Excidium
P. banal
"Might not be real"
Basically at high ends, the size of 3D graphics skyrockets, and the more "diverse" your game is, the more of them you'll have. It might be that some of these games have higher quality models than they actually need, but hey, nobody wants to be like DA2 and have people zoom in to point out the blurry faces if they can avoid it.
Another source for the system requirements:
http://guides.gamepressure.com/pillarsofeternity/guide.asp?ID=25637
We can at least rest at ease that they can't do worse than MMX in that departmenti'm hoping they're working on the loading technology as much as they are on the game graphics technology. IT isn't necessary to load the map completely during transitions. Some time can be saved in that way. there are probably other tricks that they can use as well to solve these problems.
i'm hoping they're working on the loading technology as much as they are on the game graphics technology. IT isn't necessary to load the map completely during transitions.
On other boards do they talk specifically about how this is going to be different from Dragon Age: Origins, because I've been playing DA:O for the first time just recently and it seems like exactly the same thing as the PoE pitch?
Well, IIRC this is the first game that broke the fourth wall with regards to in-game characters encouraging you to buy part of the story as DLC for xx.99 (Warden's Keep is the first DLC that comes up when I search "dragon age fourth wall dlc"). Visionary.On other boards do they talk specifically about how this is going to be different from Dragon Age: Origins, because I've been playing DA:O for the first time just recently and it seems like exactly the same thing as the PoE pitch? Just not having '90s Cinemax sex cutscenes to hammer esc during? No EA buyout midproduction making them do stuff like whore masses of shamelessly overpowered/p2w DLC?
I was amazed by the amount of mutually exclusive C&C DAO is able/willing to do even with low end 2009 AAAish production values including full NPC voice acting; seemed like a much bigger mass of stuff than 4mil could buy of Obsidian even just with BG2 dialog. Just the origin stuff by itself was pretty damn expansive.
On other boards do they talk specifically about how this is going to be different from Dragon Age: Origins, because I've been playing DA:O for the first time just recently and it seems like exactly the same thing as the PoE pitch? Just not having '90s Cinemax sex cutscenes to hammer esc during? No EA buyout midproduction making them do stuff like whore masses of shamelessly overpowered/p2w DLC?
I was amazed by the amount of mutually exclusive C&C DAO is able/willing to do even with low end 2009 AAAish production values including full NPC voice acting; seemed like a much bigger mass of stuff than 4mil could buy of Obsidian even just with BG2 dialog. Just the origin stuff by itself was pretty damn expansive.
Plus six characters in your party. Oh, and hopefully we do not get abilities that are actually broken. (I still like DA:O.)
I thought they looked about as different as a single player RPGs could.
Have they been playing up the "PoE is against using MMO mechanics" angle explicitly?
As long as I'm in this thread have they talked about formation stuff lately? That seems extremely necessary to get the typical Rtw/P clusterfuck to be sensible. DAO has made me remember that 90% of Rtw/P gameplay is figuring out a playstyle where you limit the amount of pathing as much as possible.
In short, let's us kept the expectation on balance very very low.
DA:O was not exactly "designed for consoles", it was a PC-exclusive that got ported in the last year of its development
^Yah DAO is PC as fuck as far as that goes.
I thought they looked about as different as a single player RPGs could.
Why would you type this dumb sentence, they're Rtw/P BG style games.
Have they been playing up the "PoE is against using MMO mechanics" angle explicitly?
Console versions don't even get that camera.That makes the crappy overhead camera even more surprising.