- Joined
- Jan 28, 2011
- Messages
- 100,190
Asked Josh on Formspring to explain the chanting system like he did the Wizard spellcasting. Hopefully he'll reply so people don't find more reasons to ragequit.
Your usual high IQ seems to have dropped from all the excitement.
We don't know how they will work.
Oh yeah and all this excitement over Ziets is funny because you're all expecting MotB Ziets when it's far more likely we're getting Dungeon Siege III Ziets. Forget it Jake, it's Dullsville.
When you have the entire Obsidian Design Team working together on a project that is a type of game they LOVE to make, an entire universe they themselves are making with no limitation but their own, do I want Mr. Ziets thrown into that mix? Are you fucking kidding me? HELL YES.
Entire universe they are making with Dwarves, elves and Gnomes? That sounds so innovative!
Had nothing to do with the setting. It was an NWN2 game. They had to use the setting. This time they had a chance of doing something new. This argument is no longer useful and I can no longer contribute to it.What they (and hopefully Ziets if they make the 2.8M) decide to do with the CULTURES and and people and various races interest me more. Look at what they pulled off with the boringtired D&D Faerun world.
I'm all for hoping this'll be great but let's be honest, they could have gone with a billion more interesting worlds than high fantasy with the freedom they had. How about an IE-style game in...
* hard sci-fi setting
* steam/diesel/cyberpunk
* Japanese spirit world (think Spirited Away)
* low-magic real-world middle-ages with fantastic liberties, think Darklands
Having an arbitrarily novel setting doesn't make it good -- just look at some of the ridiculous shit Mieville coughs up in his Bas-Lag books. In that case, I'll talk grumpy dwarves and art-majoring elves over breast-having cactus men and beetle headed brown ladies any day of the week.
I think the key is moderation. RPGs should provide a balance of combat and other activities, and players should have a variety of ways to solve any given problem. To me, choice is the defining element of an RPG - not just in narrative, but in gameplay style too. Well-designed combat can be a lot of fun, but it’s the *only* solution to every problem, or if it becomes the sole focus of the game, I don’t really feel like I’m playing an RPG.
It's because he knows stuff and he's not telling us.
Why should you get lumped in with all the other race traitors who gave $250 to support this game if it's good? You should get your own tag that has something to do with being a faithless dumbass if this game is good. :D
He's probably just shooting his webslinger. What's wrong with that?what the hell is that sign he's doing anyway.