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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong

Jezal_k23

Guest
Looks incredible as far as I'm concerned. Might even give more of my precious money to Obsidian by buying it again when it officially comes out.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Looks to be exactly what they promised and what i had imagined which is great.
Three things though :
- i would have like it even better if it was a bit less zoom in or a field of view less narrow (should cover almost the full screen).
- really hope that you could hide the not available dialog options and remove the needed skill cap indicator (in fact remove any info, maybe keep the diplomatic/honest indicator but i'm not even a fan of those).
- despite implementation of attacks of opportunities, it doesn't look like the combat will be much more tactical and manageable that in BG (despite being a turn based fan i enjoyed IE combat so it doesn't bother me, especially since i did not believe they could improve the system much)
 

Whiran

Magister
Joined
Feb 3, 2014
Messages
641
what the fuck is this health regen?

is this only for demo purpose?
It's stamina regen. Or some weird hybrid of health / stamina. It's like a baby-health pool that seems to drop from hits and if it goes to 0 you are knocked out.

Then it regens surprisingly quickly between fights but the primary health bar (the counter-intuitive blue bar or was it green?) seems to be more permanent with its depletion.
 

Jezal_k23

Guest
Looks to be exactly what they promised and what i had imagined which is great.
- really hope that you could hide the not available dialog options and remove the needed skill cap indicator (in fact remove any info, maybe keep the diplomatic/honest indicator but i'm not even a fan of those).

Yeah if anything I'd agree that this is important. Better to hide these options to allow players who'll do several playthroughs of different characters to be surprised when they come across something entirely new to them.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,064
Location
Flowery Land
I think he sounds solemn/ominous rather than bored. It's obvious he's trying to put some intonation in his speech.

It's beyond that video (that just reminded me of it). It's largely how he NEVER changes his tone of voice even slightly. The worst is the "you have been waylaid by enemies and must defend yourself", said in the exact same tone he does everything else in, though.

Of course, a narration of text that moves THAT slowly can make anyone seem bored.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
So I'm in the middle of the Namibian bush. Logging in on the codex for the first time this week and suddenly there is a video. Very nice surpirse. Too bad my internet connection is extremely slow.

Is there a video somewhere with aumaua character model?
 
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Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The IGN video was pretty funny.

"So, protag, you were a slave, eh? Wanna talk about that old life full of suffering and despair?"

"None of your business."

"Meh, I can't force you to have a personality." < Actual text.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
Just imagine how much better this game would have been with turn based combat, such a waste.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Gamespot:
As I watched Obsidian play Pillars of Eternity, it was hard not to shake the concern that stayed with me throughout the demo: that this was not a game standing on the shoulders of giants, but one relying on slavish devotion. It didn't help that I had just played the excellent Divinity: Original Sin earlier that day, an RPG that uses its inspirations as a springboard rather than as a mold, and in the process establishes an identity that makes it an important step in RPG evolution. Divinity uses old mechanics to say something new. Does Pillars of Eternity use old mechanics to say something old? And if so, is that necessarily a bad thing?

Those goings-on will often involve battles, of course, which play out in typical Baldur's Gate fashion. Combat progresses in real time, but you can pause the action whenever you like to reposition characters and queue up different skills. The action wasn't all that exciting to watch during the demo, given the lifeless animations and small-scale visual effects, though I don't doubt that these old-school visuals will appeal to the game's Kickstarter backers, who will presumably embrace any element that reminds them of the good ol' days--or in layman's parlance, 1998.
OH SNAP! :lol:
 

BGMD

Learned
Joined
Dec 8, 2013
Messages
71
my sides :lol: (from IGN vid)

C0rlcxU.jpg


:dead:
 

imweasel

Guest
"Watched video again. Killing wolves in PoE reaps no rewards and is therefore a pointless and dangerous chore. Note to self: avoid wolves."

:updatedmytxt:
*write, write, write*
 

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