Regvard
Arcane
stuff
Link?
You're kind of hard not to notice.
I'm asking because of the 2003 thing. I don't even remember what the hell I was doing in 2003.
Obsidian was founded in 2003.
stuff
Link?
You're kind of hard not to notice.
I'm asking because of the 2003 thing. I don't even remember what the hell I was doing in 2003.
Nice one, MattI asked Matt on Facebook btw, and he told me that we will see the interviewin the next Matt Chat.
For all of you with reddit accounts maybe you could upvote this question so that it gets answered by Tim Cain~
http://www.reddit.com/r/projecteter..._from_tim_cain_and_another_reddit_q_a/c6gxt35
I'm getting the unhappy foreboding feeling that Sawyer wants the party to automatically regain all spells, HP and be revived after every single encounter. If only we knew more...
That probably is how PE will turn out. KOOL-downs with no rounds with near-invincible companions and streamlined character development.
I'm genuinely baffled. Obsidian simply doesn't have it in themselves to produce an old school hardcore RPG. They are storyfags with a priority of simplifying shit for the players. Not to say IE games were old school or hardcore, though they could be quite tactical at times. PE will likely turn out to be a complete dumbed down piece of shit compared to IE games. At the very least, it won't look as good is certain since I doubt will actually do 2D backgrounds.
In near future, the average Codexer will look back in disbelief and name this period "The PE Incident" when Codex entered a collective hysteria and happily ignored all the red flags which signalled that the PE would be a piece of suck.
Based on what exactly? We know MORE about PE than we do Wasteland 2. Which indecently is still in TRUST US! IT WILL WE AWESOME. A game, by IneXile.
you mean "more shit". if in your book walking back and forth between empty locations is "challenging" you need your head checkedSawyer is NOT a bro.
There are so many solutions to this problem, but of course, all of them will make the game more challenging
I wish I could back out, even though I didn't even pledge. What is this magic? Bad combat? Terrible optimization? Long loading times? No pathfinding at all? Not to repeat what I said on Obsi forums, but I expected more from Obsidian that finally gained some independence. But maybe their way of showing they're big boys now is by uh, imitating IE games. Apparently they've worked on too many original projects and got fed up.The goal/vision of this project is to capture the magic (old school feeling) of the Infinity Engine games.
you mean "more shit". if in your book walking back and forth between empty locations is "challenging" you need your head checked
This is a stupid question, don't upvote it! Grappling? Prone? Really? We already know that PE is not a tactical fighter simulator. It won't be JA2. Why bother to ask this?For all of you with reddit accounts maybe you could upvote this question so that it gets answered by Tim Cain~
http://www.reddit.com/r/projecteter..._from_tim_cain_and_another_reddit_q_a/c6gxt35
you mean "more shit". if in your book walking back and forth between empty locations is "challenging" you need your head checked
If you think cooldowns can be done well, or, even more important, Obsidian can do them well, you need to have your head checked.
And he actually said many solutions. That doesn't mean "walking back and forth between empty locations". But I see you decided to parrot Sawyer's retarded arguments and think you're smart for doing so.
I guarantee you this, cooldowns will be either:
- wait to recharge or
- recharge after combat
It will suck. Period.
I wish I could back out, even though I didn't even pledge. What is this magic? Bad combat? Terrible optimization? Long loading times? No pathfinding at all? Not to repeat what I said on Obsi forums, but I expected more from Obsidian that finally gained some independence. But maybe their way of showing they're big boys now is by uh, imitating IE games. Apparently they've worked on too many original projects and got fed up.The goal/vision of this project is to capture the magic (old school feeling) of the Infinity Engine games.
villain of the story Do you feel bad for missing the opportunity for a perfect moment of ultimate smugness when cooldowns were confirmed two days ago?
villain of the story Do you feel bad for missing the opportunity for a perfect moment of ultimate smugness when cooldowns were confirmed two days ago?
It was? Sheeeeeet. I was busy and couldn't keep up with the frequency of updates and all the interviews. Could you link to it?
On the other hand...
Still lots of people with tunnel vision itt
"Bawwwwwww bring back resting"
"But there is resting."
"Bawwwwwww I'm going to have a knee-jerk reaction to this other extremely vague idea you have that might turn out well after proper prototyping/playtesting"
Knee-jerk raging over vague concepts isn't constructive criticism, it's noise. If it turns out to be a bad mechanic, it won't make it into the final game more-than-likely (considering there's no publisher).Better to rage now when there's still a chance to make a difference than to rage impotently after it's too late. Let it all out, I say.
Knee-jerk raging over vague concepts isn't constructive criticism, it's noise. If it turns out to be a bad mechanic, it won't make it into the final game more-than-likely (considering there's no publisher).Better to rage now when there's still a chance to make a difference than to rage impotently after it's too late. Let it all out, I say.
(image)
RPG Codex: Smart Players.
"RPG Codex" is arguing against "player's experience" in favor of their "expectation" so no, they aren't. Sawyer's already deadset on trying the spells-recharge-between-battles-via-cooldown idea, and if it doesn't make it in it'll be because it sucked, not because several dozen people told him they hate cooldowns.
Sawyer's already deadset on trying the spells-recharge-between-battles-via-cooldown idea,
Sawyer's already deadset on trying the spells-recharge-between-battles-via-cooldown idea,
In other words: tunnel-vision?
It's only tunnel-vision if it's bad and stays in (in that case it would be "not considering player experience over a design idea"). Right now it's "I think this is the best solution for this particular game."Sawyer's already deadset on trying the spells-recharge-between-battles-via-cooldown idea,
In other words: tunnel-vision?