HanoverF
Arcane
- Joined
- Nov 23, 2002
- Messages
- 6,083
ImpossibleSpoony made a good video about the system.
ImpossibleSpoony made a good video about the system.
Also, you actually need to rest a bit after using per-encounter powers. There are different types of rest - 5 minute one replenishes per-encounter powers, while you can rest 1 time per 24 hours for 6 hours to regain all powers - both encounter and daily. So that Sawyers 45 cooldown after combat is a lot like that.
What is?Impossible
You don't think he'll mix and mash stuff together?Yeah my best GUESS is either:
To those you have chosen when getting new levels. It's a lot like playing a Sorcerer.You will have all access to spells.
Jaesun But he's also planning something with customizable "spell suites", which would be a replacement for memorization I imagine.
You don't think he'll mix and mash stuff together?Yeah my best GUESS is either:
Mage level 5 can cast Fireball 1 X, Magic Missile 3x, Hold Monster 1x PER ENCOUNTER. (This would be shit).
I doubt it. There'll still be resting in the game according to Sawyer. I think he'll combine mechanics together. Max amount of spells being able to cast, cooldowns between battles based on level and spell memorisation. Much will depend on the encounter design for this system to be effective and not bsb.Also, you actually need to rest a bit after using per-encounter powers. There are different types of rest - 5 minute one replenishes per-encounter powers, while you can rest 1 time per 24 hours for 6 hours to regain all powers - both encounter and daily. So that Sawyers 45 cooldown after combat is a lot like that.
Yeah my best GUESS is either:
Mage level 5 can cast Fireball 1 X, Magic Missile 3x, Hold Monster 1x PER ENCOUNTER. (This would be shit).
Mage level 5 can cast Fireball 1 X , Magic Missile 3x, Hold Monster 1x Per DAY. (This would be....somewhat OK, I still don't like it).
And there would be no spell memorization mechanic. You will have all access to spells.
That's the only thing I can guess thus far, but then he threw that curveball about healing. Fucking Josh!
Mage level 5 can cast Fireball 1 X, Magic Missile 3x, Hold Monster 1x PER ENCOUNTER. (This would be shit).
Not sure about that. I mean, it'd screw up the immersion a bit, but it seems like most of the best and most interesting combat encounters that people talk about in BG2, for example, are ones that are mostly attempted with the party fully-rested and spells full. The advantage would be that you could design each encounter assuming the player is going in with a full range of abilities, and expecting the player to try to use whatever they can.
Not saying that Obsidian would pull this off, but I don't think spells (or health) resetting per encounter is bad design per se.
I don't know how you get the strength to reason with the animals on the Obsidian boards. The worst is arguing with people that are wrong and believe they are right with a zeal that could shake the heavens.
I don't know how you get the strength to reason with the animals on the Obsidian boards. The worst is arguing with people that are wrong and believe they are right with a zeal that could shake the heavens.
Oh I agree completely. But having FULL access for EVERY encounter? That would be fucking retarded. There is no tension, tactics or or that unique thrill for each encounter.
My main grudge against magic system like that is that it's very gamy. This is not a system which draws it's mechanic from the setting. It's a system which draws mechanic from idea of "balance", that classes have to be "balanced", encounters have to be "balanced", everything has to be "balanced".
Good show, Stillain of the Vory!
http://forums.obsidian.net/topic/60885-overreaction-theater/page__st__200#entry1221571
villain of the story FYI, latest news is that there will be no level scaling. http://www.formspring.me/JESawyer/q/377480249010585532
Good show, Stillain of the Vory!
http://forums.obsidian.net/topic/60885-overreaction-theater/page__st__200#entry1221571
villain of the story FYI, latest news is that there will be no level scaling. http://www.formspring.me/JESawyer/q/377480249010585532
Official interview says not only do they plan on implementing level scaling but also that level scaling is necessary to keep non-linear challenge.
Individual answer: wasn't planning on using it.
Yeah, I think I'll believe the latter since I totally got my priorities right.
Don't be an idiot.
There are actually people who who wants console ports of PE:
http://forums.obsidian.net/topic/59945-please-make-a-console-version/page__st__20 and http://forums.obsidian.net/topic/60897-project-eternity-on-consoles/
Yeah, there are actually two topics on this.