pocahaunted
Arcane
Who cares, it's not like the common Russian (those who consider localization a deal breaker) pays for his gaming needs.
Pfft.
Pfft.
I disagree with the claim "cooldowns are less intelligent than clicking a button to get your spells back." I think something similar to "you cast this spell and you may not get it back until another 2 or 3 fights but you won't actually have to hit a button to do so" might work out fine (especially for balancing encounters). Of course he has to figure out a good way to discourage waiting but that's his prob.Way to miss the point Roguey. We don't want resting; we want an intelligent mechanic for managing magic. Cooldowns are less intelligent than resting. If someone comes up with a better system, we'd be happy to jump on that.Still lots of people with tunnel vision itt
"Bawwwwwww bring back resting"
"But there is resting."
"Bawwwwwww I'm going to have a knee-jerk reaction to this other extremely vague idea you have that might turn out well after proper prototyping/playtesting"
Neither is resting to get your spells back every fight (or every other fight).No we are arguing for player experience. Cooldowns are so rarely fun or interesting it might as well be never."RPG Codex" is arguing against "player's experience" in favor of their "expectation" so no, they aren't. Sawyer's already deadset on trying the spells-recharge-between-battles-via-cooldown idea, and if it doesn't make it in it'll be because it sucked, not because several dozen people told him they hate cooldowns.
It's their equivalent to
I never got what this was about.
Ok, but taking a shit mechanic and replacing it with another shit mechanic doesn't get us anywhere.I disagree with the claim "cooldowns are less intelligent than clicking a button to get your spells back." I think something similar to "you cast this spell and you may not get it back until another 2 or 3 fights but you won't actually have to hit a button to do so" might work out fine. Of course he has to figure out a good way to discourage waiting but that's his prob.Way to miss the point Roguey. We don't want resting; we want an intelligent mechanic for managing magic. Cooldowns are less intelligent than resting. If someone comes up with a better system, we'd be happy to jump on that.Still lots of people with tunnel vision itt
"Bawwwwwww bring back resting"
"But there is resting."
"Bawwwwwww I'm going to have a knee-jerk reaction to this other extremely vague idea you have that might turn out well after proper prototyping/playtesting"
Neither is resting to get your spells back every fight (or every other fight).No we are arguing for player experience. Cooldowns are so rarely fun or interesting it might as well be never."RPG Codex" is arguing against "player's experience" in favor of their "expectation" so no, they aren't. Sawyer's already deadset on trying the spells-recharge-between-battles-via-cooldown idea, and if it doesn't make it in it'll be because it sucked, not because several dozen people told him they hate cooldowns.
Who cares, it's not like the common Russian (those who consider localization a deal breaker) pays for his gaming needs.
Pfft.
Now we need a tweet or interview where someone from Obsidian says they're thinking about a dialog wheel to keep the cycle of butthurt going.Awesome update, I may up my pledge again :flipflop:
Sawyer will trade th localisation for a cistern of home made potato schnapps.Who cares, it's not like the common Russian (those who consider localization a deal breaker) pays for his gaming needs.
Pfft.
So you think russian distributors invest in localisation as a form of charity?
It's their equivalent to
I never got what this was about.
Your argument has nothing of substance, just a knee-jerk reaction.Ok, but taking a shit mechanic and replacing it with another shit mechanic doesn't get us anywhere.
At least resting makes some kind of sense in the universe.
Edit: some games have had interesting rest mechanics, the number of RPGs with good cooldown mechanics can be counted on zero fingers.
To be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
The setting, the classes are so generic that I can't see why I am buying this game if not for MCA's writing. I am now very cautious about the mechanics too. It seems that Sawyer was potentially considering crippling the challenge in the game for the casual ADHD audience so that they would attract the audience of COD. Now where have I heard that before?
I am relieved too.
Since these guys have fallen from their high stations in my regard I dare not trust them doing something innovative. They probably neither have the guts or the talent to see it through. I am happy that I will get another IE like game (hopefully). At least I know that Obsidian can reproduce stuff quite well and MCA is always there to rescue it.
To be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
Well, you just hold your parentheses longer the happier you are, it's like how the average brazilian laughs by mashing H and two vowels of his choiceIt's their equivalent to
I never got what this was about.
I know, it's just that it makes no sense.
Fallout was great and there is no denying it.To be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
I'm not sure why Fallout was ever considered all that super-creative. It was a Mad Max RPG, FFS. Plus, Wasteland did it first anyway.
As for Sawyer, he's a game mechanics nerd first and foremost, not an artist.
You have to look it in the context of CRPGs, anything that isn't elves and dragons is an explosion of creativity in this genreTo be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
I'm not sure why Fallout was ever considered all that super-creative. It was a Mad Max RPG, FFS. Plus, Wasteland did it first anyway.
As for Sawyer, he's a game mechanics nerd first and foremost, not an artist or a visionary.
Fallout had a LOT of shit writing, it had awkward mechanics that imbalanced the game in various places and included lots of trivial skills, and the combat started out good for what it was (low-participant turn-based luckfest), but quickly degraded into sometime much more lame (shoot for the eyes at close range or suffer through a 2-hp-a-shot slugfest, your pick).Fallout was great and there is no denying it.To be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
I'm not sure why Fallout was ever considered all that super-creative. It was a Mad Max RPG, FFS. Plus, Wasteland did it first anyway.
As for Sawyer, he's a game mechanics nerd first and foremost, not an artist.
The combination of good writing, mechanics and design made it more than what Wasteland was. And wasteland was a GREAT game by itself.
It has it's own home made character system.To be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
I'm not sure why Fallout was ever considered all that super-creative. It was a Mad Max RPG, FFS. Plus, Wasteland did it first anyway.
As for Sawyer, he's a game mechanics nerd first and foremost, not an artist or a visionary.
You have to look it in the context of CRPGs, anything that isn't elves and dragons is an explosion of creativity in this genreTo be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
I'm not sure why Fallout was ever considered all that super-creative. It was a Mad Max RPG, FFS. Plus, Wasteland did it first anyway.
As for Sawyer, he's a game mechanics nerd first and foremost, not an artist or a visionary.
Who cares, it's not like the common Russian (those who consider localization a deal breaker) pays for his gaming needs.
Pfft.
So you think russian distributors invest in localization as a form of charity?
Umm, you know that the SPECIAL system was a copy of the GURPS pnp system, right?It has it's own home made character system.To be honest I am bit relieved and a bit disappointed. So I am about to commit some sacrilege and some Blasphemy. When I joined this place I always thought that Cain and Sawyer were really the creative kind, that took dangerous and novel steps to make games. I thought that the only reason they could not make something as great as Fallout again (Cain) because they were not having the resources to do so. Now that they have the money they keep regurgitating the same DnD crap all over.
I'm not sure why Fallout was ever considered all that super-creative. It was a Mad Max RPG, FFS. Plus, Wasteland did it first anyway.
As for Sawyer, he's a game mechanics nerd first and foremost, not an artist or a visionary.
The retro-futuristic themes were most definitely not Mad Max inspired.
It also had a bunch of Canticle For Leibowitz inspiration.
I would say it's about as creative as anything I've seen. Maybe your standard for creativity is too high? Just remember nothing is new, and we all stand on the shoulders of giants.
And it's still the bestFallout had a LOT of shit writing, it had awkward mechanics that imbalanced the game in various places and included lots of trivial skills, and the combat started out good for what it was (low-participant turn-based luckfest), but quickly degraded into sometime much more lame (shoot for the eyes at close range or suffer through a 2-hp-a-shot slugfest, your pick).
They're shit and they don't make sense. Rest is just shit. I'll take shit that makes sense over nonsensical shit any day.lol, "cooldowns hurt my immersion!!" is a new one for me :D