voicing, honestly) and RTw/P. And it was made right at the end of 2009. It seems like a natural point of highly specific comparison.
You are describing DA:O, but I'm not sure what that has to do with PoE.On the subject of Obsidian writing, may I present the last bit of clearly Baldur's Gate 2 inspired Obsidianry: Neverwinter Nights 2.
And to my low-exposure eyes DAO is the same kind of ostensibly smartened-up Orc-Dwarf-Elf fantasy. It's PC-centric. It's huge and has BG2-style tons of content (more than I thought you could really even do with full NPC voicing, honestly) and RTw/P. And it was made right at the end of 2009. It seems like a natural point of highly specific comparison.
This is sort of akin to asking how PoE will be different from NWN2 or how DA:O would be different from NWN2.
They're like totally different games man.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.
That said, anyone who cared about anything non-casual has probably long since left the company.
There are two theories on the origin of the phrase:Exceptions exist to prove the rule.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.
That said, anyone who cared about anything non-casual has probably long since left the company.
Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.
That said, anyone who cared about anything non-casual has probably long since left the company.
http://web.archive.org/web/20041229041122/http://www.bioware.com/games/dragon_age/
Try having a look on there. I remember that they were going to only have rare consumables and no health regen and stuff like that. Yeah how that changed.
Man, I remember how excited I was when I read that for the first time. I still subscribed to vide game magazines at the time. I remember wishing that the game would release the year after. How things changed.Like what? I dont think I heard anything about Origins before EA terrible marketing campaign.I remember the description of DA:O when the website went up in 2003. It didn't sound half bad. Then of course come 2009, Bioware had been swallowed by EA and none of the promised mechanics made it in.
That said, anyone who cared about anything non-casual has probably long since left the company.
http://web.archive.org/web/20041229041122/http://www.bioware.com/games/dragon_age/
Try having a look on there. I remember that they were going to only have rare consumables and no health regen and stuff like that. Yeah how that changed.
That was fake crap built with the NWN editor.i still remember those screens of the bridge with an army on the ground and something that looked like a greek temple.
They didn't. Everything Bioware does is the result of Bioware's decisions.I still remember the denial on the Bioware boards, that EA wouldn't actually dare to interfere with the game's development. "This time it's going to be different - honest injun"