Hobo Elf
Arcane
Is that a troll article by 1up? Is it a joke? I don't get it.
Icewind Dale 2 had a number of party vs. party encounters which were pretty decent. Off the top of my head, the fight for the Holy Avenger sword and Saablic Tan's group at the Fields of Slaughter were particularly well designed.
IIRC, Sawyer recently said that he wants to have something similar in Project Eternity.
Project Eternity Live Stream: http://www.ustream.tv/channel/project-eternity-live-stream
OK...Hoverdog i WANT MCA TO DO A STRIPTEASE
One of things I loved about BG1 is how there was a very pronounced shift midgame, from fighting "trash mobs" like kobolds and hobgoblins in the first half, towards fighting parties of enemy NPCs in the second half.
Not only did this give the player a great sense of progress from a narrative perspective ("I'm going up in the world! Real people are starting to actually notice what I've been doing!"), but it was also quite challenging mechanically. Fighting small parties of NPCs in Baldur's Gate was qualitatively a very different experience from fighting hordes of low-HP humanoid mooks. You had to completely rethink your approach, devise new tactics - it was almost like learning to play an entirely new game.
It added a lot of depth to the game that is strikingly absent from today's RPGs, where the enemies you encounter at the end of the game are so often just HP-bloated versions of the exact same enemies you encounter at the beginning of the game. I hope Obsidian consider having this kind of progression in Project Eternity, both narratively and mechanically.
Will they make this character into erotic asphyxiation like him?View attachment 1050
Oh, god...
More original than a gay character.Will they make this character into erotic asphyxiation like him?View attachment 1050
Oh, god...