Yeah, but Merin uses Comic Sans in his signature. Instant subhuman level achieved.Ogrezilla is pretty annoying too.
The magic system is NOT locked in place. I'm sure Sawyer got quite a bit of opinions which he and Tim can use.
I think Tim and Josh have some kind of prototype (which Sawyer alluded to) or at least what the focus of that system will be.
But yes, fucking up the magic system would be beyond stupid. THAT IS the essential essence of the IE games.
Dragon Age with a much better story.If they go with cool downs, the game is going to be Dragon Age. There's simply no other way around it.
Just don't quote the fucktard.
Just don't quote the fucktard.
Getting a little aggressive there buddy...sand in the vagina I suppose.![]()
Just don't quote the fucktard.
Getting a little aggressive there buddy...sand in the vagina I suppose.![]()
A prestigious poster, now sadly in the halls of the banned, once told me what I am about to tell you:
SON
GET THE FUCK OUT
Actually, if you stop to thing about it, whatever his thoughts on magic may be and whether you like them or not, Mr. Sawyer is being a real bro. Specially since people keep jumping up in that thread trying to get their voice in. I wished we could get more of his time, of course, but still it was pretty awesome of him to take all that time to answer those questions. I also wished he had addressed my own, or a few of the other ones, but I think he really didn't have time to do that. Hopefully dialog will remain open and we will be able to get our opinions in and answers out.
Adam Meyers said:I'm a big fan of RPGs, especially tabletop ones, due to their extreme player freedom. If someone came up to me and said they wanted to run a game where we owned a blacksmith's shop I'd probably say no, but that doesn't mean I'm not going to try and open one whilst simultaneously questing to save the world. In an average campaign I'll hire brigands I was supposed to fight, run animals through a dungeon to trigger traps, build my own town, or spec a character out as an expert distiller just so I can start an organization of rum-runners, all while questing through dungeons and battling monsters.
On a spectrum ranging from strict RPG dungeon crawls on one end and 'The Sims' on the other, a lot of modern games keep pushing toward the middle. However, there's only so far an AAA mega-hit can push things- Skyrim has lots of options, but still it's what I CAN'T do that sticks out to me the most, and while Fable always marketed their games on your player freedom, their "Run a Kingdom," "Own a shop," and "Have kids" were almost in name only, as they always came with very few options and very little interaction.
Project Eternity will and should focus on glorious old-school RPG-hood, but since the lack of cutting-edge graphics and engine frees it up from the budgetary limiters of games like Skyrim and Fable, I can't help but wonder what extra options could they make available beyond the usual stab-and-grab? We already know there will be a customizable house, companion romances, and the ability to bypass combats with diplomacy, but how much of that uninhibited table-top feel will they try to capture? What sorts of things have you always wanted to see in a computer RPG, but until now never have?
My wishlist for Project Eternity goes something like this:
* Own and run a store, or otherwise make 'merchant' something you can actively be.
* Own and run a fortress.
* Join and rise to the top of an organization, then still have an active use for it in the game (as opposed to Elder Scrolls, where once you run an organization it might as well not exist anymore.)
* Court, get married, and customize a house. Maybe even kids who get older with in-game time.
* Have unorthodox character build options, like one focused on crafting, that's also a viable character choice.
* Make diplomacy, intelligence, crafting, etc., open up now game options rather than just be an alternative to punching people in the face.
* Interact with animals, followers, or hirelings.
So what's your wishlist for in-game options?
I'm getting the unhappy foreboding feeling that Sawyer wants the party to automatically regain all spells, HP and be revived after every single encounter. If only we knew more...
I'm getting the unhappy foreboding feeling that Sawyer wants the party to automatically regain all spells, HP and be revived after every single encounter. If only we knew more...
To be honest, I wouldn't mind such a system. It'd end up being more like tactical RPG's or the AoD combat demo, where combat is a series of set pieces vs. a longer slog. This would (if done right) increase the amount of strategic options a player uses in each battle at the expense of the strategic resource management. I don't mind this, because I usually find the strategic management in RPG's severely lacking outside of rogue-likes.
I'm getting the unhappy foreboding feeling that Sawyer wants the party to automatically regain all spells, HP and be revived after every single encounter. If only we knew more...
Jaesun said:Or it could just be as similar as it was in the IE games. That's why we liked it.
I did not like the IE games because of the Vancian magic system. As Lohi says, I tolerated it; I adapted just fine, but by no means did I enjoy the Infinity Engine games for one combat mechanic. Goodness. That's such a one-dimensional view of the IE games that it's rather sad.
I'm getting the unhappy foreboding feeling that Sawyer wants the party to automatically regain all spells, HP and be revived after every single encounter. If only we knew more...
That probably is how PE will turn out. KOOL-downs with no rounds with near-invincible companions and streamlined character development.
I'm genuinely baffled. Obsidian simply doesn't have it in themselves to produce an old school hardcore RPG. They are storyfags with a priority of simplifying shit for the players. Not to say IE games were old school or hardcore, though they could be quite tactical at times. PE will likely turn out to be a complete dumbed down piece of shit compared to IE games. At the very least, it won't look as good is certain since I doubt will actually do 2D backgrounds.
In near future, the average Codexer will look back in disbelief and name this period "The PE Incident" when Codex entered a collective hysteria and happily ignored all the red flags which signalled that the PE would be a piece of suck.
I'm getting the unhappy foreboding feeling that Sawyer wants the party to automatically regain all spells, HP and be revived after every single encounter. If only we knew more...
To be honest, I wouldn't mind such a system. It'd end up being more like tactical RPG's or the AoD combat demo, where combat is a series of set pieces vs. a longer slog. This would (if done right) increase the amount of strategic options a player uses in each battle at the expense of the strategic resource management. I don't mind this, because I usually find the strategic management in RPG's severely lacking outside of rogue-likes.
Based on what exactly? We know MORE about PE than we do Wasteland 2. Which indecently is still in TRUST US! IT WILL WE AWESOME. A game, by IneXile.